1. slingblade1170

    slingblade1170 GBAtemp Advanced Fan
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    It pisses me off to look at a guide for help, I love to try to figure it out myself. These very reasons along with no XP for battles is why I did not purchase Paper Mario.
     
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  2. gamefan5

    gamefan5 Kid Icarus Uprising connoiseur
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    Well I know that my post is serious. Pretty much said where the problem lies in the game. LOL XD
     
  3. Theconejo

    Theconejo GBAtemp Regular
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    I put a fan there too if I'm thinking correctly about what you are referring to... I'm having fun although I wish there was more to the story of this game. I feel like I'm just going through a regular Mario game but with a sticker rpg battle system. Fun none the less.

    Also how do you do the spoiler tag here?
     
  4. BORTZ

    BORTZ The Amazing
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    The earlier paper mario games are just as cryptic.
     
  5. chartube12

    chartube12 Captain Chaz 86
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    No they were not. I wanted a real paper mario exp. What I got was another super!
     
  6. gamefan5

    gamefan5 Kid Icarus Uprising connoiseur
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    No... no they were not. The puzzles were actually clever revealing actual subtle hints.
     
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  7. isthar

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    I had to jump in, sorry, this paper mario isn't as well designed as some wish it were. Too many things are way too subtle; for example, anyone remember that tree in the snow area that you end up having to knock down? There are too many choices that could go there, and many have real nasty effects - I mean wasting your super heater sticker... just to hear "dooo doo" and LOSE IT? Come on. It's not like a little mushroom guy was nearby with a clue... nope. And tons of other times I was just realizing that I was wasting an hour or so, and decided to go read a guide. Never was it illogical, it was just too easy to miss/not realize. Anyone remember the torch room where ONE of them was a bit different and then you have to hit it, but not just once, more than once? That's asking for trouble. Someone could see it, say "hey I wonder..." then hit it, and then since nothing really happened then, say "oh well" and carry on.

    And that single, SINGLE torch was the ONLY place to get the bulb that you MUST have later!

    Listen, I enjoyed it, the polish is really top notch, and I'm glad to have gone through it, but right now I'm at the last boss level/fight (last save point location as far as I can tell) and truly its kinda frustrating at this point...

    but I'll enjoy knowing I played it. Just want to move on (Fire Emblem? hmm)...
     
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  8. omega59

    omega59 GBAtemp Advanced Fan
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    I can't kill that snow/ice bowser and it is pi**ing me off. so i haven't even played it in a month or two.
     
  9. jerseystar23
    This message by jerseystar23 has been removed from public view by Depravo, Jan 30, 2013.
    Jan 30, 2013
  10. MarioFanatic64

    MarioFanatic64 The guy who does things
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    I finished the game a few weeks ago, having recieved it for Christmas.

    While I do agree that certain puzzles (More aimed at the trial and error of placing Thing stickers in places) were not properly executed. Such a system should have worked more like Scribblenauts where anything that could get the job done would work. There was one point where I came across a heap of garbage, and I thought a Fan would do the trick to blow it all away. Nope. I'm not going to say what did work because of spoilers.

    But I also believe that most games these days try to hold your hand through to the end, to the point that there is no satisfaction in completing it. And because of that, this generation of gamers have become so entitled to believe that they expect to finish a game with no problems, making the only point of the feat would be to see the purty colours. Games need more difficulty, but not artificial difficulty. For example, when I was 5, I got a Nintendo 64 with Super Mario 64, and it took me a few years of frustration, but I got to the end of the game, and it took eight years for me to collect every Power Star (I can do it in two days now) and to this day it's still my favourite game of all time, because I knew exactly what I had to do while playing through the game, but the challenge was doing it.
     
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  11. YoshiKart

    YoshiKart GBAtemp Regular
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    PM4 is an easy game to begin with. I do agree that the battle system and the puzzles weren't executed as well (especially compared to its series as a whole), but to have trouble with the puzzles, in the level and during the bosses, and complaining about it isn't wise.
     
