Gaming why is this happing? Nintendo Wi-FI conection HELp? why is this happing? REAL VER.

KleinesSinchen

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If it's the message "invalid settings" or something like that, this means you did not provide a correct WEP key:

A 40 bit key with 5 ASCII-chars. It can be converted to 10 hexadecimal values.
A 104 bit Key with 13 ASCII-chars. It can be converted to 26 hexadecimal values.

ASCII-char = 1 byte = 8 bit → 5*8=40; 13*8=104
Hex-value = ½ byte = 1 nibble = 4 bit. → 10*4=40; 26*4=104

Some devices allow a password of arbitrary length similar to the PSK in modern WPA(2). This password is somehow converted to the hexadecimal key (md5-like hash or something). I could not get this to work. Even with a second computer. [But… why should someone want to use it on a computer? WEP is – as we all should know by now – insecure and basically useless.]

The DS accepts the key both, in hexadecimal form, and as ASCII-chars – but it shows 32 input fields. While Wikipedia claims that 24 bit are used as an “initialization vector”. So why is it called WEP-128 but WEP-40? Why does the DS have 32 (=128Bit with hex-values) input fields? It even accepts a key with 32 Hex-values (or 16 ASCII-chars). No idea.

But I got the DS successfully connected (to a test hotspot on a live Ubuntu) with every other option:
5/13 ASCII and 10/26 Hex
 

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  • nitr8 @ nitr8:
    I went back to the old port I had previously running as it's the only one which was up to complete with sound, music, controls etc.
  • SylverReZ @ SylverReZ:
    @nitr8, How long have you worked on this port, just this year?
  • nitr8 @ nitr8:
    ...and I'm currently playing it - no crash so far. If I could, I'd live-stream
  • SylverReZ @ SylverReZ:
    Or play through it until you encounter a bug or so.
  • SylverReZ @ SylverReZ:
    You should maybe hire beta/alpha testers to playtest your game while you continue to update the port, but that's up to you.
  • nitr8 @ nitr8:
    I have been working on BLOOD for the Wii for a few weeks but that was 2 years ago until I noticed that it would randomly crash out of a sudden at some point and I never managed to find the origin of the bug.
    +1
  • SylverReZ @ SylverReZ:
    @nitr8, Something like an USB Gecko would be extremely helpful for debugging. Not sure if there might be an IDA plugin which can do this wirelessly.
  • nitr8 @ nitr8:
    That also was the reason why I never released it to the public. Which btw. is a shame because the game is basically "complete" and ready for release
  • SylverReZ @ SylverReZ:
    @nitr8, If you consider open-sourcing this, then I'm sure somebody could point out the bugs for you in the repository, such as walking through step-by-step on what it's doing.
  • nitr8 @ nitr8:
    I have 2 USB Gecko's. I'm using one for debug printout messages while I use the second one for realtime debugging within Eclipse where I make changes to the code
    +1
  • SylverReZ @ SylverReZ:
    @nitr8, Ah good, having two is always handy.
  • SylverReZ @ SylverReZ:
    Not sure why you'd want to, but it's a good thing at least.
  • nitr8 @ nitr8:
    You need two if you want realtime-debugging AND debug printout at the same time. The problem is that GDB (the GNU debugger) needs a connection over a serial port while the other one also needs a connection over a serial port. You cannot send debugging commands and printout messages over the same port. It just wouldn't work. I've tested this.
    +1
  • nitr8 @ nitr8:
    I should probably see if I can run this natively on a PC using the original commits where I pulled the code from. Basically the repository is the same but the commits were different when it comes to the main game code and the engine overlay...
    +1
  • nitr8 @ nitr8:
    BTW: I saw you mentioned me in the link to the ROTT wall bug where a moving wall exits the game map.
    +1
  • nitr8 @ nitr8:
    The original developers put an image into the code which would be shown once this bug happens. It's the one you see at the end of the video and it's also the same image I'm using as an avatar.
    +1
  • nitr8 @ nitr8:
    Anyway, I hope BLOOD will finally make it's way onto the Wii. I ported DOOM, HERETIC, HEXEN, STRIFE, ROTT and HEXEN II before years ago. I simply cannot imagine that it's too hard to get the game
    running stable.
    +1
  • K3Nv2 @ K3Nv2:
    Wut
  • SylverReZ @ SylverReZ:
    @nitr8, Okay, good luck with that. :)
  • realtimesave @ realtimesave:
    don't hide pls
  • realtimesave @ realtimesave:
    oh hi SylverReZ
  • nitr8 @ nitr8:
    If I just had the chance to live-stream the running game on the Wii... :unsure:
    +1
  • SylverReZ @ SylverReZ:
    @realtimesave, Oh, hey. I was pretty busy lol.
    K3Nv2 @ K3Nv2: https://youtube.com/shorts/FXllZylY8kw?si=WpXIwePEfjuU8SJM