Hacking Widescreen cheats for DS games on 3DS

Desconocido90

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Could you separate the widescreen codes from the Swapping screen codes? I want to use the first ones in MelonDS and I don't want to swap screens.

Pragma's threads was made for emulators, but it doesn't have as many codes as this one.
 
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Ekaitz

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Hey, it might be a dumb question but I was wondering wether or not it was possible to "reverse" the widescreen patch using cheats or a rom modification ?

See, I wanted to play Chrono Trigger but obviously as it is the case for games relying on 2D elements like Fire Emblem, we cannot have a proper widescreen hack. The issue is that it just stretch awfully games that clearly can't be played that way.
Obviously I can always remove the widescreen patch to play those games and repatch it later on but patching is a bit long each time.
So is there a way to force the original aspect ratio on games when running a widescreen patched 3DS ?
I know that RTcom activated widescreen will fix that but we still do not know when such a thing might happen yet
 

Esppiral

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A bit hacky and glitchy but I think no one has hacked the game before to display in widescreen.

DeSmuME_0.9.12_gite8f619c4_x64-JIT_SSE2___Metroid_Prime_Hunters_18_04_2021_21_44_24.png


DeSmuME_0.9.12_gite8f619c4_x64-JIT_SSE2___Metroid_Prime_Hunters_18_04_2021_21_48_38.png
 
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BETA215

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Hey, it might be a dumb question but I was wondering wether or not it was possible to "reverse" the widescreen patch using cheats or a rom modification ?

See, I wanted to play Chrono Trigger but obviously as it is the case for games relying on 2D elements like Fire Emblem, we cannot have a proper widescreen hack. The issue is that it just stretch awfully games that clearly can't be played that way.
Obviously I can always remove the widescreen patch to play those games and repatch it later on but patching is a bit long each time.
So is there a way to force the original aspect ratio on games when running a widescreen patched 3DS ?
I know that RTcom activated widescreen will fix that but we still do not know when such a thing might happen yet
Use this custom Luma build (https://gbatemp.net/download/luma-10-2-1-with-redshift-and-quick-switchers.35619/), and swap different TwlBg.cxi files with QuickSwitcher. You won't need to repatch the file each time, just swapping will do the trick.
 
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Shadowspike74

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is there a widescreen code for asphalt 4 dsi Is there also a way to get the widescreen cheat for tomodachi collection English patch to work I've tried on real hardware and nothing happened or the game would crash on startup
 
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ITZZOM

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Is there any way to make only the supported games play in widescreen on a flashcard, so the ones without 16:10 cheats won't be stretched?
 

RocketRobz

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Is there any way to make only the supported games play in widescreen on a flashcard, so the ones without 16:10 cheats won't be stretched?
Delete "TwlBg.cxi" at "sd:/luma/sysmodules/", re-follow the widescreen steps, and make sure Slot-1 SCFG and nds-bootstrap are turned on in TWLMenu++ Settings.
 
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XANDI

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Use an application called TWPatch, which can be downloaded using Universal-Updater.
Hey bro, ur my hero for making Twilight menu :D Sorry to bother u but can you implement a blue light filter feature ? it will be a life saver, for sure, when u play at play at night.
If u cant, is ok, i understand that u may be really busy with other stuff goin on. But no matter what u do, i will always admire your work :D
 
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RocketRobz

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Hey bro, ur my hero for making Twilight menu :D Sorry to bother u but can you implement a blue light filter feature ? it will be a life saver, for sure, when u play at play at night.
If u cant, is ok, i understand that u may be really busy with other stuff goin on. But no matter what u do, i will always admire your work :D
Not possible on DS/DSi. On 3DS, you can use TWPatch to activate it, but unfortunately, will revert after waking the console from sleep mode.
 
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