Wii U overclocking

DInkus3000

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I've seen the nintendo switch have an overclocking feature for modded consoles. but I always wanted to know if the wii u could do something like that as well? i have a wii u with haxchi cfw installed
 

Vague Rant

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I don't know enough to say this absolutely isn't possible on Wii U, but I'm prepared to go as far as saying it's unlikely. The thing with the Switch is that it's very much designed around running at different clock speeds: there's the handheld speed, the docked speed, and even the boost speed to reduce load times. "Overclocking" the Switch is really just taking advantage of a feature the Switch already has, adjusting clock speeds for different uses. The Wii U doesn't really do this so much. While it does downclock to run in Wii mode, as far as I know Wii U mode just sits at max clock speed all the time, so there's nowhere else for it to go.
 
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Psionic Roshambo

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OCing really is of limited benefit, in the old days of computers OCing could net you like a 50% or more performance boost. These days unless your using some nice aftermarket cooling solution your going to be doing well to gain 5%. Game consoles are even more thermal constrained.

TLDR: Game consoles already hot, OC cook them.
 

pedro702

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you can overclock the wiiu i did an experiment with fix94 back in the day but the thing is wiiu has a tiny fan so OC will overheat the console really fast since the wiiu was never meant to be even hot and the components just wont handle it for much time.

the switch works because nintendo reduced the power of the chipset not becuase of heat but because of battery saving in portable mode and the chipset handles much higher clock rates since it was designed for them in teh first place.

The wiiu/ps3/xbox360 were designed with max clocks/temperature support since they dont have to handle portable saving battery stuff so OC any older gen console will kill it really fast.
 
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bloodbond3

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you can overclock the wiiu i did an experiment with fix94 back in the day but the thing is wiiu has a tiny fan so OC will overheat the console really fast since the wiiu was never meant to be even hot and the components just wont handle it for much time.

the switch works because nintendo reduced the power of the chipset not becuase of heat but because of battery saving in portable mode and the chipset handles much higher clock rates since it was designed for them in teh first place.

The wiiu/ps3/xbox360 were designed with max clocks/temperature support since they dont have to handle portable saving battery stuff so OC any older gen console will kill it really fast.
What if you add a custom water cooling loop to drive temps down?
 

pedro702

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What if you add a custom water cooling loop to drive temps down?
just have fun burning your console lol, if overcloking and keeping temperature down was easy people would overclock their ps3/xbox360s long ago since so many games on that gen would need it.
 

QuarkTheAwesome

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https://fail0verflow.com/blog/2014/console-hacking-2013-omake/#clock-frequencies
The Espresso doesn’t support dynamic clock scaling (it only has one PLL and it is configured via external pins and only reconfigures itself on hardware reset), and I haven’t seen any evidence of them using power saving / clock scaling on the GPU.

Maybe one could fiddle with the PLLs, but that's some very low-level tomfoolery that afaik nobody has worked out; and given how far Nintendo pushed this ancient microarch (it's effectively a G3, remember) already I doubt it has much to give. The Wii U's SoC already puts out a *lot* of heat; and I would be worrying about the IHS before I worry about some custom watercooling solution.
 
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