Wii #XXXX - Metroid Prime 2: Dark Echoes Wii De Asobu (Japan)

Discussion in 'GBAtemp & Scene News' started by Chanser, Jun 10, 2009.

  1. Chanser
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    Chanser :o

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    ^^wiirelease-2282^^
     
  2. rockstar99

    rockstar99 Hi

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    nice... i lost my old copy and this should do me good
     
  3. jerbz

    jerbz GBAtemp Regular

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    this has to be one of those points in life,where i wish i had a wii..

    my life equals fail..
     
  4. Lumstar

    Lumstar Princess

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    I wonder if that language hack from the previous one will work on this?
     
  5. lachinay

    lachinay GBAtemp Regular

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    let's just wait for the 3-in-1 pack announced for US (and Europe I hope!)...
    edit: yep, PAL version in september
     
  6. ChrisRX

    ChrisRX GBAtemp Fan

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    When it's up on usenet I'll get a patch together.
     
  7. rasputin

    rasputin GBAtemp Advanced Fan

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    I love you ChrisRX.. seriously
     
  8. djricekcn

    djricekcn GBAtemp Advanced Fan

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    Like Prime 1, doesn't work with USB Loader GX.
     
  9. Tanks

    Tanks Advanced Member

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    Knowing how these are really just recompiled GC games... I'm pretty sure a language hack will be done in no time.
     
  10. --JoCa--

    --JoCa-- GBAtemp Regular

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    Erm... Is the name alright? I remember Prime 2: Echoes, and not DARK Echoes... I own a legit USA GC copy, so I don't know about japanese, but is this right?
     
  11. Lumstar

    Lumstar Princess

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    It's just the japanese name. Nobody knows why they did that.
     
  12. PKGINGO

    PKGINGO GBAtemp Regular

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    Prime 1 works via usb, its the only way I play.

    Simply make a save file with the DVD version on your wii in slot 1.

    GO back to your PC.

    OPEN the ISO in Wii Scrubber

    EXTRACT all 3 dol files in the root of the data partition

    2 of the files have the same size, delete them.

    RENAME the remaining dol file as main.dol

    IN Wiiscrubber, right click on main.dol in the data partition.

    SELECT Replace

    CHOOSE the file you named main.dol

    EXIT

    PUT ISO on USB drive.



    The game has been on usenet for 2 days... heres a file name tmd-mp2

    As for translation patching... the same trick that works for the first game, swapping the ENGL and JAPN strings in the dol files doesnt work.

    The menu works great.

    Death match works great.

    Story mode shows a loading screen, then a black half crash... like the language files are not there. The black screen responds to a home button press and the wiimote does not disconnect.

    Just in case my disc was bad, I did the same procedure as above to play the game via usb... I can see the activity light stop after a little while so I know its not doing anything else.

    For the record, I spent literally 3 min on this, have not investigated why this may be happening, nor have I even tried to play an unaltered backup.

    Hope the information is useful to whomever [​IMG].

    If by chance the unaltered copy does NOT work in story, I will post here saying I had a bad dump, in which case, the original procedure should work without a hitch.

    -Peace

    P.S. http://gbatemp.net/index.php?showtopic=160913 ... It's a secret to everyone....

    Edit: Usenet correction

    Edit: Trans-a-ma-lation
     
  13. nIxx

    nIxx GBAtemp Advanced Maniac

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    Yeah i had exactly the same results
     
  14. PKGINGO

    PKGINGO GBAtemp Regular

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    See above...
     
  15. nIxx

    nIxx GBAtemp Advanced Maniac

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  16. PKGINGO

    PKGINGO GBAtemp Regular

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    My best guess is it wont be an issue in the metroid collection. It freezes because there is a missing file (we can just rename one...)... the intent is not to make the game finishable on my end... my intent was a preview of how the game will control since the controls in this, particularly walking, are slightly different to how prime 3 worked. To me it seems like prime 1 and prime 2 control the same, but they are different than 3 slightly.

    If your intent is to make the trilogy compatable with usb loaders... your going to find it difficult... when ios gets reloaded, the drive is shutdown (at least thats my best guess for the problem... haven't really looked)... The only viable workaround without needing tons of patches I can see is 2 versions of IOS for the game... its really inefficient... init usb in one version of ios, do not shutdown the device... and have it load a different version of ios that assumes usb is already init.

    Otherwise, your looking at many games that use this method of launching that need major patching...