since the arrival of this gen i have begun to see everyware, everyone saying the PS3 & 360 are more powerful than the Wii. its true there actually twice as powerful than the wii, but a new gen is comeing, next gen, & some are expecting the PS4 & XB360 2 to be more powerful than nintendos next console, some arent, but noone can tell until june e3.
as from what i remember nintendo has always been on top with graphics.
a breif history of processing powers of every console from nes to current gen.
& as for handhelds
from what im seeing in the handhelds every handheld up to DSi has been twice as powerful as the last. & 3ds just passed Wii completely(i think
, i know it passed gamecube).
but for consoles, the nes did somethign revolutionary, 2nd had best graphics, 3rd had best graphics until xbox came, & current gen had lowest graphics. the way i see it tho, nintendos only been behind sony in graphics 1 gen, & microsoft 2 gens. you guys think next gen there gonna make a comeback in best graphics next gen? my guess for now is that its gonna either be the best in graphics, or in the middle. but we can never tell for sure until june.
update: i just had a theory in mind.
what do you guys think? discuss..
edit:fixed some typos, & specs.
as from what i remember nintendo has always been on top with graphics.
a breif history of processing powers of every console from nes to current gen.
1st Gen
>NES, Famicom
>Sega Master System
2nd Gen
>SNES, Super Famicom
>Sega Genesis, Mega Drive
3rd Gen
>N64
>Sega Saturn
>Playstation, One
4th Gen
>Gamecube
>Dreamcast
>Playstation 2, Slim
>Xbox
Current Gen
>Wii
>Playstation 3, Slim
>Xbox 360, Slim
Next Gen
>Project Cafe = ???
>PS4 = ???
>XB 360 2 = ???
>Oth = ???
>NES, Famicom
- CPU = 1.79 MHz (8-bit Ricoh 2A03)
- RAM = 2KB
- VRAM = 2KB
>Sega Master System
- CPU = 3.58MHz (8/16-bit Zilog Z80)
- Main RAM = 8KB
- VRAM = 16KB
2nd Gen
>SNES, Super Famicom
- CPU = 3.58MHz (16-bit Ricoh 5A22)
- Main RAM = 128KB
- VRAM = 64KB
>Sega Genesis, Mega Drive
- CPU = 7.67MHs (16/32-bit Motorola 68000)
- Co-CPU = 3.58MHz (8-bit Zilog Z80)
- RAM = 64KB (68000)
- VRAM = 64KB
- CPU = 12.5MHz (16-bit MC68000)
- RAM = 4Mb
- CPU = 23MHz (2x SH2 32-bit RISC processors)
- RAM = 256KB
3rd Gen
>N64
- CPU = 93.5MHz (64-bit NEC VR4300)
- Co-CPU = 62.5MHz (64-bit SGI RCP)
- RAM = 4MB (expandable to 8MB Expansion Pak)
- External Storage = 32KB (Controller Pak)
- CPU = (32-bit)
- Media = 64 MB (Magneto-optical discs)
>Sega Saturn
- CPU = 28.63MHz (2x Hitachi SuperH-2 7604 32-bit RISC processors)
- RAM = 16Mb
- VRAM = 12Mb
>Playstation, One
- CPU = 33.8688 ( 32-bit MIPS R3000A-family R3051)
- VRAM = 1MB
- External Storage = 128kB Memory Card
4th Gen
>Gamecube
- CPU = 486MHz (IBM "Gekko" PowerPC )
- GPU = 162MHz (ATi Tech"Flipper")
- RAM = 43MB
- External Storage = 512KB,2MB, 8MB, (16MB max) (gamecube memory card)
- Media = 1.4GB (Nintendo optical discs), (DVD on panasonic version)
>Dreamcast
- CPU = 200MHz (128-bit Hitachi SH4 RISC)
- GPU = 100 MHz (PowerVR2 CLX2)
- RAM = 16MB
- VRAM = 8MB
- External Storage = 128KB (VMU)
- VMU CPU = 8-bit (Sanyo LC8670 "Potato")
- Media = 1.2GB (GD-ROM), CD
>Playstation 2, Slim
- CPU = 294.912MHz (295MHz)(299 on slim) (64-bit Emotion Engine)
- GPU = 147MHz (Graphics Synthesize)
- External Storage = 8MB (PS2 Memory Card), 1MB (PS1 Memory Card), (40GB HDD)
- Media = DVD, CD
>Xbox
- CPU = 733MHz (32-bit Intel Pentium III)
- GPU = 233MHz (nVidia NC2A)
- RAM = 64MB (DDR SDRAM 200MHz)
- Internal Storage = 8, 10GB (HDD)
- External Storage = 8MB (xbox Memory Card)
- Media = DVD, CD
Current Gen
>Wii
- CPU = 729MHz (PowerPC Broadway)
- GPU = 243 MHz (ATi Hollywood)
- Co-GPU? = 243MHz (Starlet)
- RAM = 88MB (24 MB "internal" 1T-SRAM , 64 MB "external" GDDR3 SDRAM)
- Internal Storage = 512 MB
- External Storage = 32GB(SD,SDHC), also (gamecube memory card)
- Physical Media = 4.7GB, 8.45GB (Dual Layer) (Wii Nintendo optical discs), Gamecube
>Playstation 3, Slim
- CPU = 3.2GHz (Cell Broadband Engine)
- GPU = 550MHz (NVIDIA/SCEI RSX 'Reality Synthesizer')
- RAM = 256 MB (XDR DRAM)
- VRAM = 256 MB (GDDR3)
- Internal Storage = 20 GB, 40 GB, 60 GB, 80 GB, 120 GB, 160 GB, 250 GB, 320 GB(2.5-inch SATA HDD)
Physical Media = Blueray, DVD, PS2, PS
>Xbox 360, Slim
- CPU = 3.2GHz (PowerPC Tri-Core Xenon)
- GPU = 500MHz (ATI Xenos)
- RAM = 512MB (GDDR3 700MHz)
- Internal Storage = (4GB some models), 20 GB, 60 GB, 120 GB, 250 GB (Detachable HDD)
- Physical Media = DVD, CD, HD-DVD(add on)
Next Gen
>Project Cafe = ???
