"(and is a shitty game)"
That might make it harder to compare to earlier eras, even more so if you count the likes of Zool and James Pond, as a lot of those were actually not bad games. Maybe not reaching genre defining or anything but compared to 80% of the stuff done as a film tie in and 95% of the stuff done as a TV show tie in, all of which come from the same place (that is to say moments of lucidity between cocaine binges of marketing wonks that need to have that multiple avenue media blitz, even better if one turns a profit* as well) then many of those might stack up.
*assuming it is not just a name given and some sprites hastily redrawn (or indeed now we were in future space year with low poly 3d then texture layered on top of something that could already be vaguely said to look like the car company or toy in question and new title screen made) to an existing game along with a stack of cash and maybe a percentage.
https://web.archive.org/web/20190906021919/http://www.abgx.net/ https://web.archive.org/web/20190906021919/http://www.abgx.net/nds_releases_alpha.txt https://web.archive.org/web/20190906021919/http://www.abgx.net/nds_releases_date.txt and
http://www.advanscene.com/html/index.php though it breaks it down by 100 (though was nice to go through last night and had nfos, pictures and more which helped in the questionables). Probably should have linked those last time as an essentially complete list of DS games is probably a good thing to have but better late than never I guess.
When going through that I almost wondered if I could put an apostrophe in the search and that would generate the list for me -- anything with an apostrophe indicating a possession is usually going to be a bad game.
Alternatively if you were going in for some kind of like angry video game nerd fare but for the DS rather than 8-16 bit era then you are going to struggle -- between the backlash/tightening of advertising standards (even the make a cartoon thing was harder than the 16 bit era heyday where a good cartoon** was more happy accident than intent), flash games being easy (disney, cartoon network, Nickelodeon et al often having portals dedicated for them as safe and happy places for parents to dump their kids with electronic childcare), breakfast CDs maybe still just about working (computers did not stop coming with DVD drives for a few years yet, give or take the netbook trend), said java/JME stuff*** and then IOS and android stomping all over things (though I might have to chart the rise there -- I mostly note it as killing DS and what remained of PSP homebrew, though if you were to repeat even this exercise with the 3ds you are going to get less still which says most things I need to know) it was markedly down. If you did want that sort of thing you would have to go for film and TV show tie ins (pro tip for that one is if it is live action, young audience or old, you are probably going to find broken nonsense, cartoon stuff tended to be more functional**** but obviously not exclusively and rarely breaking out unlike said 8 and 16 bit era stuff), or indeed the general stuff aimed at kids that might not explicitly be a toy company trying their hand (though my favourite was for a last 10 releases in a flash cart review I did I ended up playing I think it was a German game for girls that included a driving section that saw the touchscreen shift gears as you would in a normal car/sans clutch, consequently it is still one of the harder driving games I have ever played and have occasionally wondered if that or something like it was at some level responsible for the super detailed mechanics in an indie game trope***** started out).
**I do have to note somehow biker mice from mars ended up with a 2007 DS game despite the show ending in 1996 and not exactly achieving Animaniacs (Animaniacs - Lights, Camera, Action! appearing on the DS in 2005 in Europe of all places despite being a very American show -- the spinoff Pinky and the Brain was probably more popular) levels of pop culture fame.
***struggling to find many JME ones but the same companies would be responsible for
(I think I am going to be hunted down like a dog for posting that)
Have a Brazilian one but pretty much how they all went (even if looking more like the above stuff)
Games themselves generally looking like
Some even got notably popular -- was watching a Harry Potter game retrospective a while back and apparently the mobile stuff was actually quite notable
****it is also noted that the GBA was still active for a lot of this (and could still be played on DS -- DSi not appearing on the scene for several years and a failure even then) so if they did not care for their mobile spinoffs they super did not care for the GBA version. This often meant a fairly singular focus with a very well known system from a small team and little oversight beyond just don't put porn in it, consequently if a tie in game is on both the GBA and DS I am looking first at the GBA version as it got some lovely efforts there compared to the forced touch screen minigames and muddy 3d of the DS shovelware set, though same holds true for most things in that I will look for the last gen version of most things if given a choice.
***** more likely it was that running game for flash where you control every aspect of the character's leg that spawned the stuff where you have buttons for every possible action you can do with a gun and the average person without weapons knowledge is not going to be able to fire anything, never mind be the super solider that can't sprint for more than 20 meters.
Anyway that many asides and not really on topic I will tie it off there.