Hacking Whitehole v1.4.2.2: A Super Mario Galaxy level editor!

SunakazeKun

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Whitehole
A level editor for Super Mario Galaxy and Super Mario Galaxy 2!

An unofficial Whitehole version which is based on v1.2 by StapleButter. The original post about his level editor can be found here. For more information about Super Mario Galaxy hacking, go here.

What's new?
  • Added AreaObj, CameraCube, DemoObj, GeneralPos, ChildObj, Sound, Debug and ChangeObj rendering, adding and editing!
  • 100% compatible with SMG1!
  • Improved area rendering
  • Improved object rendering
  • Improved BCSV editing
  • Added support for custom BCSV field names!
  • Added more path colors
  • Various other small changes that aren't worth mentioning

To-do
  • Add path (point) adding and editing
  • Add BCSV importing
  • Fix more bugs

Getting started
Whitehole requires Java JRE8 and all the game's extraced files.

Select the folder that contains all the extracted files and folders from the game. Then it will display a list of all the existing galaxies. Select one of the galaxies and open it. Have fun editing levels! :)

Download
https://github.com/SunakazeKun/Whitehole-1.4/releases

Screenshots
Whitehole01a.png
Whitehole02a.png

Whitehole03a.png
Whitehole04a.png
 
Last edited by SunakazeKun,

SunakazeKun

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Version 1.4.2.3 has been released!

- Added shape model rendering
- Added a new area renderer
- Added a marker for zones
- Added selection boxes for GravityType, GravityPower and PosName
- Added controls for faster moving, rotating and scaling
- Copy-pasting position, rotation and scale
- The object database URL can be changed
- Improved object rendering
- Various other fixes and tweaks that aren't worth mentioning
 
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Guggy

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Last time I saw a Whitehole release, was back when 2.5 was being worked on, on Kurbio64.
Good work!
 
D

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so there is a problem, don't know if it's my pc. but I can't seem to render anything
 
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