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Discussion in 'Wii - Hacking' started by venn, May 24, 2008.
Just wondering if there is wiimote/nunchuck-support of this new released emulator
No, i don't believe there is.
They would be best working on the compatibility issues.
There's support for classic controller.
No compatibility for Wiimote/Nunchuck.
Get a classic controller, great investment for all the new homebrew.
when i launch this i get a black screen, with a bunch of numbers. It says 'nand dumb' or 'bump'... to blurry
Yes, but still with very low compatibility (frame rate is like 1-5 on most games)
so then why is it out for the public if its barely playable? Can you send me the link?
Actually about 15 fps. I tried like 4 different games so far.
It's a beta, wide feedback and stats help improvement. It's included with the homebrew channel app pack or individually, found here: http://edithbc.hackmii.com/download/
emu_kidid said on TehSkeen that he's finished coding. :\
Kinda sad if it holds up.
Well it's open source, so I'm sure someone could improve it.
WiiN64 Alpha r3xx
Description: WiiN64 is a Nintendo 64 emulator for the Nintendo Wii. A port of Mupen64. New in this relese: + glN64 Port + MEM2 ROM Cache for Wii (fits 32MB ROMs) + libfat support (Front Slot & SD Gecko now work) - libsdcard support (RIP) + Save/Load on Wii Filesystem + Progressive video support + Embedded font support for Qoob users * Threaded audio * Various GX_gfx fixes * Reworked input plugin + Modular controller input + Classic controller support + Developer Features submenu * Toggle FPS/Debug display
Author: tehpola, sepp256, emu_kidd
finished coding as in retiring?
I would guess that
is there a compatibility wiki around??
is the framerate still like 20?
I tried THPS2, Wipeout, Super Smash Bros and another game I can't remember.
all games didn't even start up, except super smash bros, which went with 2D glitches and 25 FPS ingame. The tornado wouldn't appear in the first level so I was wondering how link got so high
And another thing, when something is too high/right and that windowy thing pops up, the character appears in the middle of the screen, not in that windowy thing.
Render target error, I guess.