Hacking What are must have emulators for the Wii U?

DuckBoi

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The Wii U is a pretty good console for emulation (Other than Nintendo's virtual console) what are some must have emulators for the Wii U?
 

Lostbhoy

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Retroarch. Covers everything and more. Bit of a nightmare to set up however but is pretty awesome and worth the learning curve.

Other than that, depends on what you like /looking for. The ones I use and never had any real problems (and im sure others will have a few also) SNES9XGX for rom hacks mainly that can't be injected (superscope!), GENSPLUSGX for all your Sega needs, WIISXR for PlayStation 1, Wii64rice for N64 (also see overclock version) and again plays a lot of rom hacks that will not be injected. All of these have gamepad support also.
 
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DuckBoi

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Retroarch. Covers everything and more. Bit of a nightmare to set up however but is pretty awesome and worth the learning curve.

Other than that, depends on what you like /looking for. The ones I use and never had any real problems (and im sure others will have a few also) SNES9XGX for rom hacks mainly that can't be injected (superscope!), GENSPLUSGX for all your Sega needs, WIISXR for PlayStation 1, Wii64rice for N64 (also see overclock version) and again plays a lot of rom hacks that will not be injected. All of these have gamepad support also.
Alright thank you! This is what I am looking for.
 
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HandsomeJack

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Overclocking Not 64 and Nintendont can provide stunning results, beyond what you're expecting. Especially with Gamecube games, overclocked Nintendont can lead to faster loading times and smooth 60fps.
 

MikaDubbz

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Many are vWii based, but if you get the right version and inject it, you'll still be able to play them with Wii U Pro controllers and the GamePad:

NES: FCEUGX
SNES: SNES9XGX
N64: Wii64 Rice
GB/GBC/GBA: VBAGX
Genesis/Master System/Sega CD/Game Gear/etc: GenPlusGX
PS1: WiiSXRX
PSP: PPSSPP
DS: Use VC and Injects and you'll be able to play the vast majority of DS games on the system without issue. If you're like me, use Loadiine and only fill it with DS games and injects to create the illusion of a dedicated DS emulator on the system
GameCube: Nintendont (not emulation, full playback of digital copies of GameCube games)
Wii/Wiiware: USBLoader GX (not emulation, full playback of digital copies of Wii games)

Everything else (Atari, Neo Geo, Turbografx16, Arcade, MSX, Virtual Boy, Commodore, 2 Gameboys at once, etc etc.): Retroarch

Honestly, Retroarch could handle a lot of the earlier systems I mentioned as well like NES, SNES, etc. But if you're like me, you prefer to use great dedicated emulators where available over the jack of all trades Retroarch. I like Retroarch, but I have found that emulators focused on just individual systems often are easier to work with, a little faster to boot into each game, and tend to offer more features and settings.
 

DuckBoi

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Many are vWii based, but if you get the right version and inject it, you'll still be able to play them with Wii U Pro controllers and the GamePad:

NES: FCEUGX
SNES: SNES9XGX
N64: Wii64 Rice
GB/GBC/GBA: VBAGX
Genesis/Master System/Sega CD/Game Gear/etc: GenPlusGX
PS1: WiiSXRX
PSP: PPSSPP
DS: Use VC and Injects and you'll be able to play the vast majority of DS games on the systen without issue. If you're like me, use Loadiine and only fill out with DS games and injects to create the illusion of a dedicated DS emulator on the system
GameCube: Nintendont (not emulation, full playback of digital copies of GameCube games)
Wii/Wiiware: USBLoader GX (not emulation, full playback of digital copies of Wii games)

Everything else (Atari, Neo Geo, Turbografx16, Arcade, MSX, Virtual Boy, Commodore, 2 Gameboys at once, etc etc.): Retroarch

Honestly, Retroarch could handle a lot of the earlier systems I mentioned as well like NES, SNES, etc. But if you're like me, you prefer to use great dedicated emulators where available over the jack of all trades Retroarch. I like Retroarch, but I have found that emulators focuses on just individual systems often are easier to work with, a little faster to boot into each game, and tend to offer more features and settings.
Hey Ferb, I know what were going to do today!
 
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HandsomeJack

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MikaDubbz

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It's the 'Enable cafe2wii patching' bit but done for Wii homebrew (one of the options on the first screen).

Use Chrome to translate this to English:

https://wiidatabase.de/wii-u-downloads/pc-tools/wiivc-injector-script/

You need to manually run this beforehand each time you want to run a Wii homebrew overclocked:

https://wiidatabase.de/wii-u-downloads/hacks/sign-c2w-patcher/

Annoyingly, the most recent release of Wii 64 doesn't work for overclocking, however, Not 64 does.
Unfortunately though Not 64 doesn't allow for the GamePad to be used as a controller when injected, Wii 64 Rice does though. It's a real give and take between the Wii 64 and Not 64 builds these days in the Wii U.

I will say that my build of Wii 64 Rice does also work with overclock, though it may not be the latest build, it's been at least a year since I last updated it.
 

DuckBoi

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Unfortunately though Not 64 doesn't allow for the GamePad to be used as a controller when injected, Wii 64 Rice does though. It's a real give and take between the Wii 64 and Not 64 builds these days in the Wii U.
Thats fine for me, I perfer a regular controller
 

MikaDubbz

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Thats fine for me, I perfer a regular controller
Yeah you can still use a regular controller. I like to have a many options as possible, which I feel you get with Wii 64 Rice (at least the build I have) works with overclock and you can use any controller including the GamePad.
 
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DuckBoi

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do .z64 roms and .n64 roms make a difference?
Yeah you can still use a regular controller. I like to have a many options as possible, which I feel you get with Wii 64 Rice (at least the build I have) works with overclock and you can use any controller including the GamePad.
 

Kopimist

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Overclocking Not 64 and Nintendont can provide stunning results, beyond what you're expecting. Especially with Gamecube games, overclocked Nintendont can lead to faster loading times and smooth 60fps.

Update: just tested out my forwarder, it doesn't support overclocking. I'll make a new one when I get a chance :).

Wait overclocking Nintendont is possible? I always assumed it was unnecessary and would result in stability issues. I have a forwarder installed with gamepad support that I use but I wonder if it supports overclocking or if I have to make a new one 🤔. I found this one online somewhere so the only way to know is for me to try it.
 
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HandsomeJack

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Wait overclocking Nintendont is possible? I always assumed it was unnecessary and would result in stability issues. I have a forwarder installed with gamepad support that I use but I wonder if it supports overclocking or if I have to make a new one 🤔. I found this one online somewhere so the only way to know is for me to try it.
Improved loading times on XIII are really noticeable. I have a PAL device and PAL TV, so it's better for me to overclock the PAL version of XIII. It gives me a flawless 50fps in 576p, even with widescreen hacking enabled.
 
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MikaDubbz

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Wait overclocking Nintendont is possible? I always assumed it was unnecessary and would result in stability issues. I have a forwarder installed with gamepad support that I use but I wonder if it supports overclocking or if I have to make a new one 🤔. I found this one online somewhere so the only way to know is for me to try it.
Yeah, Nintendont supporting overclock is news to me. I just tried it and just as I had remembered, it's not working, just hangs on a black screen after launching Nintendont after having launched overclock. Perhaps there is a new build of Nintendont we need to make use of it? Can't fathom it really makes much of a difference there though, I mean GameCube games already natively run full speed on the Wii U as it is. At best load times might decrease, but it's not like the GameCube ever had terrible load times to begin with. Still I'm curious so I'm gonna look more into it.
 
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