  12. rehevkor

    rehevkor GBAtemp Advanced Fan
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    Damn, this puts me off a little. I play games to have fun, not to be frustrated.
     
  13. Clydefrosch

    Clydefrosch GBAtemp Guru
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    the game is neither easy nor hard.
    it is indeed stupid that the 'puzzles' often dont follow much logic and are often trail and error. in addition, it felt pretty cheap when you fail a boss battle, because you run out of stickers to use or something.

    there is a huge difference between 'holding the players hand' and just having him try everything until it works. both suck. giving useful hints is not making the game too easy.
    the game itself isnt hard. battles, besides from the mentioned bosses when you run out of stickers, are easy. though, since they are often SO easy, they often feel redundant too. and again stupid if you happen to run into like a spiked enemies after using up most not-jump stickers. taking too much time and stuff. they could have made much better with the game. and i feel like they did much better back in super paper mario or the 64 game... though even there, i sometimes wandered around half the overworld, not knowing where to go or who to

    so yeah. its not hard, its just executed rather poorly. being clever doesnt solve most puzzles, using your time to collect all hints doesnt, trying it out or looking it up do. and thats dumb. the game could make many things much better.
     
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  14. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08
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    While I did have to check a guide a few times, I typically have to do that for any RPG or game with puzzles. I had to check guides constantly for the Ace Attorney series.
    I don't think it was that frustrating, but there were a few times where I had no clue what to do and the solution wasn't even something easy to figure out or obvious.
    I had no problems beating bosses without using the right stickers, except for one. It took a lot of stickers and time, but I still beat them in the end.

    Games should have some challenge. It's not that frustrating, the Ace Attorney series are a lot more frustrating IMO.
     
  15. democracy

    democracy GBAtemp Advanced Fan
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    I don't like this game as a guide is required to complete I.e. world 2-1 I have to sink into the quick sand between two cactus? We're is the clue for that in the game?? Now where. So everyone who's played this game had to use a guide. Using a guide means the game is no good!
     
  16. Lucifer666

    Lucifer666 all the world needs is me
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    I think you're reading too much into this

    obviously games are there for the thrill of the challenge but surely theres a limit or a line to be drawn? if a game is so unclear to the point of not giving so much of a slightest indication of what the **** you're meant to do which is the OP's opinion on sticker star, then there may be a problem

    also no offence but complaining about "damn kids these days" isn't likely gonna score you sympathy
     
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  17. mightymuffy

    mightymuffy fatbaldpieeater
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    I didn't use a guide :P, and the quicksand bit, well it was obvious, and a pretty decent reference to a previous 'Mario' game too, if you knew which you'd get it.
    Was nice to have a bit of a challenge with this game for once actually - kids these days, spoonfed everything, etc, etc, grumble grumble, Zzzzzzzz......

    Who's after any sympathy...?:D
     
    Last edited by mightymuffy, Mar 12, 2016
  18. democracy

    democracy GBAtemp Advanced Fan
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    Wait, so to advance through this game without a guide it's necessary to have completed a prequel on another playform?
    Yup, it's confirmed, the game requires a guide to be played.

    Spoonfed? How is having to have had completing a prequel on another platform a reasonable prerequisite to completing a puzzle in a game?
     
    Last edited by democracy, Mar 12, 2016
  19. Shaswati

    Shaswati GBAtemp Regular
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    Play Luigis Mansion 2/Dark Moon
    Awesome puzzles and yeah you can figure them out now can you ;)
     
  20. Logan Pockrus

    Logan Pockrus Knawledge is key.
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    I like it when I have trouble solving a particular puzzle in a game, because A.) It's fun to try to solve it and B.) It really feels rewarding when you actually do solve it. My brother and I had fun seeing who could beat Sticker Star first, neither of use using a guide (I won, by the way!).
     
  21. Domine

    Domine Member
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    Since Nintendo soiled the Paper Mario series, they figured upping the difficulty would make up for the lack of innovative ideas.
     
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