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Discussion in 'GBAtemp & Scene News' started by Chanser, Aug 7, 2009.
Okay I gotta ask. What does the 1.2 version do different?
Does it fix the shoddy online?
Wow you people. Let me just copy my quote from everywhere else that I post this.
No, because it is pure P2P. A number of problems causes lag, including how Brawl is a much more movement sensitive game then most other games. Have you ever joined a West coast server in an online shooter from the East coast or vice versa and had a ping of about 100+ with quite a bit of lag? That's about how much you get halfway across the country with Brawl because of all the data it needs to ship out with syncing measures, AND Brawl cannot utilize interp like most if not all first person shooters do (Which is an interpretation of where you might be/going before the server actually sees you there, which is why you will often hear "I just ran behind that wall no way you got me!") which dramatically reduces visual lag. So yeah, Brawl online is peer to peer, there's no server connection beyond the originally connection to players.
Basically, if games like Counter-Strike or any new FPS needed as much data transfer as Brawl does including no interp, it would be as horrible an experience as Brawl. Unless you want them to stop syncing and just have it server based which will cause warping on the screen, you won't be seeing much happen until Internet speeds rise outside of Japan (Which if you don't know, has extreme speeds compared to us).
That would rock, but I doubt it.
Also, because even a minute code change would cause desyncs online, this is more then likely just a newer DVD with a newer update on it.
Since smash upload service stopped running, perhaps this disk has that feature removed (so you don't notice that it doesn't work). There could be other bugs fixed too I guess.
Yeah I understand all that and honestly Brawl works as well online as any P2P fighting game can be expected to, in fact friends matches with 2 players work about as well as any other 2 player fighting game, including SFIV, BlazeBlue, and GGPO. It's really with 3 or 4 players where lag is unavoidably bad.
I would settle for random matchmaking working. At all. However.
But I'm not holding my breath for that.
I'm suspecting this version fixes the Brawl hack that allows softmodding.
The one about the custom stages?
That was my first guess when I saw a 1.2. Didn't they do that with the second run of Zelda, and Sony with GTA on the PSP?
They tried that with zelda, but of course they just changed the exploit, lol. So does no one know what this version is supposed to have different about it?
I have the original game..
Does it also have the problems refered before???
So what does v1.01 do?
Nintendo is panicking from the custom stages possible exploit....
they "fixed" it in this version....brawl had not other reason to be changed.
THATS WHY HACKERS SHOULDN'T SHOW SHIT ONLINE UNTIL THEY RELEASED IT!!....
that way nintendo would be caught by surprise...
now when peoole buy brawl for the hack.....some will be quite dissapointed.
And so the hacking community becomes the demons here?... . . .
No sir. Nintendo does this all the time. Metroid Prime got fixed, so did a lot of other games. SSBM is another notable. It's just the way it is.
I'm 90% sure this doesn't fixes the Brawl hack. It got released too quickly to do that, and I seriously doubt Nintendo would fix this before Bannerbomb, which should be a more impellent matter than a not-even-released hack.
So don't go around feelin' so hax0r and 1337 and claiming things like that for certain. Just wait for a more reputable source.
Maybe it fixes the incompatibility with Waninkoko's rev14.
good call man.
Get the helmets out, the sky is falling again.
This makes the most sense.