Gaming Why can't I use download play with twilightloader++?

Mike9090

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Me and my sister have a 3ds (Mine being hacked) and I wanted to play mario party ds with her but she doesn't have the game. We tried download play and it should work but whenever she tried downloading the content it would show a message about an error and we'd have to both go back to home menu and then wait 2 minutes untill I got from there to the multiplayer tab only to get an error again. Is it possible to use ds download play to play with someone who's using twilightloader++
 

AkikoKumagara

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It's because nds-bootstrap currently doesn't know how to deal with the "reset" that happens when your download play game starts, if you wanted a more in-depth answer. The best solution other than waiting for it to have this functionality would be to run TWiLight Menu++ on both consoles and play true multiplayer.
 

Alexander1970

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Hello.

Quotes from @Robz8

"No, because Mario Kart DS uses cloneboot for Single-Card play, with DS Download Play running on the other console, and freezes on the Nintendo logo when attempting to join a game being hosted by the game running in nds-bootstrap (used by TWLMenu++, running the game from the SD card)."

https://gbatemp.net/threads/ds-i-3d...menu-replacement.472200/page-338#post-8716311

"If you're trying to use Download Play, cloneboot doesn't work, which is why the other console crashes on the Nintendo logo."

https://gbatemp.net/threads/ds-i-3d...menu-replacement.472200/page-273#post-8595619

"The other console freezes on the Nintendo logo, because the game uses cloneboot for DLP.
Wait for a fix in nds-bootstrap."

https://gbatemp.net/threads/ds-i-3d...menu-replacement.472200/page-265#post-8562086


The Release logs from nds-bootstrap:
https://github.com/ahezard/nds-bootstrap/releases

I am afraid it is still under developement and actual no "complete 100% working" solution of it.

Thank you. :-)
 

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