Wii U online plan relies on publishers says Nintendo of Americ

Discussion in 'User Submitted News' started by Terminator02, Jul 6, 2011.

  1. Terminator02
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    Terminator02 ヽ( 。 ヮ゚)ノ

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    In an interview with Forbes, Nintendo of America president and CEO Reggie Fils-Aime addressed questions about the newly announced Wii U, including the future for online play on the console. When asked whether it would be reasonable to expect an upgraded online system to launch with the Wii U he said:

    "We've said that the Wii U will have an extremely robust online experience. There will be other publishers talking about that as well, and from our perspective, we think it's much more compelling for that information to come from the publishers than to come from us."

    But why would that strategy be more "compelling" to come from external partners? It appears Nintendo may be taking a hands-off approach to their online service. "Instead of a situation where a publisher has their own network and wants that to be the predominant platform, and having arguments with platform holders, we’re going to welcome that. We’re going to welcome that from the best and the brightest of the third party publishers," he added.

    Though that approach may seem funny when compared to the emphasis Sony and Microsoft place on their respective PlayStation Network and Live services, Nintendo has shown itself to be shy about entering the online gaming space. Despite the landslide success of the Wii, its online capabilities remain hamstrung by awkward friend codes and the largely ignored Wii Speak voice chat peripheral. Relying on publishers to furnish the online services for Wii U games effectively keeps the whole issue of how gamers behave online at arms length for Nintendo, or so perhaps it expects.

    Sony took a somewhat similar approach in the early days of its online presence, leading to labyrinthine registration systems such as the Konami ID system. Its multi-step process proved to be a hassle and potentially contributed to the tepid reception of Metal Gear Online.

    Fils-Aime told Forbes that for the Wii U, Nintendo plans to create a flexible online system that allows publishers to whatever approach they consider best. While on the one hand that approach offers the opportunities of an open system, it also raises concerns that the online experience for Wii U could be fragmented. If that plan for the Wii U is to compete with the 360 and PS3 for core gamers, anything short of the amenities offered by their online services will put Nintendo's new machine at a competitive disadvantage.[/p]
    [​IMG] Source (Shack News)
     
  2. machomuu

    machomuu Drops by occasionally

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    Uh oh. I'm having a hard time telling if this is good or bad, but I'm leaning towards the latter and hoping for the former.
     
  3. Selim873

    Selim873 Nunnayobeesnes

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    I kind of thought that's how it worked out already, especially EA, since the Xbox connects to the EA system with their games but still requires LIVE Gold to get in. I guess I'm wrong, I'm a bit hesitant about this one too.
     
  4. jan777

    jan777 motion control..? srsly? so 2008. 3DS is teh bombz

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    Old news, I believe.

    Ninty is letting the devs choose their own way on how to handle online. I guess that way, if online sucks, Ninty doesnt have to take the blame for it. [​IMG]
     
  5. chartube12

    chartube12 GBAtemp Psycho!

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    Even PC games are leading towards a single log-in to rule them all, Admit slowly. I hope devs are smart and make a single log-in for games they have made. Nintendo themselves seemed to already messed up with online again!
     
  6. purplesludge

    purplesludge anyone have any ideas for this space

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    Yep old I pretty much said the same thing in the other thread.
     
  7. Celice

    Celice GBAtemp Advanced Maniac

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    In a way, it's not really any different from the PC market.

    Except all the grubby console developers.
     
  8. PettingZoo

    PettingZoo yesss

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    in the trap
    not devs, publishers. I'd hate to see what Activision would do [​IMG]
     
  9. chris888222

    chris888222 GBAtemp's Flygon Fan

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    Nintendo added that online will be greatly improved on the Wii U and 3DS.

    Wii U at least we see something, but 3DS? [​IMG]
     
  10. ferofax

    ferofax End of the World

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    ...gah. they really don't love much online, do they? they claim it'll be robust, but by other people's hands? i don't like the prospect of that... [​IMG]

    it's like as long as they don't need to get their hands messy with online, it's okay if it fails or not. they better have active participation with devs instead of complete hands-off, and they BETTER not restrict them on anything, if that's the case. at least devs tend to listen to customers more than Nintendo, but Nintendo shouldn't be complacent.

    EDIT: wtf, i got completely sidetracked. PUBLISHERS?! awhellno
     
  11. purplesludge

    purplesludge anyone have any ideas for this space

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    The pc market can use the gfwl servers or the steam servers. The wiiu will apparently be completely reliant on whatever the devs have.
     
  12. chartube12

    chartube12 GBAtemp Psycho!

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    Time for Sony to step in and say "hey Nintendo game Devs and Pubs, use our online system for Wii U games"...cross system play anyone?
     
  13. chris888222

    chris888222 GBAtemp's Flygon Fan

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    This isn't possible but if there's such thing as cross system online it would be awesome. [​IMG]

    I'm still a little mad that the 3DS's online service has no major improvements - since Nintendo did add that in in 'taking online seriously'. [​IMG]
     
  14. chartube12

    chartube12 GBAtemp Psycho!

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    Final Fantasy 11 could be played with people who had the PS2, Xbox and PC. It was the very first cross system online game.
     
  15. chris888222

    chris888222 GBAtemp's Flygon Fan

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    Off topic but - from that image the browser SEEMS to have multitouch
     
  16. hetoan2

    hetoan2 Advanced Member

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    One Finger => definitely multitouch. There's no way you could ever zoom in by using another part of the device. Ever.