I decided to make my own topic for this because it is not really a brawl issue
I have an NTSC-U console with 3.1U firmware. My chip is a CycloWiz (the first ones to come out) that has been running 3.0b firmware up until last night.
I installed the toggle switch to enable firmware updates for my modchip last night. The install went well and first it went to 3.5 official firmware. Then I updated it to 3.6b to play brawl. Ever since then I have been getting DREs on all Wii games except my original copy of Elebits.
I've used nothing but DVD+Rs for 50+ games and never had a problem. Interestingly enough, my wii now is having trouble reading any Wii games (but GCN games work). I'm thinking something tweaked the laser or something when I was taking it apart? Like, I put in a game... my original Zelda won't even get a splash screen on the disc channel (it clicks a bunch then gives me DRE straight from the Wii menu). I have a burned copy of Tenkaichi 3 that does get read, boots up, but upon the opening cinematic starts distressing and making noises, then DREs. My No More Heroes copy DREs after pressing start from the disc channel, and so forth.
But, I can run an original copy of SSBM fine, and I ran the Cyclowiz 3.6b update dvd fine.
So I tried all my originals; Wii Sports, Zelda, Excite Truck, Elebits, Sonic, Wii Play, Guitar Hero III and Mario Galaxy. SMG and Sonic got a splash screen, then failed as DRE. Guitar Hero III spun up, i go the first nintendo screen, then the disc slowly stopped spinning and stopped (no funky noises) and i got a different error along the lines of 'the disc could not be read'. Maybe it's just GHIII's dre screen, i dunno. Elebits plays perfectly fine, all the way into a level, not any freezing or any DRE, tried it twice (i tried elebits, it worked, i used the home button to return to wii screen, tried GHIII, it failed, tried elebits again and it still worked). No other game even got the splash screen on the disc channel. Three burned games I've tried have gotten a splash screen, haven't tried any others (the ones I tried were Brawl, NMH and Tenkaichi 3).
So from all that, I think I've learned that either 3.6b really messes with the settings, or maybe my laser just suddenly needs a calibration. Anyone have any info on laser calibration? Is it safe to flash from 3.6b back to 3.5 to test games?
http://psx-scene.com/forums/cyclowiz/59098...-wont-boot.html
That TC's problem sounds A LOT like mine. Maybe it is something with the firmware update messing with the settings and needed to be calibrated or something. He talks about just using wiifree firmware instead. Is there a version of that firmware that works with smg? I would have no problem using some other firmware if that's a case. Or is the Cyclowiz 2.0 firmware out there somewhere to test if it's just 3.5/6b giving me trouble?
Tried Official CycloWiz 3.5 Firmware, nothing changed.
Tried WiiFree 2.45 USA Fullspeed and that didn't change anything either. Would medium speed maybe do anything different?
Tried Official CycloWiz 3.0b Firmware (what I started out on) and it's not working still.
I have an NTSC-U console with 3.1U firmware. My chip is a CycloWiz (the first ones to come out) that has been running 3.0b firmware up until last night.
I installed the toggle switch to enable firmware updates for my modchip last night. The install went well and first it went to 3.5 official firmware. Then I updated it to 3.6b to play brawl. Ever since then I have been getting DREs on all Wii games except my original copy of Elebits.
I've used nothing but DVD+Rs for 50+ games and never had a problem. Interestingly enough, my wii now is having trouble reading any Wii games (but GCN games work). I'm thinking something tweaked the laser or something when I was taking it apart? Like, I put in a game... my original Zelda won't even get a splash screen on the disc channel (it clicks a bunch then gives me DRE straight from the Wii menu). I have a burned copy of Tenkaichi 3 that does get read, boots up, but upon the opening cinematic starts distressing and making noises, then DREs. My No More Heroes copy DREs after pressing start from the disc channel, and so forth.
But, I can run an original copy of SSBM fine, and I ran the Cyclowiz 3.6b update dvd fine.
So I tried all my originals; Wii Sports, Zelda, Excite Truck, Elebits, Sonic, Wii Play, Guitar Hero III and Mario Galaxy. SMG and Sonic got a splash screen, then failed as DRE. Guitar Hero III spun up, i go the first nintendo screen, then the disc slowly stopped spinning and stopped (no funky noises) and i got a different error along the lines of 'the disc could not be read'. Maybe it's just GHIII's dre screen, i dunno. Elebits plays perfectly fine, all the way into a level, not any freezing or any DRE, tried it twice (i tried elebits, it worked, i used the home button to return to wii screen, tried GHIII, it failed, tried elebits again and it still worked). No other game even got the splash screen on the disc channel. Three burned games I've tried have gotten a splash screen, haven't tried any others (the ones I tried were Brawl, NMH and Tenkaichi 3).
So from all that, I think I've learned that either 3.6b really messes with the settings, or maybe my laser just suddenly needs a calibration. Anyone have any info on laser calibration? Is it safe to flash from 3.6b back to 3.5 to test games?
http://psx-scene.com/forums/cyclowiz/59098...-wont-boot.html
That TC's problem sounds A LOT like mine. Maybe it is something with the firmware update messing with the settings and needed to be calibrated or something. He talks about just using wiifree firmware instead. Is there a version of that firmware that works with smg? I would have no problem using some other firmware if that's a case. Or is the Cyclowiz 2.0 firmware out there somewhere to test if it's just 3.5/6b giving me trouble?
Tried Official CycloWiz 3.5 Firmware, nothing changed.
Tried WiiFree 2.45 USA Fullspeed and that didn't change anything either. Would medium speed maybe do anything different?
Tried Official CycloWiz 3.0b Firmware (what I started out on) and it's not working still.