Android Which of these two tutorials should I use to learn how to develop Andorid games? :O

Delta517

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So I have learned rhe basics of Java and I now want to start on game developing for Android :) I have already started on making my first game, but I found these two different tutorials and I have to pick one to follow, since they both use different methods to accomplish stuff :(

The first one is this: http://www.kilobolt.com/game-development-tutorial.html
Which I have used all along to get where my game is now :P However, the game I'm making is a 2D Overview type and not a 2D shooter :/ It's also focused on making the games to Android :P

The second one is this: http://www.youtube.com/playlist?list=PL8CAB66181A502179&feature=plcp
The videos show how to make regular java 2D overview, like the one I want to make, but on a much more complicated way than the first one. This one also kinda copies Notch's code from his Ludum Dare Game Minicraft :P

I just can't choose :S It seems like the second one would be the best choice, since it's very similar to how I want my game to turn out :P

Note: I know that there are many different ways to make and develope games, so I'm just asking for your opinion :) Feel free to add other tutorials ;) Thanks for reading all this :)
 

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So I have learned rhe basics of Java and I now want to start on game developing for Android :) I have already started on making my first game, but I found these two different tutorials and I have to pick one to follow, since they both use different methods to accomplish stuff :(

The first one is this: http://www.kilobolt.com/game-development-tutorial.html
Which I have used all along to get where my game is now :P However, the game I'm making is a 2D Overview type and not a 2D shooter :/ It's also focused on making the games to Android :P

The second one is this: http://www.youtube.com/playlist?list=PL8CAB66181A502179&feature=plcp
The videos show how to make regular java 2D overview, like the one I want to make, but on a much more complicated way than the first one. This one also kinda copies Notch's code from his Ludum Dare Game Minicraft :P

I just can't choose :S It seems like the second one would be the best choice, since it's very similar to how I want my game to turn out :P

Note: I know that there are many different ways to make and develope games, so I'm just asking for your opinion :) Feel free to add other tutorials ;) Thanks for reading all this :)
The second one might be better as it has a video and the author is a lot easier to get in contact with if you have any problems.
 

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However, the game I'm making is a 2D Overview type and not a 2D shooter

If you are considering programming in this way you need to go back and thing about things for they are functionally the same type of programming and the first tutorial, though it does not seem to stress it, does make it general enough that it does not matter.
2d shooter- you scroll along, probably with the game forcing it and worry about colliding with enemies and obstacles.
2d platformer - you scroll along and worry about colliding with enemies and obstacles.
2d top down - you might scroll or you might go screen by screen. You worry about the character colliding with enemies and obstacles.

Even isometric is basically the same as the 2d top down but rotated 45 degrees.

Gravity can exist or does not need to exist depending upon the type of game (water levels might not need gravity, a space shooter might need it in code to cause the player to drift to the bottom/left of the screen).
 
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Delta517

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If you are considering programming in this way you need to go back and thing about things for they are functionally the same type of programming and the first tutorial, though it does not seem to stress it, does make it general enough that it does not matter.
2d shooter- you scroll along, probably with the game forcing it and worry about colliding with enemies and obstacles.
2d platformer - you scroll along and worry about colliding with enemies and obstacles.
2d top down - you might scroll or you might go screen by screen. You worry about the character colliding with enemies and obstacles.

Even isometric is basically the same as the 2d top down but rotated 45 degrees.

Gravity can exist or does not need to exist depending upon the type of game (water levels might not need gravity, a space shooter might need it in code to cause the player to drift to the bottom/left of the screen).

Yeah, I know, and that's basically exactly what I was doing :)

I started on the second one, but quickly found another series with a lot less known than these too, but I found that one the best for me :) It also helps have gone through the two others cause know I have a lot more knowledge and different stuff :D
 

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