The issue is that the N64 uses a MIPS processor and the 3DS uses ARM. This means an interpreter would have to be implemented which isn't worth the trouble.I don't think the 3DS has a high enough screen resolution to even imagine pulling it off.
IT has.I don't think the 3DS has a high enough screen resolution to even imagine pulling it off.
If it was that simple people would have done it. It takes more work then just recompiling something to work on the 3ds.Couldn't an Emulator like Mupen64plus AE be recompiled to run on 3DS?
I know it takes more to port something, than simply recompiling code, but wouldn't using Mupen64Plus AE as a base, be a good starting point, my phone has a 800 MHZ single Core ARM 7 processor and it can play N64 games near full speed. I have a horribly Slow phone, but plays N64 games at a playable speed.If it was that simple people would have done it. It takes more work then just recompiling something to work on the 3ds.
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Sorry my friend but it doesn't work like thatI know it takes more to port something, than simply recompiling code, but wouldn't using Mupen64Plus AE as a base, be a good starting point, my phone has a 800 MHZ single Core ARM 7 processor and it can play N64 games near full speed. I have a horribly Slow phone, but plays N64 games at a playable speed.
how come reusing code won't work? It is still ARM code right? I would think that making changes here and there in the code would work. Is there a bottleneck of sorts preventing it?Sorry my friend but it doesn't work like that
Just because it's ARM code doesn't mean it's optimized for the 3DS.how come reusing code won't work? It is still ARM code right? I would think that making changes here and there in the code would work. Is there a bottleneck of sorts preventing it?
No. Applications are generally not written in ARM ASM or x86 ASM or anything like that.how come reusing code won't work? It is still ARM code right? I would think that making changes here and there in the code would work. Is there a bottleneck of sorts preventing it?
it's not "ARM source code".but has anyone taken a look at the ARM Source Code for Mupen64Plus or Mupen64Plus AE?
Whoops, I didn't mean to put ARM before Source Code.it's not "ARM source code".