For those of you who don't know, UltraHLE came out on January 28th, 1999 and was the first good/working n64 emulator. It ran only 20 n64 games at full speed, and it wasn't the most accurate emulator ever, but for 1999 it was pretty good.
How it worked was by off-loading work from the CPU on to the GPU by translating some work meant for the CPU into things the GPU could read and just do.
For example, most other n64 emulators would just tell the cpu "Hey, make Link appear" but UltraHLE told the CPU "Hey, just focus on translating this code" and the GPU "Hey, make Link appear" and this is also how most emulators like Yuzu work today, which is functioning as a simulator and emulator at the same time.
So why not do the same but for the Dreamcast and build it from the ground up instead of just being a port? Or if something like that already exists(a dreamcast high level emulator) why not port it to the n3ds and by extension Wii as that's the inferior console specs wise except for vram(?).
How it worked was by off-loading work from the CPU on to the GPU by translating some work meant for the CPU into things the GPU could read and just do.
For example, most other n64 emulators would just tell the cpu "Hey, make Link appear" but UltraHLE told the CPU "Hey, just focus on translating this code" and the GPU "Hey, make Link appear" and this is also how most emulators like Yuzu work today, which is functioning as a simulator and emulator at the same time.
So why not do the same but for the Dreamcast and build it from the ground up instead of just being a port? Or if something like that already exists(a dreamcast high level emulator) why not port it to the n3ds and by extension Wii as that's the inferior console specs wise except for vram(?).