Gotta get some things off my chest. I was going to address these issues in another thread, but I felt like it was deserving of a thread of its own. Sorry if this conversation has taken place on this board before and I missed it.
I hate Warioware: Smooth Moves, and I feel incredibly ripped off after spending 50 dollars on the damn thing. The single player mode lasts for 3 hours, tops (and it's only that long because you can't skip the cut scenes.) Would it really have been that hard to include a mode where you have to beat every mini game a certain number of times? As has been included in all the other Warioware games that I've played before? This mode not only extends the gameplay time significantly, but it also gives you an incentive for unlocking every single game.
Smooth moves has poses that you can unlock, but seriously, who cares? "Oh look. In this one the guy is laying down and he's holding the form baton up in the air." Fuck that. I stopped unlocking poses, but the only reason that I could see wanting to acquire all of them if they were at least somewhat interesting. Think "Form Baton Rape" or "Form Baton through the Eye" or even "Balance Stone Hanging in Town Square."
And then you're left with the multiplayer. And I understand that this is where the game is really supposed to shine. Problem is that this part of the game is just crippled by the way that it's set up. The multiplayer modes are fine, I suppose, but things got left out that would be much much better.
For instance, I remember the original Warioware on the Gamecube had a mode where people had to do something at the same time that they did the minigame, and then the other players would applaud based on how well they did. "While telling a secret..." or "While hopping on one foot..." or "While naming as many US Capitals as possible... complete this minigame." Things like that could have been awesome.
Or, simply allowing people to applaud for how well the other friends completed the mini game normally would be a welcome addition. If you've played the game with others, you know as well as I do that you've got that one friend that figured out that he can do "hula hoop" without putting his hands on his hips, and that's just wrong.
But, of course, the game can't allow the option to applaud good Warioware sportsmanship because multiplayer mode only uses one wiimote. That's excellent for if you've got 12 friends who want to play together (which I've never been able to get 12 friends together at one time to play. Plus, I'm not sure how that would work in my tiny ass apartment anyway.), but if it's me and 3 other people and we all have our own wiimotes, why in the name of all that is holy can't we just use our own controllers so that we don't have to swap anything? Or, even better, why can't the 4 of us do the minigames at the same time the way that god intended? Having 4 people doing something like jumping rope or doing that (admittedly fun) stupid dance routine at the same time would be awesome.
Sigh. Sorry for the rant, but I just had to get some of this shit off of my chest. As a longtime fan of the series, it really saddens me that Smooth Moves turned out this way. It overwhelmingly feels as though the game was rushed to hit a launch window, and that just sucks.
I hate Warioware: Smooth Moves, and I feel incredibly ripped off after spending 50 dollars on the damn thing. The single player mode lasts for 3 hours, tops (and it's only that long because you can't skip the cut scenes.) Would it really have been that hard to include a mode where you have to beat every mini game a certain number of times? As has been included in all the other Warioware games that I've played before? This mode not only extends the gameplay time significantly, but it also gives you an incentive for unlocking every single game.
Smooth moves has poses that you can unlock, but seriously, who cares? "Oh look. In this one the guy is laying down and he's holding the form baton up in the air." Fuck that. I stopped unlocking poses, but the only reason that I could see wanting to acquire all of them if they were at least somewhat interesting. Think "Form Baton Rape" or "Form Baton through the Eye" or even "Balance Stone Hanging in Town Square."
And then you're left with the multiplayer. And I understand that this is where the game is really supposed to shine. Problem is that this part of the game is just crippled by the way that it's set up. The multiplayer modes are fine, I suppose, but things got left out that would be much much better.
For instance, I remember the original Warioware on the Gamecube had a mode where people had to do something at the same time that they did the minigame, and then the other players would applaud based on how well they did. "While telling a secret..." or "While hopping on one foot..." or "While naming as many US Capitals as possible... complete this minigame." Things like that could have been awesome.
Or, simply allowing people to applaud for how well the other friends completed the mini game normally would be a welcome addition. If you've played the game with others, you know as well as I do that you've got that one friend that figured out that he can do "hula hoop" without putting his hands on his hips, and that's just wrong.
But, of course, the game can't allow the option to applaud good Warioware sportsmanship because multiplayer mode only uses one wiimote. That's excellent for if you've got 12 friends who want to play together (which I've never been able to get 12 friends together at one time to play. Plus, I'm not sure how that would work in my tiny ass apartment anyway.), but if it's me and 3 other people and we all have our own wiimotes, why in the name of all that is holy can't we just use our own controllers so that we don't have to swap anything? Or, even better, why can't the 4 of us do the minigames at the same time the way that god intended? Having 4 people doing something like jumping rope or doing that (admittedly fun) stupid dance routine at the same time would be awesome.
Sigh. Sorry for the rant, but I just had to get some of this shit off of my chest. As a longtime fan of the series, it really saddens me that Smooth Moves turned out this way. It overwhelmingly feels as though the game was rushed to hit a launch window, and that just sucks.