With the recent price drop, and well, since the 3DS came out, people have been complaining about the selection of games. Owners and non-owners alike have voiced their opinion saying they are disappointed, and that there should be more there at this point. Undeniably, the system does feel like it was launched too early in respect to ready system features. People were expecting some big first party title right away though, which I'm having issues understanding. Somebody has pointed out the DS line up for the first year was awful. There were only a small handful of worthwhile games, and once again, there wasn't necessarily something that appealed to everybody.
People ignore this fact though. Most people are fairly ignorant to the idea that the DS existed before the DSlite it seems. The first year of the DS sucked horribly, but nobody really noticed. By the time the lite model came out, there was enough of a selection that everybody was happy due to it having been the better part of two years already. The DS was not popular at first. It took the momentum created by the sleek, new lite model to get the ball rolling. It was a system that it was cool to have, but didn't mean much in the long run at the time. The system rose up to be the best selling handheld Nintendo has ever produced through the course of multiple revisions and nearly seven years of market life so far.
Taking its predecessor as an example as well as looking at how the first year is generally bumpy for any system, I have to ask.
Why were people expecting so much out of the 3DS right away? And I don't mean just hype. Four months after, people are calling the handheld a failure due to some early game cancellations and the like. It doesn't make any sense. Even after four months, the majority remain over expectant. This has led to Nintendo rushing out some big name titles very early into the system's life. We have a couple of Mario games, as well as other big name titles all coming out between Q4 2011, and Q1 2012. Will fan demand lead the 3DS to have a shorter life in the long run?
People ignore this fact though. Most people are fairly ignorant to the idea that the DS existed before the DSlite it seems. The first year of the DS sucked horribly, but nobody really noticed. By the time the lite model came out, there was enough of a selection that everybody was happy due to it having been the better part of two years already. The DS was not popular at first. It took the momentum created by the sleek, new lite model to get the ball rolling. It was a system that it was cool to have, but didn't mean much in the long run at the time. The system rose up to be the best selling handheld Nintendo has ever produced through the course of multiple revisions and nearly seven years of market life so far.
Taking its predecessor as an example as well as looking at how the first year is generally bumpy for any system, I have to ask.
Why were people expecting so much out of the 3DS right away? And I don't mean just hype. Four months after, people are calling the handheld a failure due to some early game cancellations and the like. It doesn't make any sense. Even after four months, the majority remain over expectant. This has led to Nintendo rushing out some big name titles very early into the system's life. We have a couple of Mario games, as well as other big name titles all coming out between Q4 2011, and Q1 2012. Will fan demand lead the 3DS to have a shorter life in the long run?