Hacking Why do you think Nintendo hasn't attempted to ban CFW users?

GBHAKC75

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I really would like a court order to check this up. Hell in my country it's not even a legal approval if "someone" clicks "I agree" since it doesn't have any legal binding to it. They have to prove it was me who pressed it and that's impossible.

French laws relies a lot on sincerity, not only laws texts, so it's hard to tell. But in facts, system modification are not even purely legal (a lot of debates is going on regarding this) in the first place so I highly doubt someone will risk a trial for this x).
 

The Real Jdbye

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I don't know much about technical stuff involving it, but I think that if Nintendo really wanted to do it, they would've done it.

Think about it. For example, once you enter the eshop, it deletes pirated DLC... so why doesn't that generate a ban? Then there's also the emunand firmware version, like the RX-E or Rei prefix, isn't Nintendo able to see it? Or can someone savvy explain to us why Nintendo can't detect any kind of CFW or console modification? It shouldn't be too hard for them... or is it?
No one knows what Nintendo's thought process behind all this is, so this is just a theory, but...
Banning people isn't going to prevent pirates from pirating. Existing pirates are pretty much a lost cause since they're all using emuNAND or a9lh and there's not much Nintendo can do to stop them from pirating at this point. Therefore, their effort is better spent on patching exploits and preventing new users from becoming pirates. Which seems to be what they have put all their effort into.
From a business standpoint, this makes more sense, since less new pirates means less money lost (hypothetically)
Of course, there's nothing stopping them from also banning people. Nintendo just isn't the kind of people to actively "punish" pirates. They temp banned some Sky3DS users because it was all too easy for them to blacklist every header in the template.txt file but have yet to do anything that requires effort. Actively detecting and banning pirates costs them money, and doesn't really gain them anything other than the satisfaction of knowing that they're making life harder for pirates.
It just doesn't make sense financially to actively come up with and develop methods to detect and ban pirates.
 
Last edited by The Real Jdbye,

CyberTails

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While I do run CFW on my o3DS, The games/apps I have on there are all legit (even Magical Quest 2 on a GBA CIA as I own the Cartridge of it and I rather play on that atm due to me not having batteries for my GBA atm)
 

guisadop

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Oh boy, can't believe I have to do this again...

img-1644861-1-Objection.gif

Objection! The defense is clearly contradicting themselves!

Weeks ago you were strongly against the use of A9LH due to its long and convoluted setup and not being able to boot without an SD card but now you're using A9LH to support your own arguments, I hope you can also change your mind about Nintendo in the same way. Their philosophy is to "innovate with withered technology", the core idea is to produce games that people can enjoy and have fun with, rather than focus on having the highest numerical specs that don't always translate into better gameplay.

I agree with the general consensus that Nintendo prioritises deterring players from joining piracy than punishing existing pirates since the ones who are pirating games are no longer contributing to Nintendo's profits from software (which is a bigger market than hardware in the long run) so therefore banning them wouldn't really help with recovering the lost revenue.
He messed up at least five times.... AHHAHAHAAH
 

Hking0036

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If they ban people, they'll make even less money and create an atmosphere of distrust etc. They're not idiots :)
I don't really think this is the case. If so, why the reported bans of people on flash carts using public headers? The answer to that is that it's more obvious, they're probably just working on a solution to 'gotcha' cfw users.
 

NekoMichi

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I don't really think this is the case. If so, why the reported bans of people on flash carts using public headers? The answer to that is that it's more obvious, they're probably just working on a solution to 'gotcha' cfw users.
A possible explanation would be that piracy often (but not always) goes hand-in-hand with game modding or cheating. Nintendo could be banning people for going online with a public header to eliminate the risk of cheating, which harms legitimate online players. This could explain why people who pirate games but don't play online (even if their console is connected to the Internet) are seldom banned.
 

FirstLady

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I don't really think this is the case. If so, why the reported bans of people on flash carts using public headers? The answer to that is that it's more obvious, they're probably just working on a solution to 'gotcha' cfw users.

