Just played the PSP demo of the game (which is the same game for the Nintendo DS only 2D).
First of all: the game is not a RTS per se. I mean, is a little different than that.
For those few who had an NGage or even remember, Red Lynx is the company that created Pathway to Glory, one of the few must have games on the system, Squad Command is based on the same gameplay of Pathway.
Basically, imagine an SRPG without the grid, some movement points and a weapon-based aim system, if its too hard to imagine, let's say that the gameplay is the evolution of the X-COM: UFO Defense one, a lot easier to control and a lot more dynamic.
Each soldier can handle up to two weapons at once (in the demo, in Pathway, one soldier could carry 2 weapons and grenade kind one), when moving or shooting there are two positions, standing or low stance.
The scenario from the demo was completely destroyable, walls and objects.
Pathway really shined on the multiplayer aspect, THEN is when the game really feels like a RTS, each player had 55 secs. to move its troops. (Up to four players at once). This game is supposed to support Wi-Fi (don't really know for how many players).
I really liked the demo, I must admit that now that I think about it, Swuad Command feels a little with less detail, some minor things seem to have been removed from the Pathway gameplay, but maybe its because of the demo.
IMO this could very well be the best handheld strategy game of 2007 (and yes I know it will be released on the same year FFT and Disgaea), look for a copy, sometime before Xmas!.
First of all: the game is not a RTS per se. I mean, is a little different than that.
For those few who had an NGage or even remember, Red Lynx is the company that created Pathway to Glory, one of the few must have games on the system, Squad Command is based on the same gameplay of Pathway.
Basically, imagine an SRPG without the grid, some movement points and a weapon-based aim system, if its too hard to imagine, let's say that the gameplay is the evolution of the X-COM: UFO Defense one, a lot easier to control and a lot more dynamic.
Each soldier can handle up to two weapons at once (in the demo, in Pathway, one soldier could carry 2 weapons and grenade kind one), when moving or shooting there are two positions, standing or low stance.
The scenario from the demo was completely destroyable, walls and objects.
Pathway really shined on the multiplayer aspect, THEN is when the game really feels like a RTS, each player had 55 secs. to move its troops. (Up to four players at once). This game is supposed to support Wi-Fi (don't really know for how many players).
I really liked the demo, I must admit that now that I think about it, Swuad Command feels a little with less detail, some minor things seem to have been removed from the Pathway gameplay, but maybe its because of the demo.
IMO this could very well be the best handheld strategy game of 2007 (and yes I know it will be released on the same year FFT and Disgaea), look for a copy, sometime before Xmas!.