Wii game graphic assets

Discussion in 'Wii - Hacking' started by brookswashere, Feb 1, 2010.

  1. brookswashere

    brookswashere Newbie

    Feb 1, 2010
    United States
    I am trying to view the original art assets from some of the Wii games I own, games that I already have a viewable iso of. Specifically No More Heroes 1 and 2. Is there a standard graphic format for textures across all Wii games, or does each company kind of do their own thing? Not trying to manipulate to put back into a playable game, just wanting to view and export into a workable file format. Can anyone tell me IF this is possible, and if so point me in the right direction? You have a great site, and I hate to be a first post request, but this has really been bugging me.

    Thank you,
  2. GrandMasterJimmy

    GrandMasterJimmy Advanced Member

    Jun 5, 2008
    United States
    The company uses whatever format they want to, there isn't a standard. If you just want textures, you can use the emulator Dolphin to dump textures.
  3. TempusC

    TempusC GBAtemp Regular

    Nov 22, 2006
    Grasshopper Manufacture uses in-house rsl archives files. Inside those files are gamecube texture files - which have a large overlap with TPL files. The magic is GCT0. You can perhaps use my Fatal Frame tools on here . They should take care of the different formats. For formats we didn’t bother to implement, use the exploder to separate the GCT0 files, and make a TPL of the same dimensions using gxTexConv. Then swap the headers, and extract using Zetsubou.

    Also, matlab script for S3TC and I4 stuff is available at:


    Just run it from MATLAB on any folder full of RSLs and it will extract all CMPR/S3TC and I4 formats easily. Grasshopper uses S3TC/CMPR for textures, and I4 for fonts. Both formats are indentical to TPLs (with header changes).

    I can not guarantee these will work with No More Heroes 2. (or even No More Heroes). They should work okay-ish. I am not supporting these tools, and have no intention to adapt them to fix bugs.
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