UPDATE EDIT: It's now clear that this isn't the right section for this as it's just a straight up Nintendont question with nothing Wii U specific. Could a kind mod move it please?
I mostly got to the bottom of this. All versions of SSBM need patching to work with the "video width" setting on Nintendont, but I just checked the commit on github and only the various NTSC versions got patched. I'm using the PAL version because there are various differences between the PAL version and any of the NTSC versions so I prefer it for nostalgic reasons.
I haven't a clue, but I don't suppose anyone knows how to make a version of the patch for the PAL version of the game?
Original post:
I'm wondering if someone knows enough about the Wii U video hardware to answer a question I have about Nintendont's "video width" parameter. It seems to top out at 720, but I'm finding a lot of games are still displaying narrower than 4:3 (on the gamepad as well as the TV, this isn't an issue with my TV).
My question is, is the maximum video width of 720 a hard limit imposed by the hardware scaler or might it have just been chosen by FIX94 as a theoretical "this should be the most anyone would need"? The obvious followup question is: could it be increased?
I've attached a couple of images, one showing the 4:3 image that's too narrow, and one showing that even if I run in 16:9 it doesn't reach the edges of the screen.
I mostly got to the bottom of this. All versions of SSBM need patching to work with the "video width" setting on Nintendont, but I just checked the commit on github and only the various NTSC versions got patched. I'm using the PAL version because there are various differences between the PAL version and any of the NTSC versions so I prefer it for nostalgic reasons.
I haven't a clue, but I don't suppose anyone knows how to make a version of the patch for the PAL version of the game?
Original post:
I'm wondering if someone knows enough about the Wii U video hardware to answer a question I have about Nintendont's "video width" parameter. It seems to top out at 720, but I'm finding a lot of games are still displaying narrower than 4:3 (on the gamepad as well as the TV, this isn't an issue with my TV).
My question is, is the maximum video width of 720 a hard limit imposed by the hardware scaler or might it have just been chosen by FIX94 as a theoretical "this should be the most anyone would need"? The obvious followup question is: could it be increased?
I've attached a couple of images, one showing the 4:3 image that's too narrow, and one showing that even if I run in 16:9 it doesn't reach the edges of the screen.
Attachments
Last edited by eyeball226,