Where is the anti-savegame restore bytes located in AC:NL?

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Blundermann, Sep 5, 2015.

  1. Blundermann
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    Blundermann GBAtemp Regular

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    I can't find documentation on it. I found it for Super Smash Bros, but not for AC:NL.
     
  2. suloku

    suloku GBAtemp Advanced Fan

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    First 8 bytes.

    Also, what's the one for SSB? An user said 0x12-0x15, but the secure value is 8 bytes long... even if that works for the same person, it probably won't work if trying to restore another person's savegame
     
  3. Blundermann
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    Blundermann GBAtemp Regular

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    0x12-0x16. It worked for me when I was restoring a backup I made for myself. I haven't tried using a backup of someone else's savegame.

    Also, is it the first eight bytes of garden.bin? It seems that the first eight bytes don't vary after loading the save.
     
  4. suloku

    suloku GBAtemp Advanced Fan

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    As I said, the secure value is 8 bytes long (u64), or at least it says so at 3dbrew, depending on how the game generates the value it might only be increased by 1, hence why the other bytes aren't changing. I don't have the game, so I can't test.
     
  5. Jwiz33

    Jwiz33

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    in the illuminati headquar—I have said too much!
    Anyone know where they are stored for PRW yet?
     
  6. Blundermann
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    Blundermann GBAtemp Regular

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    I don't believe I know this acronym.
     
  7. Jwiz33

    Jwiz33

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    in the illuminati headquar—I have said too much!
    Pókemon Rumble World :P
     
  8. Returnofganon

    Returnofganon I pretend like I know what I'm talking about

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