Why has USBLoaderGX just stopped detecting games, but WiiFlow still works?

Discussion in 'Wii U - Hacking & Backup Loaders' started by gcunit, Jan 27, 2016.

  1. gcunit
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    gcunit Member

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    My Wii U has had its vWii modded for some time and I've successfully booted games from my y-cable supported hdd using USBLoaderGX several times over the past year or so.

    All of a sudden it's stopped detecting my games. USBLoaderGX still loads, and detects the hdd, but doesn't detect any games on it.

    So I installed WiiFlow alongside it and WiiFlow works fine - games detected and loading without problem.

    I'd changed nothing on my vWii, the only thing that I can figure caused USBLoader to f-up was my Wii U auto-updating to 5.5.1E...?
     
  2. Cyan

    Cyan GBATemp's lurking knight

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    be sure you have the games enabled
    top menu > 4th icon > Wii or gamecube or RealNAND or EmuNAND

    if it's not that, then it's maybe a wrong path in the settings, or wrong folder naming?
    But I think it should be the 4th icon. It might just have disabled Wii a day the USB wasn't detected and it disabled Wii and gamecube.
    Maybe I'll modify that to keep Wii even if there's no Wii game to load.
     
  3. gcunit
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    gcunit Member

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    I had tried that, but didn't appreciate its significance:

    When I select that the 'select titles sources' box comes up and the 'Wii Games' box is unchecked. But when I check it and press 'OK' I get "Error: USB Device not initialized. Switching to channel list mode." My hdd light is on and appears normal, so I don't know what to do to resolve. WiiFlow is still working without changing anything.

    USBLoaderGX wasn't working (as described) so I updated to the latest version - no change.
     
  4. Cyan

    Cyan GBATemp's lurking knight

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    you said it found the drive, but it didn't.
    if it tells you it's not initiated you can force it manually by going to the settings>hdd settings>click on the first option
    but if it couldn't init the drive at launch, there's some chance it won't work either now.

    you probably have the same issue than lot of users described on vWii :
    - hdd is Western Digitial USB 3.0 ?
    - hdd works only if you connect it when you see the countdown screen

    you can try to fix it by setting the loader's IOS to 58 in the loader's settings.
    it will boot and detect the drive, but I can't promise it will reload to cIOS and find the drive correctly when launching a game.

    I'll check that issue when I have time, I bought a WD 3.0 to see what's really happening with these drives.
     
  5. gcunit
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    gcunit Member

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    Thanks for taking interest in my issue, Cyan.

    My hdd is branded 'Intenso', but it is a USB 3.0 drive.

    Reason I said it detected the drive is because, at least once, I saw it was reporting the space on the drive, even though it wasn't showing the games.

    I tried clicking the 1st option in hdd settings, but it wouldn't let me. HOWEVER, I then tried resetting to default settings and it returned to the main screen and it was now showing nothing (none of the vWii Menu forwarders that it had been showing pre-reset). I then relaunched USBGX and everything was back to normal - all my games are showing now! :)

    But I still don't know why it stopped working in the first place...

    Anyway, thanks for your support - USBLoaderGX is my favourite loader (only thing it seems to lack that I like on WiiFlow is the clicking on the box to rotate the box from front cover to back cover) and I really appreciate the continued support you give it :bow:
     
    Last edited by gcunit, Jan 28, 2016
  6. Cyan

    Cyan GBATemp's lurking knight

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    it's included.
    point to a game and press 1 (or 2) on the wiimote to display the game info window.
    if you downloaded the "full HD cover" you will see a 3D cover box that you can grab/rotate/zoom.
     
  7. gcunit
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    gcunit Member

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    Sweet - I like it, especially the 3D rotation. I need to find me a comprehensive manual for this thing as there's a lot of settings I have no idea about, and I still haven't managed to find how to return to USBLoader from within a game.

    Thanks a lot for your work and your help.