Hi everyone, I just signed up in this wonderful site, where I usually I get inform here for a myriad of things related to the Mods, and for this I say thanks to all the fans and administrators of the site for keeping this Mod world alive.
In any case, I just bought a Wii U (which I've always snubbed in the past), and I realized that Nintendo has really miscommunicated with this console, because it is a beautiful console in many ways. However, studying for 2 weeks how to "unlock" all the features of this console - I must say I have already experience with a first generation of Wii - I studied myriad sites and guides; and for this I thank every single enthusiast peoples for sharing their experiences and teaching others the simplest possible ways to get the desired result.
Now, after all these premises, I can't find anyone who has the same needs or who has tried it to solve the problem that I have and to be unable to receive exhaustive answers for this problem.
In summary what I understand (please, feel free to correct me if I mistake), Nintendont in the Wii / Wii U there are 4 variables:
1) Nintendont which must be installed in the first Wii and which cannot be used for the Wii U, because you risk the famous "brick" of the vWii console. This problem persist in the really old Nintendont Versions, so for all the latest versions are ok for both of the console Wii - WiiU/vWii.
2) Nintendont for the Wii U vWii, placing the files inside the folder in the vWii folders (ex: SD: / apps / Nintendont / boot, icon, meta), plus all the drivers / patches IOs to make it work in the vWii (which I am not here to explain, because this is not the topic we are dealing with now).
3) Nintendont Forwarded installer for Wii U, as the word says install the Nintendont Forwarder to show it on the Wii U menu but will not work with the Wii U pad, the forwarded it “leans” on the Nintendont application installed into the vWii as I mentioned in point 2. And it working just as in the normal Wii.
4) Nintendont Installer "native" for Wii U, through the installer prepared by the TeconMoon's WiiVC Injector software and it installs on the Wii U, where there is no need to place the Nintedont folders inside the ex. folders: SD: /apps/Nintendont/ boot, icon, meta, and will appear in the main menu of the Wii U. To clarify the "native" word, it's not really native because to work you need always the Wii Virtual Console to be installed into the Wii U and emulate the software properly working with the Wii U Pad.
Except, that I have not found anyone anywhere that explains this concept well, and thanking those who have given some fragmentary explanations about it, however, here I would like to give a summary of Nintendont, for those who face in this Wii U world for the first time.
Now, let's get to my problem, let's start by saying that the first two points 1/2 the Wii U PAD Controller does not work and this I understood the concept, and luckily this problem has been solved with 3 points / 4 thanking those who did this excellent job.
My problem is, when I try to start Arcade Triforce games with the Nintendont (converted (or even not converted but started normally) and installed through the wonderful Windows software TeconMoon's WiiVC Injector), the Wii U PAD works perfectly, but the mapping of Y, B, A, X buttons react differently for each game, and (for now) on one Triforce title the Directional Analog (Left Analog) it has a bit confusing reaction, even if I try to enter in the Arcade Menu Game Setting and do the calibration of the -X -Y, + X + Y axis of the directional analog, I always have the same problem, so, the + Y (Up) axis if pressed all the way till the end it returns to the -Y (Down) axis. I'm sure I need to edit the Nintendont controller.ini file, but I didn't find this file inside my SD card or inside the console's NAND. Even if I put the controller.ini file (of which I have not found the native one for the PAD Wii U from the "nintendont-master" files from the Github Fix94 site, but among the list I have only found for the Wii Controller PRO U) as other users have been advised to others to put the controller.ini file in the root of the SD card (ex: SD: \), it does not solve the problem, I also tried to put the controller.ini file in "SD: \ apps \ Nintendont \" but nothing. Since I used point 4) to install the Nintendont, I also went to look for the subfolders in the console's NAND Flash, via FTPiiU but in the Nintendont installation folder I did not find any controller.ini file.
Is it possible that the Nintendont natively installed for Wii U, the Wii U Pad controller patched is included in the Wii U Software installation files, and that there is no controller.ini? Do you have any idea how can I change these parameters? I don't really know what I can try more.
