PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

SaulFabre

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is this the one @SaulFabre compiles? this uses the stealth libfat.a, correct? or does that matter with the wii?
I compile WiiStation and post the builds here, but im not using my custom libFAT with UStealth support yet...
When the official release launches I will make a special version with UStealth support.
 

SaulFabre

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Hi SaulFabre!
Question: Do you all have the Paddle of the Gamepad working in WIISXRX or WIISXRX_2022 in Gradius or Heinhander with the forwarders?
The Cross works but not the Paddle, can anyone confirm?
what Paddle? I dont understand.
 

niuus

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I integrated the latest commits for RX 3.1, works pretty fine, it also fixed some other titles, though with some caveats, i.e.: needing to enter the game as soon as you can, or the controller stops responding again.

The Chrono Cross fix is the only one I haven't tested yet. Going to right now.
 

mrmagicm

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i was talking about the Paddle/Joystick on the Gamepad in Games like Gradius in WIISXRX or WIISXRX_2022 that woks via the forwarders mades for the gamepad work in WIISXRX or WIISXRX_2022) of the wiiU. Is It working now? As I remember, Nintendo 8 bit emus have the same problem.
 

SaulFabre

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Attachments

  • WiiStation_main_git_91076e7_30092022.zip
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  • WiiStation_mainCounter_git_a42175c_30092022.zip
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GustavoReis

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Latest build of WiiStation of main branch until git 91076e7
https://github.com/xjsxjs197/WiiSXRX_2022/commit/91076e7e8c32315adfee9e9f0e16467a0e3b5ebd
File: WiiStation_main_git_91076e7_30092022.zip

Also i've compiled a latest build of WiiStation of mainCounter branch until git a42175c
https://github.com/xjsxjs197/WiiSXRX_2022/commit/a42175ca57fb450a33a4d19d48b3abf2bd902d46
File: WiiStation_mainCounter_git_a42175c_30092022.zip
The bios has been silenced, what's the reason?
 

NewGabeOrder

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I tried to boot up Ridge Racer Revolution, but the game softlocks past the Namco logo FMV. Also, save states from WiiSXR (The only emulator for Wii that can play RRR) aren't compatible with WiiSXRX, making Ridge Racer Revolution completely unplayable. Could you please fix this error on the next update? I really want to play Ridge Racer Revolution, but due to WiiSXRX not supporting that I skipped RRR just to play Rage Racer, which (surprisingly) works on WiiSXRX despite the graphical/texture issues.
 

niuus

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I tried to boot up Ridge Racer Revolution, but the game softlocks past the Namco logo FMV. Also, save states from WiiSXR (The only emulator for Wii that can play RRR) aren't compatible with WiiSXRX, making Ridge Racer Revolution completely unplayable. Could you please fix this error on the next update? I really want to play Ridge Racer Revolution, but due to WiiSXRX not supporting that I skipped RRR just to play Rage Racer, which (surprisingly) works on WiiSXRX despite the graphical/texture issues.
According to my list, 2.7 boots and plays all the Ridge Racer games. Rage Racer is the only one I never tested.

The bios has been silenced, what's the reason?
Silenced? As in not working?

The only weird thing I noticed, is that the BIOS now sounds like an acute horn on the "PlayStation" license screen, with both builds.

mainCounter: It seems that some games now work very slowly depending on the effects or area. Saw this happen on Symphony of the Night (outside the castle, beginning of the game), and Mortal Kombat Trilogy (enter Options and watch the animations while changing between blocks).

For this build:
- Rayman 2 (Demo) now works (very slow gameplay). Full game should probably work too.

main: didn't notice anything too apparent, it works as the previous main.
 

GustavoReis

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According to my list, 2.7 boots and plays all the Ridge Racer games. Rage Racer is the only one I never tested.


Silenced? As in not working?

The only weird thing I noticed, is that the BIOS now sounds like an acute horn on the "PlayStation" license screen, with both builds.

This sound "acute horn" i refer
 

niuus

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Chrono Cross sound fix working great. As a natural result, the game is slower on the Wii, so a Wii U with the proper patch is 100% recommended for the game to be enjoyable, as there is a lot of visual effects which stresses the CPU and drops frames.

I tried to boot up Ridge Racer Revolution, but the game softlocks past the Namco logo FMV. Also, save states from WiiSXR (The only emulator for Wii that can play RRR) aren't compatible with WiiSXRX, making Ridge Racer Revolution completely unplayable. Could you please fix this error on the next update? I really want to play Ridge Racer Revolution, but due to WiiSXRX not supporting that I skipped RRR
Weird claim. I went and also tested against RX 3.0, and guess what? RRR works 100%. :glare:

Rage Racer also works the fastest on RX 2.7, as it tends to be the case with most 3D games.
 

0arsoluto

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Chrono Cross sound fix working great. As a natural result, the game is slower on the Wii, so a Wii U with the proper patch is 100% recommended for the game to be enjoyable, as there is a lot of visual effects which stresses the CPU and drops frames.


Weird claim. I went and also tested against RX 3.0, and guess what? RRR works 100%. :glare:

Rage Racer also works the fastest on RX 2.7, as it tends to be the case with most 3D games.
RRR with

music? 🧐
 

niuus

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Last time i used WiiSXRX from a build from 3 days ago, i saw some minor very minor improvement on SOTN, but some areas where there is some 3d effect or the Granphaloon/Legion fight its slow, while had very little slowdown against Orlox.
Unreasonable expectations about emulation will lead you to believe the Wii can, at this point, emulate sustained 60fps SOTN (optimizations are a PITA for ancient hardware, maybe in the future). Get a Wii U.

RRR with

music? 🧐
Read the changelogs. There's no CDDA yet. Though the merge is finished so there will be for 3.2.
 
Last edited by niuus,

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