All that said you said it is current year but in reality have things changed much since 2010 (possibly even 2005) give or take the systems that were not released or not emulated, and most of those only have the one emulator worth considering (know many Wii emulators that are not Dolphin?)? Assuming you are not one of the strange ones to like those all in one/frontend things anyway.
Probably more because there's no chance of getting a proper emulator* && decent performance on a today's computer, combined with to-date unknowns about that system (the security coprocessor F00D is still a black box, AFAIK)There is no Playstation Vita emulator but that must be because 95% of Vita games also exist for other videogame consoles.
Probably more because there's no chance of getting a proper emulator* && decent performance on a today's computer, combined with to-date unknowns about that system (the security coprocessor F00D is still a black box, AFAIK)
As for FAST6191's claim that "emulation hasn't changed much since 2005" how much it's true depends on the point of view - while by that year Nesticle was known as inaccurate it was still noteworthy (same issue not much later for ZSNES and the original VisualBoyAdvance), but it took many years for better replacements to be made and widely appreciated~ - on the other hand huge progress was made (though for the most part evolutionary and not revolutionary)
~ the NES scene in particular has had "too many choices" over time, not helped of course by the fact that "NES emulator" in practice means CPU + PPU + 100s of mappers/PCBs + 10s of rather creatively implemented accessories, and SNES isn't too much better;
looking at the DS, NO$GBA went from an inaccurate and expensive emulator to a free-donations-encouraged piece of software of reasonable quality, and in fact the only somewhat working attempt at DSi emulation; mGBA became an excellent GBA solution still improving to date, etc
I only really used the original, but I remember VBA-M being inferior in ram editing/vram viewer features around the turn of the decade (as did every non-Windows version of the original VBA, which completely lacked them) so I didn't give it much attention back then, some years later we got nearly perfect hardware virtualization on 3DS, and by the time I started looking back into GBA-on-PC then mGBA was the new entry with great focus on accuracy and emulation of novelty accessories but also most of VBA's features (and a proper installer), so I went with it and never looked backDid the VBA family line fall that much out of fashion?
I only really used the original, but I remember VBA-M being inferior in ram editing/vram viewer features around the turn of the decade (as did every non-Windows version of the original VBA, which completely lacked them) so I didn't give it much attention back then, some years later we got nearly perfect hardware virtualization on 3DS, and by the time I started looking back into GBA-on-PC then mGBA was the new entry with great focus on accuracy and emulation of novelty accessories but also most of VBA's features (and a proper installer), so I went with it and never looked back![]()
That's the official website of mGBA, yep
people would lose their fuck seeing others suggesting desmume tbh, but, i'm not one of those peopleDeSmuME (DS Emulator):
http://desmume.org/
I use the build with upscaling myself, but what other ds emulator for windows is the one people recommend?people would lose their fuck seeing others suggesting desmume tbh, but, i'm not one of those people
here's a custom build of desmume that has upscaling and AA, better than the recent builds of desmume with upscaling because you can have both screens at a different size, so games with a minimap can have a smaller screen than the main screen
most recent build is from 2015 though so it's outdated as shit, maybe there's a source code somewhere that someone can port to more recent builds
http://shikaver01.webcrow.jp/desmume_x432r/index.html
There's the Blast Em EmulatorWhat's the current best Sega Genesis emulator that can run on a PC? Picodrive is not for windows or Linux and the Gens clones aren't 100% accurate.
This is my current list of favorite emulators (I took it from my discord)
PCSX2 (PS2 Emulator, Developer Builds):
https://buildbot.orphis.net/pcsx2/
PPSSPP (PSP Emulator):
https://www.ppsspp.org/downloads.html
ePSXe (PSX Emulator):
http://www.epsxe.com/download.php
RPCS3 (PS3 Emulator):
https://rpcs3.net/
DeSmuME (DS Emulator):
http://desmume.org/
Cemu (Wii U Emulator):
https://cemu.info/
Dolphin (Gamecube and Wii Emulator):
https://dolphin-emu.org/
Nestopia (NES Emulator):
Nestopia - NES/Famicom Emulator
Snes9x (SNES Emulator, Snes9x 2010 is preffered version):
http://www.snes9x.com/
Project 64 (N64 Emulator):
https://www.pj64-emu.com/
VBA-M (GBA Emulator, supports .gba, .gbc, & .gb):
https://vba-m.com/
Citra (3DS Emulator):
https://citra-emu.org/
Bluestacks (Android Emulator):
https://www.bluestacks.com/
There's the Blast Em Emulator
https://www.retrodev.com/blastem/
you quoted the entire post but never said which one was "the 2010" versionMay I ask why the 2010 version is preferred? It's based off an old core and is not as accurate/fast as the base 1.60 version. Unless your hardware is weak, there's no reason to use it, like Android or the Wii/Wii U sure.
you quoted the entire post but never said which one was "the 2010" version
edit: nevermind i'm dumb, i had to re-read op like 8 times to notice what "the 2010 version" was
to add something more competent to the mix, there's bizhawk that's kind of a mostly all in one emulator, sorta like what retroarch wants to be but without having to download 786 different cores
Just what I use, tbh I don't remember the exact reason but it's never let me downSnes9x 2002/2010, etc are really only designed for older/weak machines and really don't need to be used. Snes9x 1.60 vanilla isn't even that demanding. You don't have to download all the cores for RetroArch, you can download what you want.