Sounds complicated. But I know it can be done.
I am working on a PSX game, and I will need to do some ASM in order to achieve my goal.
The game is: Khamrai.
I did a lot of research out there, and I have found a lot of details about how to do these hacks. But, I still failed to grasp how getting any of it to work?
What I want to do is save space with Character inputs. Since, Shift-Jis takes way too much room, and that makes it impossible to really translate anything.
The goal is to get 1 byte character excepted instead 2 byte, to save space.
I already know that I need to make a save state and open it in Hex editor. In it, you see when the RAM comes in memory. The only real problem is; How to use this information?
By what I had witnessed, you are supposed to subtract the RAM value to something like the file size of the ROM? It might be it. But as a rookie to this, it's a bit of a blur.
I probably need more explaining, but this is the best I can do right now.
Any ideas?
I would really appreciate your help!
I am working on a PSX game, and I will need to do some ASM in order to achieve my goal.
The game is: Khamrai.
I did a lot of research out there, and I have found a lot of details about how to do these hacks. But, I still failed to grasp how getting any of it to work?
What I want to do is save space with Character inputs. Since, Shift-Jis takes way too much room, and that makes it impossible to really translate anything.
The goal is to get 1 byte character excepted instead 2 byte, to save space.
I already know that I need to make a save state and open it in Hex editor. In it, you see when the RAM comes in memory. The only real problem is; How to use this information?
By what I had witnessed, you are supposed to subtract the RAM value to something like the file size of the ROM? It might be it. But as a rookie to this, it's a bit of a blur.
I probably need more explaining, but this is the best I can do right now.
Any ideas?
I would really appreciate your help!