Wiinja - Can it boot NTSC-J and NTSC-U?

Discussion in 'Wii - Hacking' started by Renegade_R, Feb 11, 2007.

  1. Renegade_R
    OP

    Renegade_R Audio/Video Expert

    Member
    1,654
    0
    Apr 21, 2004
    Canada
    Toronto, Ontario
    This question has been asked many times here but no one has seemed to give a straight answer. Now that people have the Wiinja in their Wiis, I want to know whether a NTSC-U console can boot the NTSC-J games. This seems to be an 'advertised' feature of the Wiikey and it may just be a side effect of how these chips works.

    So what I basically want to know is that whether anyone with a North American NTSC console with a Wiinja managed to successfully boot a Japanese NTSC game.
     
  2. Warm Woolly Shee

    Warm Woolly Shee GBAtemp Advanced Fan

    Member
    715
    0
    Jul 14, 2006
    United States
    Butt City, FA rt
  3. Hooya

    Hooya GBAtemp Advanced Maniac

    Member
    1,878
    0
    Aug 25, 2006
    United States
    Central Illinois
    Damn!!!!!!!!!!!!!!

    Well, guess I'm not getting a Wiinja unless they come out with a new revision that does this.

    Then again, since I don't have a Wii yet, I must have to wait for a new revision anyway, since anymore I think there are only units being produced that will have an incompatible drivechip with the current modchips.
     
  4. Renegade_R
    OP

    Renegade_R Audio/Video Expert

    Member
    1,654
    0
    Apr 21, 2004
    Canada
    Toronto, Ontario
    Alright that's all I needed to know...sucks to know too [​IMG]

    Hope WiiKey isn't vaporware.
     
  5. xiaNaix

    xiaNaix GBAtemp Fan

    Member
    357
    2
    Nov 14, 2002
    United States
    Detroit, MI
    I would have thought there would be something that could be easily patched in the ISO to make Japanese games boot on a North American console but I guess not. I even tried editing the region bytes in the disc and file headers in the ISO but no luck. I guess this Wiinja will be coming out in a week or two and a Wiikey going in. [​IMG]
     
  6. Hooya

    Hooya GBAtemp Advanced Maniac

    Member
    1,878
    0
    Aug 25, 2006
    United States
    Central Illinois
    We can't edit Wii ISOs yet since it invalidates the digital signature. GC games didn't have this protection so that's why it could be done on GC games.
     
  7. lenselijer

    lenselijer GBAtemp Advanced Maniac

    Member
    1,502
    7
    Mar 27, 2006
    Netherlands
    wii images are signed so once you change 1 byte you loose the signature and it wont boot.

    thats why we still dont have wii homebrew...
     
  8. xiaNaix

    xiaNaix GBAtemp Fan

    Member
    357
    2
    Nov 14, 2002
    United States
    Detroit, MI
    The Wiikey coders must have some information on Wii signature then, since they claim they can boot same region backups.
     
  9. EarthBound

    EarthBound a/s/l?

    Member
    854
    4
    Aug 28, 2003
    United States
    Fort Worth,Texas

    Yup =)

    foundmy *ships* tomorrow so we will see.
     
  10. Scorpin200

    Scorpin200 Iceman

    Banned
    1,098
    0
    Jan 14, 2006
    United States
    Maryland
    yes it does
     
  11. Hooya

    Hooya GBAtemp Advanced Maniac

    Member
    1,878
    0
    Aug 25, 2006
    United States
    Central Illinois
    Do we really know anything about Wiikey yet? I mean, even knowing what kind of mod it is? Is it a drive mod? Mobo mod? A real picture maybe would help!
     
  12. Warm Woolly Shee

    Warm Woolly Shee GBAtemp Advanced Fan

    Member
    715
    0
    Jul 14, 2006
    United States
    Butt City, FA rt
    Wiikey, from the news I've read, won't be released until late February, and not in anyone's hands until March.

    The best option is still: Cyclowiz/Wiinja now, remove it later.