Where is the thread about CFW running Xenoblade on o3DS with lower clock

Discussion in '3DS - Flashcards & Custom Firmwares' started by gbadl, Jan 1, 2016.

  1. gbadl
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    gbadl GBAtemp Regular

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    About a week ago I think it was here that had a thread about running Xenoblade on an o3ds using a CFW to force it run at a lower clock. The user was getting half speed of 15fps, I was looking for more information about what was in the thread. I was thinking of maybe downsampling graphics to get better frame rates, like a low res version running on a o3DS but I am not sure how they got it running. Am I on the right forum?
     
  2. Xenon Hacks

    Xenon Hacks GBAtemp Guru

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    Thats sounds like someone launched the card through HBL using HANS.
     
  3. grubgrub

    grubgrub GBAtemp Regular

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    Not sure about the o3ds, i know with the n3ds you can use ntr and force run xenoblade at the lowest clock speed.
    Very low fps as you mentioned.
     
  4. Tony_93

    Tony_93 GBAtemp Addict

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    Why would anyone do that? :unsure:
     
  5. Quantumcat

    Quantumcat Dead and alive

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    I think it was done as an experiment to see how unplayable it would have been had Nintendo not made it n3ds exclusive.
     
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  6. Tony_93

    Tony_93 GBAtemp Addict

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    I see...

    Back to OP, downsampling graphics to make it like a low res version that runs in the o3ds wouldn't be worth the effort put into it, the game looks like shit in the N3DS already even cutscenes look extremely blurry and crappy to begin with, textures even worse...
     
  7. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08

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    Not to mention, the main issue with the game seems to be the high render distance, and all the models/textures that have to be rendered (grass etc), so by removing a lot of those unnecessary models, the game might run a lot faster, but it would look kinda crappy.
     
    Last edited by The Real Jdbye, Jan 1, 2016
  8. Tony_93

    Tony_93 GBAtemp Addict

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  9. Neptune

    Neptune GBAtemp Advanced Maniac

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    And unless they figured out how to emulate the CPP it would be pointless anyway since you have no camera control.
     
  10. gbadl
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    gbadl GBAtemp Regular

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    Well down sampling textures to make the file sizes smaller has been done in the past to improve game that had bad frame rates. An example I remember was morrowind on the original xbox, a mod of the game texture files was done to make them smaller and run faster on the limited capabilities of the xbox at the time. As for the camera, maybe a mod to hold down a button and use the dpad to move the camera or something.
     
  11. Quantumcat

    Quantumcat Dead and alive

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    Imagine if someone did a port of Morrowind to 3DS!