What does the “actual" size of game tell about the game?

Discussion in 'Wii - Backup Loaders' started by jazvdb, Oct 14, 2009.

  1. jazvdb
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    jazvdb GBAtemp Advanced Fan

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    In front of computer...
    By actual, i mean after WBFS...

    What does it say about a game? (maybe like how much effort into it, etc)?
     
  2. pepxl

    pepxl GFX W!Z4RD

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    personally the game size doent define how good the game is, just because the game size is big also doent mean it has good graphics either it may just be full of FMV sequences and Demos e.g SSBB
     
  3. CheatingSoi

    CheatingSoi Graphic Designer

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    A game like animal crossing is less than 100MB i belive or wii sports which is incereably small also. Lots of times, when you get a really big game, it is usally good, but it really doesnt say much in general.

    Fun fact, Animal Crossing for game-cube is only like 35MB. Prolly cuz its a direct port of the n64 version but thats still pretty insane.
     
  4. pepxl

    pepxl GFX W!Z4RD

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    not really

    example

    Diabolik = 4256MB - bad game
    Donkey Kong: Jungle Beat(Port or not) = 848MB - good game
     
  5. nubecoder

    nubecoder Advanced Member

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    Another fun fact, the smallest Wii game I've come across is Super Fruit Fall, weighing in at a whopping 28MB.

    I haven't played it yet so I cannot judge it's worth.

    =]
     
  6. Szalkow

    Szalkow RawkSD Cheerleader

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    The size only reflects the amount of data, images, video, sound, and other resources needed for the game. Many of the Guitar Heros/Rock Bands weigh in around 4 GB due to having 3GB+ of music and charts along with probably a gig of textures and lighting. On the flipside, Wii Sports uses basic textures and only a few sounds, and fits inside 300MB.

    Brawl is a classic case; it contains more than 2GB of full-motion prerendered video.

    It is interesting to note that Twilight Princess, which is a port of the GCN version, is barely 1 GB in size.