Hacking Emulator Wii U N64 Inject games: help

legolas119

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pedro702

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hi,
i followed this guide in order to inject N64 games on my Wii U: https://flumpster.github.io/instructions/n64/n64.html
I tried some games but they have issues.
Now i founded this compatibility list (https://wiki.gbatemp.net/wiki/WiiU_VC_N64_inject_compatibility_list) so i would like to try to follow the suggestions. For example: Castlevania requires Zelda Majora's mask as base, but this base isn't present in the list of the UWUVCI...how can I add it?

thank you!
you dont need zelda for base, that is in what base they tryed, the best base is fzerox use that for everything since its the most up to date vc title, inject all of them into fzerox.
 

legolas119

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ah ok! F-zero X USA version?
just another question; for Yoshi's story USA versionn, it is requested: "Requires Japanese ROM header, or it softlock after the Nintendo logo. You can also inject the game in Yoshi's Story USA with 64Inject to get Widescreen ON and dark filter OFF"
What does it means? I have to download the game.ini file of the jap versions, and then i suppose i have to take the header an copy it in the game.ini USA version. But which is the header i have to copy?

this is the jap ini file:
https://i.postimg.cc/FHSJCKDm/Cattura.png

and this is the USA ini file:
https://i.postimg.cc/fbhSGhrd/Cattura2.png

thank you!
 
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pedro702

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ah ok! F-zero X USA version?
just another question; for Yoshi's story USA versionn, it is requested: "Requires Japanese ROM header, or it softlock after the Nintendo logo. You can also inject the game in Yoshi's Story USA with 64Inject to get Widescreen ON and dark filter OFF"
What does it means? I have to download the game.ini file of the jap versions, and then i suppose i have to take the header an copy it in the game.ini USA version. But which is the header i have to copy?

thank you!
well you have the ofiicial yoshi story release by nintendo to download somewhere so no need to inject yoshi story xD

Fzerox base has all the inis there

whenener it says to change the header you only need a program like hxd and replace the gameid it has on the beggining of the rom and then copying the ini content of said release to your ini base.

gameid is always 4 letters long for instance (NMVE) to the Mario Party 2 title ID (NMWE).

also the rom base being usa/pal/jap is the same thing doesnt make a difference its just a different rom that is there.

--------------------- MERGED ---------------------------

the header is not on the ini file its on the game rom, you need to open the rom in a program like hxd and then replace the gameid and save the edited rom, the ini is not where you would change the header.
 

legolas119

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understood, many thanks!
Well, i ask you just another couple of questions, please:

1) CASTLEVANIA
It says: Edit the header name and id with an hex editor to match castlevania 2, seems to play perfectly.
Well, this is i suppose ID and header of Castlevania:
https://postimg.cc/XpQhCBQ5/6319befa
and these are the ID and header of Castlevania 2:
https://i.postimg.cc/1tTkB6Pc/Cattura2.png

I have copied ID and header from Castlevania 2 to Castlevania, but the game doesn't boot...do you know which could be the problem?

2) Resident Evil 2 USA: it says "Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here."
So it is still impossible to run Resident Evil 2 until now, is that correct?

How can i know when additional games will be playable on Wii U with inject? I have to check when a new UWUVCI version is available?

thank you!
 

pedro702

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understood, many thanks!
Well, i ask you just another couple of questions, please:

1) CASTLEVANIA
It says: Edit the header name and id with an hex editor to match castlevania 2, seems to play perfectly.
Well, this is i suppose ID and header of Castlevania:
https://postimg.cc/XpQhCBQ5/6319befa
and these are the ID and header of Castlevania 2:
https://i.postimg.cc/1tTkB6Pc/Cattura2.png

I have copied ID and header from Castlevania 2 to Castlevania, but the game doesn't boot...do you know which could be the problem?

2) Resident Evil 2 USA: it says "Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here."
So it is still impossible to run Resident Evil 2 until now, is that correct?

How can i know when additional games will be playable on Wii U with inject? I have to check when a new UWUVCI version is available?

thank you!
there are no new uwuvci there is no more new wiiu things so the compatibility on injects wont grow there is no one testing or improving it, you can mess around with settings on inis to get new games to boot but its preety hard to do.

if you have a wiiu i advice on installing wiivc inject of wii64 and wii64rice that way you can use the wii n64 emulators with gamepad support and they have a better compatibility.

you need to only rename the actual gameid so only the 4 letters need changing the actual gamename does matter only the id, you dont even need to copy just change them manually also make sure you have the correct rom i think it only supports z64 roms any other type isnt supported you also need to put the ini file besides the header

;DRACULA MOKUSHIROKU2 US
[RomOption]
;BackupType 0 Auto 1 SRAM 2 Flash 3 EEPROM
BackupType = 3
;BackupSize 2048 16K 4K 512
BackupSize = 2048
TrueBoot = 0
UseTimer = 0
RetraceByVsync = 1
MemPak = 1
so basicaly lets say your rom is called

Unmad.621

you open castlevania 1 rom in hxd, edit to the castlevania 2 4 letters and save it, you grab the saved rom and rename it to your inject so renamed to Unmad.621

then you go to the inis and find the Unmad.621.ini and open it delete everything on it and past the castlevania 2 ini and save
;DRACULA MOKUSHIROKU2 US
[RomOption]
;BackupType 0 Auto 1 SRAM 2 Flash 3 EEPROM
BackupType = 3
;BackupSize 2048 16K 4K 512
BackupSize = 2048
TrueBoot = 0
UseTimer = 0
RetraceByVsync = 1
MemPak = 1

and then profit

you can use loaadine to test the game before repacking it as a wup to install that way you can try it in sd card in extracted form before converting.
 
Last edited by pedro702,
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