Oh ok, well they can't fail much more than they already have, can they? So, when my spoofed 5.32 Wii U gets banned... eventually, I'll let you all know xD
 
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Hking0036

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A possible explanation would be that piracy often (but not always) goes hand-in-hand with game modding or cheating. Nintendo could be banning people for going online with a public header to eliminate the risk of cheating, which harms legitimate online players. This could explain why people who pirate games but don't play online (even if their console is connected to the Internet) are seldom banned.
I suppose, but at some point you could argue the same for CFW. NTR's cheat plugin is there, albeit less easily accessible than gateway's.

Oh ok, well they can't fail much more than they already have, can they? So, when my spoofed 5.32 Wii U gets banned... eventually, I'll let you all know xD
Enjoy it while you can. This seems like the PSP, nintendo's trial by fire to figure out all the security holes now. The next handheld will probably be a way tougher nut to crack, just as the vita is.
 
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FirstLady

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I suppose, but at some point you could argue the same for CFW. NTR's cheat plugin is there, albeit less easily accessible than gateway's.


Enjoy it while you can. This seems like the PSP, nintendo's trial by fire to figure out all the security holes now. The next handheld will probably be a way tougher nut to crack, just as the vita is.

I still have a legit Wii U and retail games ;)
 

CyberTails

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I don't really think this is the case. If so, why the reported bans of people on flash carts using public headers? The answer to that is that it's more obvious, they're probably just working on a solution to 'gotcha' cfw users.
I hope that's not the case that if I do go online, it's mostly for Alpha Sapphire and Netflix
 

CyberTails

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Because Nintendo would probably ban more than the offenders. Like someone who tried to hack and has files on their flash chip or secondhand owners
Probably won't happen as I'm pretty sure that the o3DS will soon be less supported just like the Wii

But hey that's my two cents :)
 

NekoMichi

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Probably won't happen as I'm pretty sure that the o3DS will soon be less supported just like the Wii

But hey that's my two cents :)
I'm seeing fewer and fewer 3DS demo units in stores and Nintendo's put some of the 3DS models on discount. You might be onto something there. If they're really planning on ending support for 3DS and focusing more resources on NX, then this would make sense.
 

Hking0036

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The n3ds is going to lose support too people here are just in denial.

The n3ds is to the o3ds what the Dsi was to the ds lite.
That seems like a reach. The only substantial advantage over the DS Lite the DSi had was the camera, and the dsiware, with the huge disadvantage of dropping the GBA Slot. The N3DS on the other hand has all the same hardware support, just with the advantage of a few exclusive games like Xenoblade 3D (which is already better than most of the DSi exclusives combined), the ability to use SNES VC, and improved features in games, more so if you have CFW. Most people now when buying a 3DS for the first time will likely either be buying a New 3DS for the exclusives, or a 2DS/Used 3DS for a lower price (in my perspective, who knows, the O3DS might still be selling like hotcakes).

Also as a side note, I'm waiting for a New 2DS nintendo.
 
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NekoMichi

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That seems like a reach. The only substantial advantage over the DS Lite the DSi had was the camera, and the dsiware, with the huge disadvantage of dropping the GBA Slot. The N3DS on the other hand has all the same hardware support, just with the advantage of a few exclusive games like Xenoblade 3D (which is already better than most of the DSi exclusives combined), and the ability to use SNES VC. Most people now when buying a 3DS for the first time will likely either be buying a New 3DS for the exclusives, or a 2DS/Used 3DS for a lower price (in my perspective, who knows, the O3DS might still be selling like hotcakes).

Also as a side note, I'm waiting for a New 2DS nintendo.
Historically, Nintendo has always had three hardware revisions per generation of handheld console:
GameBoy-GB Pocket-GB Colour
GameBoy Advance-GBA SP-GB Micro
DS-DS Lite-DSi

I don't know if they intend to carry on this pattern (in which case, there could be another 3DS revision in 2 years) or if the rumoured handheld portion of the NX would be the replacement. Given that the N3DS presents a much bigger jump in improvements to the original 3DS as compared to the revisions of previous consoles, the latter would seem more likely? It would be interesting to see what they have up their sleeves.

As for the original non-XL 3DS, most stores here have stopped selling new stock for them altogether. It's either second-hand O3DS, or first-hand 2DS, 3DS XL, N3DS, or N3DS XL. Not sure about other countries though.

EDIT:
Seems like even Nintendo's official Europe store has discontinued O3DS.
 
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