Thank you all,
CrisMod
In any case, I just bought a Wii U (which I've always snubbed in the past), and I realized that Nintendo has really miscommunicated with this console, because it is a beautiful console in many ways. However, studying for 2 weeks how to "unlock" all the features of this console - I must say I have already experience with a first generation of Wii - I studied myriad sites and guides; and for this I thank every single enthusiast peoples for sharing their experiences and teaching others the simplest possible ways to get the desired result.
Now, after all these premises, I can't find anyone who has the same needs or who has tried it to solve the problem that I have and to be unable to receive exhaustive answers for this problem.
In summary what I understand (please, feel free to correct me if I mistake), Nintendont in the Wii / Wii U there are 4 variables:
1) Nintendont which must be installed in the first Wii and which cannot be used for the Wii U, because you risk the famous "brick" of the vWii console. This problem persist in the really old Nintendont Versions, so for all the latest versions are ok for both of the console Wii - WiiU/vWii.
2) Nintendont for the Wii U vWii, placing the files inside the folder in the vWii folders (ex: SD: / apps / Nintendont / boot, icon, meta), plus all the drivers / patches IOs to make it work in the vWii (which I am not here to explain, because this is not the topic we are dealing with now).
3) Nintendont Forwarded installer for Wii U, as the word says install the Nintendont Forwarder to show it on the Wii U menu but will not work with the Wii U pad, the forwarded it “leans” on the Nintendont application installed into the vWii as I mentioned in point 2. And it working just as in the normal Wii.
4) Nintendont Installer "native" for Wii U, through the installer prepared by the TeconMoon's WiiVC Injector software and it installs on the Wii U, where there is no need to place the Nintedont folders inside the ex. folders: SD: /apps/Nintendont/ boot, icon, meta, and will appear in the main menu of the Wii U. To clarify the "native" word, it's not really native because to work you need always the Wii Virtual Console to be installed into the Wii U and emulate the software properly working with the Wii U Pad.
Except, that I have not found anyone anywhere that explains this concept well, and thanking those who have given some fragmentary explanations about it, however, here I would like to give a summary of Nintendont, for those who face in this Wii U world for the first time.
Now, let's get to my problem, let's start by saying that the first two points 1/2 the Wii U PAD Controller does not work and this I understood the concept, and luckily this problem has been solved with 3 points / 4 thanking those who did this excellent job.
My problem is, when I try to start Arcade Triforce games with the Nintendont (converted (or even not converted but started normally) and installed through the wonderful Windows software TeconMoon's WiiVC Injector), the Wii U PAD works perfectly, but the mapping of Y, B, A, X buttons react differently for each game, and (for now) on one Triforce title the Directional Analog (Left Analog) it has a bit confusing reaction, even if I try to enter in the Arcade Menu Game Setting and do the calibration of the -X -Y, + X + Y axis of the directional analog, I always have the same problem, so, the + Y (Up) axis if pressed all the way till the end it returns to the -Y (Down) axis. I'm sure I need to edit the Nintendont controller.ini file, but I didn't find this file inside my SD card or inside the console's NAND. Even if I put the controller.ini file (of which I have not found the native one for the PAD Wii U from the "nintendont-master" files from the Github Fix94 site, but among the list I have only found for the Wii Controller PRO U) as other users have been advised to others to put the controller.ini file in the root of the SD card (ex: SD: \), it does not solve the problem, I also tried to put the controller.ini file in "SD: \ apps \ Nintendont \" but nothing. Since I used point 4) to install the Nintendont, I also went to look for the subfolders in the console's NAND Flash, via FTPiiU but in the Nintendont installation folder I did not find any controller.ini file.
Is it possible that the Nintendont natively installed for Wii U, the Wii U Pad controller patched is included in the Wii U Software installation files, and that there is no controller.ini? Do you have any idea how can I change these parameters? I don't really know what I can try more.
Thank you all,
CrisMod
Last edited by CrisMod,