Volumetric Shadow Demo 1.6.0

Discussion in 'GBAtemp & Scene News' started by The Teej, Jul 7, 2008.

Jul 7, 2008
  1. The Teej

    Former Staff The Teej Also known as The Tjalian

    Jun 27, 2004
    United Kingdom
    <table border='0' cellpadding='3' cellspacing='0' style='border-collapse: collapse; font-family: Verdana, Tahoma, Arial, Trebuchet MS, Sans-Serif, Georgia, Courier, Times New Roman, Serif' bordercolor='#111111' width='100%'> <tr> <td class='newshdr' width='0%' valign='top' style='font-size: 10pt; color: #000000;'> <img src="http://gbatemp.net/images/icons/mascot.gif" border="0" class="linked-image" /> </td> <td class='newshdr' width='100%' valign='top' style='font-size: 10pt; color: #000000;'> <b>Volumetric Shadow Demo 1.6.0</b>
    New updates!
    </td> </tr></table><table class='newsmain' border='0' cellpadding='3' cellspacing='0' style='border-collapse: collapse; font-size: 10pt; color: #000000; font-family: Verdana, Tahoma, Arial, Sans-Serif, Georgia, Courier, Serif'bordercolor='#111111' width='100%' bgcolor='#F5F9FD'> <tr> <td class='newsmain' width='100%' style='padding: 3px; font-size: 10pt; color: #000000;'> Rob (silent_code) has released another update to his NDS tech demo program, this version features several updates. He says this may be the final version, but plans to replace this program with VSD 2.0 in the future. Thanks to <a href='http://gbatemp.net/member.php?name=Sephiroth' target=_blank title='View profile for member Sephiroth'}>Sephiroth</a> for the heads up.

    <!--QuoteBegin-Changelog+--><div class='quotetop'>QUOTE(Changelog)</div><div class='quotemain'><!--QuoteEBegin-->- Fixed the tutorial (thanks to zeruda!) :^)
    - Fixed a typo in the readme (thanks to jello!) ;^)
    - Updated the readme.
    - Cleaned up console initialization and propper use of libnds' definitions.
    - Fixed material / lighting bug.
    - Added and fixed come source comments.
    - Fixed initialization function.
    - Fixed the view class and its usage.
    - Replaced the floating point gluPerspective() whith its fixed point
    - Reworked some parts of the mesh rendering.
    - Removed last bits of "useless stuff."<!--QuoteEnd--></div><!--QuoteEEnd-->
    Very large ReadMe

    <img src="http://gbatemp.net/images/download.gif" border="0" class="linked-image" /><a href="http://gbatemp.net/index.php?download=2797" target="_blank">Download</a>
    <img src="http://gbatemp.net/style_images/1/folder_post_icons/icon11.gif" border="0" class="linked-image" /><a href="http://www.robs-basement.de/#RB_NDS_VSD" target="_blank">Source</a> </td> </tr></table>

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