>PS4 = ???
>XB 360 2 = ???
>Oth = ???
& as for handhelds
1st Gen
Gameboy, Pocket, Light
CPU = 4.19MHz (8-bit Sharp LR35902)
RAM = 8KB (internal S-RAM)
VRAM = 8KB (internal)
Sega Gamegear
CPU = 3.58MHz (8-bit Zailog Z80)
Main RAM = 8KB
VRAM = 16KB
2nd Gen
Gameboy Color
CPU = 8MHz (8-bit Custom Zailog Z80 copy)
Main RAM = 32KB
VRAM = 16KB
3rd Gen
Gameboy Advence, SP, SP2, Micro
CPU = 16.8MHz (8-bit ARM7TDMI)
VRAM = 32KB + 96 KB (internal CPU)
WRAM = 256KB(external CPU)
4th Gen
DS, Light
CPU = 67MHz (ARM946E-S)
Co-CPU = 33MHz (ARM7TDMI)
RAM = 4MB (SRAM) (expandable to 8MB+ via GBA slot)
Internal Storage = 256KB
Current Gen
DSi, XL
CPU = 133MHz (ARM 9)
Co-CPU = 33MHz (ARM7)
RAM = 16MB (PSRAM)
Internal Storage = 256MB
External Storage = 2GB SD, 32GB SDHC
Next Gen
3DS
CPU =
GPU =
RAM = 128MB (FCRAM) ?
Internal Storage = 2GB
External Storage = SD, SDHC, SDXL
NGP
Oth
Gameboy, Pocket, Light
CPU = 4.19MHz (8-bit Sharp LR35902)
RAM = 8KB (internal S-RAM)
VRAM = 8KB (internal)
Sega Gamegear
CPU = 3.58MHz (8-bit Zailog Z80)
Main RAM = 8KB
VRAM = 16KB
2nd Gen
Gameboy Color
CPU = 8MHz (8-bit Custom Zailog Z80 copy)
Main RAM = 32KB
VRAM = 16KB
3rd Gen
Gameboy Advence, SP, SP2, Micro
CPU = 16.8MHz (8-bit ARM7TDMI)
VRAM = 32KB + 96 KB (internal CPU)
WRAM = 256KB(external CPU)
4th Gen
DS, Light
CPU = 67MHz (ARM946E-S)
Co-CPU = 33MHz (ARM7TDMI)
RAM = 4MB (SRAM) (expandable to 8MB+ via GBA slot)
Internal Storage = 256KB
Current Gen
DSi, XL
CPU = 133MHz (ARM 9)
Co-CPU = 33MHz (ARM7)
RAM = 16MB (PSRAM)
Internal Storage = 256MB
External Storage = 2GB SD, 32GB SDHC
Next Gen
3DS
CPU =
GPU =
RAM = 128MB (FCRAM) ?
Internal Storage = 2GB
External Storage = SD, SDHC, SDXL
NGP
Oth
from what im seeing in the handhelds every handheld up to DSi has been twice as powerful as the last. & 3ds just passed Wii completely(i think
but for consoles, the nes did somethign revolutionary, 2nd had best graphics, 3rd had best graphics until xbox came, & current gen had lowest graphics. the way i see it tho, nintendos only been behind sony in graphics 1 gen, & microsoft 2 gens. you guys think next gen there gonna make a comeback in best graphics next gen? my guess for now is that its gonna either be the best in graphics, or in the middle. but we can never tell for sure until june.
update: i just had a theory in mind.
during the n64 & ps1 era the n64 had better specs graphics, but the ps1 had a new type of media Disk. which are faster(not in loading time tho), & hold more than cartages. & the games looked better. what if the next gen console(any one) used a new type of media that out ranks disk. meaning, faster, holds more space, & requires less CPU meaning consoles wont have to be as powerful. by media i mean physical, not what onlive is doing altho theres is also an option. maby next gen games will be stored on sata hdds? or compact flash? hdd are gettgin cheaper so i dont see it as impossible in future.
lol or they could storing games on superman. nothings faster than him.
lol or they could storing games on superman. nothings faster than him.
what do you guys think? discuss..
edit:fixed some typos, & specs.