Hacking What WAD works well with Wii?

brunocar

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just use an emunand with your USB loader, usb loader GX supports it, less chance of accidental brick, more space for saves and stuff and no need to use the main wii menu as opposed to just your loader
 
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Cyan

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not just any "YAWMM"
please, use THIS ONE : https://github.com/FIX94/Some-YAWMM-Mod/releases

It's the most recent release, It has been updated by Fix94 to work on both Wii and vWii.

This version doesn't need cIOS anymore, no IOS236, no cIOS249 etc.
It just works with IOS58 and AHB access, no more negative error number users don't understand.
be sure you use the provided meta.xml too.


On the other hand, like said above, You could use emuNAND instead because your NAND is space limited.
EmuNAND will allow you to install more game at once, prevent banner brick your console, and you can have multiple region.
it's just a little harder to setup for few games which require Neek, but for these games you can use your real NAND if you don't want to bother with neek. it's just less safe.
 
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SkylarTheNerd

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not just any "YAWMM"
please, use THIS ONE : https://github.com/FIX94/Some-YAWMM-Mod/releases

It's the most recent release, It has been updated by Fix94 to work on both Wii and vWii.

This version doesn't need cIOS anymore, no IOS236, no cIOS249 etc.
It just works with IOS58 and AHB access, no more negative error number users don't understand.
be sure you use the provided meta.xml too.


On the other hand, like said above, You could use emuNAND instead because your NAND is space limited.
EmuNAND will allow you to install more game at once, prevent banner brick your console, and you can have multiple region.
it's just a little harder to setup for few games which require Neek, but for these games you can use your real NAND if you don't want to bother with neek. it's just less safe.

Thank you! You've given me a few things to consider

--------------------- MERGED ---------------------------

Yes, use YAWMM.

MMM is really old - it doesn't even work with Motion-Plus controllers.
That's important... Thanks
 

XFlak

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not just any "YAWMM"
please, use THIS ONE : https://github.com/FIX94/Some-YAWMM-Mod/releases

It's the most recent release, It has been updated by Fix94 to work on both Wii and vWii.

This version doesn't need cIOS anymore, no IOS236, no cIOS249 etc.
It just works with IOS58 and AHB access, no more negative error number users don't understand.
be sure you use the provided meta.xml too.


On the other hand, like said above, You could use emuNAND instead because your NAND is space limited.
EmuNAND will allow you to install more game at once, prevent banner brick your console, and you can have multiple region.
it's just a little harder to setup for few games which require Neek, but for these games you can use your real NAND if you don't want to bother with neek. it's just less safe.
Isn't there still a risk of using an ahbprot enabled app to install system files if said app is launched via the HBC and there isn't an internet connection?
 

Cyan

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the internet connection has nothing to do with AHB access.
At best, the internet connection is related to the cIOS installer itself (because it uses either internet to get WADs on NUS, or the WAD on SD for offline install).


AHB has nothing dangerous, it only allows developers to access hardwares (NAND/Flash content) and memory (IOS RAM address) without the need of a patched IOS to do exactly the same thing.
cIOS are used to patch an IOS function to allow NAND/Flash access, and patch Trucha bug (signature check).
AHB is used to patch the SAME function than cIOS, except it's done in memory and the user doesn't require any cIOS installation.

AHB or cIOS have exactly the same risk, though it's not the method to get full access which represent a risk.

Using a Wad manager with AHB is easier, because users don't need to install cIOS236 anymore to get NAND/Flash access. a lot of users never understand the "reload IOS slot" meaning, and what they had to choose. They often thoink they are installing Wads into that slot (ex. "I chose to install cIOS 249 into 236 !" which is wrong)
It's not more dangerous than using cIOS236 or 249 in regard to possibilities that a user can do to screw its file system. To me, it's even safer because of less cIOS install step needed and the developer only enable needed patches instead of having all functions patched in cIOS.


Nintendont uses AHB, it doesn't have any system file install risk. Same with USBLoaders, WiiMC, etc.
the risk is the tool itself, not the method it uses to get NAND access.
 
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Cyan

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use YAWMM for all your channel install on real NAND (for example, USBLoader's forwarders)
try emuNAND, no risk trying it except losing your time and learning things :P

EmuNAND Guide I wrote:
https://gbatemp.net/posts/6592730

It might miss few things, I'll rewrite it soon.
let me know what's not easy enough and need precision or full rewrite.
 
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SkylarTheNerd

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use YAWMM for all your channel install on real NAND (for example, USBLoader's forwarders)
try emuNAND, no risk trying it except losing your time and learning things :P

EmuNAND Guide I wrote:
http://taraftartekstil.com/posts/6592730

It might miss few things, I'll rewrite it soon.
let me know what's not easy enough and need precision or full rewrite.

Awesome, thanks. I don't plan on doing this until much later in the year. I just wanted to know before I got into anything. Luckily, I actually have two Wiis, so I can try both at the same time, and see which works best
 

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