The gaming world has seen many failures over the years. For one reason or another, the game or the device hasn't sold or taken off to be considered a success. This doesn't me it was a bad product. This could be even a moment, but later the company turned it around, for example is the Xbox One launch with Microsoft saying the console would need online access once a day. Another examples are the Earthbound and Beyond Good and Evil games, which received generally positive reviews from critics and players alike but were not a commercial success, which then effected future games in the series one way or another.
Examples are:
For me, it's the PlayStation Vita. It had so much potential. But Sony using Proprietary PS Vita memory, it just didn't take off. Sony gave up on it pretty soon after its launch. It becomes known as an indie console, then later known for its Homebrew scene.
Hay, you might say, the Ouya? What do you think are the biggest failures in gaming and why?
Examples are:
- Xbox One launch
- Nintendo virtual boy
- E.T on the Atari
- Stadia
- Duke Nukem Forever
- Earthbound
- Nintendo Wii U
- PlayStation Classic
- Shenmue and Shenmue II
For me, it's the PlayStation Vita. It had so much potential. But Sony using Proprietary PS Vita memory, it just didn't take off. Sony gave up on it pretty soon after its launch. It becomes known as an indie console, then later known for its Homebrew scene.
Hay, you might say, the Ouya? What do you think are the biggest failures in gaming and why?
Last edited by Flame,