Hacking VitaCheat/FinalCheat Database

CrossOut

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this employee for you?

I tested it and didn't change anything here. it's the same.

unless you have to use it in a specific way.

inside or outside the words item, or e activates before and after deactivates.

is there any right way?
A thing that was found out is that having the game set to a different langauge can sometimes make codes not work or behave different. Are you playing the game in the English langauge? If not can you try it and see if the code is still causing you problems? As you say you may have to use the code in a certain way. Try the code in a differnt menu or something like that? I am not certain how this games works, maybe you need to pause the game and use the code within the inventory system? Do you highlight the item you want then use the code?

Try doing some of the things in the English language if you are not using that language and see what happens.
 
D

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hi, for Sayonara UmiharaKawase + [PCSB00782] floating cheats ?(not jump cheats)
 
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duduzx1

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The original code from here works, so I'm not sure what going on.
Code:
_V0 Turn any item into a Legendary ==Need testing=
$B200 00000001 00000000
$0000 003117AC 00000063
$0200 003117B0 03000003
$0000 003117C6 00000000
$0000 003117C9 00000006
$0000 003117D2 00000002



Try closing out of the game and then starting it back up, that's how it worked for me. If you still can't get it to work try this instead and activate them all at once.

_V0 Turn any item into a Legendary part 1
$B200 00000001 00000000
$0000 003117AC 00000063
_V0 Turn any item into a Legendary part 2
$B200 00000001 00000000
$0200 003117B0 03000003
_V0 Turn any item into a Legendary part 3
$B200 00000001 00000000
$0000 003117C6 00000000
_V0 Turn any item into a Legendary part 4
$B200 00000001 00000000
$0000 003117C9 00000006
_V0 Turn any item into a Legendary part 5
$B200 00000001 00000000
$0000 003117D2 00000002

I broke the code up so let's see how this works.
I tried in many ways.
you could be more specific.

or have a photo?

mine remains the same.

I already restarted the game

I did everything. it's just legendary.

an item with rarity 150, when active it goes to 0 and it is legendary even so nothing else happens in the status or etc ...

I had to see which path you took in detail. obg for attention.
 

duduzx1

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The original code from here works, so I'm not sure what going on.
Code:
_V0 Turn any item into a Legendary ==Need testing=
$B200 00000001 00000000
$0000 003117AC 00000063
$0200 003117B0 03000003
$0000 003117C6 00000000
$0000 003117C9 00000006
$0000 003117D2 00000002



Try closing out of the game and then starting it back up, that's how it worked for me. If you still can't get it to work try this instead and activate them all at once.

_V0 Turn any item into a Legendary part 1
$B200 00000001 00000000
$0000 003117AC 00000063
_V0 Turn any item into a Legendary part 2
$B200 00000001 00000000
$0200 003117B0 03000003
_V0 Turn any item into a Legendary part 3
$B200 00000001 00000000
$0000 003117C6 00000000
_V0 Turn any item into a Legendary part 4
$B200 00000001 00000000
$0000 003117C9 00000006
_V0 Turn any item into a Legendary part 5
$B200 00000001 00000000
$0000 003117D2 00000002

I broke the code up so let's see how this works.
wouldn't it be possible to isolate the status codes of an independent item?

or did it work for you in a certain part of the game?

as well?

in some act, if and at the beginning of the game, or in the pirate world, or after 2 or 3 cycles.

or some type of specific item.

if you could
controls the floor of the item words that takes effect on the item's points this was going to be show. and it's just an idea.
 

monodevil

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A thing that was found out is that having the game set to a different langauge can sometimes make codes not work or behave different. Are you playing the game in the English langauge? If not can you try it and see if the code is still causing you problems? As you say you may have to use the code in a certain way. Try the code in a differnt menu or something like that? I am not certain how this games works, maybe you need to pause the game and use the code within the inventory system? Do you highlight the item you want then use the code?

Try doing some of the things in the English language if you are not using that language and see what happens.
Nah, I saw the same problem he's having when I tried it. The code partially works as if the address shifted a bit but then I restarted my game and it worked normally again. Its really strange. I don't know how to recreate this because its been working fine for me ever since, even after restarting the game multiple times. There's nothing special about the code, all it does is change the stats on an item.

So my only guess is its something else on the vita is missing with the address. Could be plugins or something. I had a another strange experience last year with another game where I found out that messing with the vita's game save folder could cause addresses to shift in 1 game and I was able to recreate that shift multiple times. Little things like that can really screw with your addresses

Its little things like this is why I hate vitacheat, all your hard work could be for nothing.

I tried in many ways.
you could be more specific.

or have a photo?

mine remains the same.

I already restarted the game

I did everything. it's just legendary.

an item with rarity 150, when active it goes to 0 and it is legendary even so nothing else happens in the status or etc ...

I had to see which path you took in detail. obg for attention.
This is what its suppose to look like, I used the Pizza item on the left in the first item slot in the item bag.

2020-12-10-192810.jpg


To show I used the same code
2020-12-10-193153.jpg



And this is what it should look like
2020-12-10-193235.jpg



If it looks anything like this then its good. The item turning gold text along with Rarity 0 and POP. 6 is all you're going to see with this code, the code is also doing things you can't see in game to make it act like a Legendary item. Legendary items don't give any kind of stat boosts, they are basically the same as any normal item except they can go deeper into item world, which is how you make them stronger. Your stats come from something called Innocents, that box on the right side of every item where you see Gladiator in the top pic.

Here's some more example pics
2020-12-10-194239.jpg

2020-12-10-194415.jpg
 
Last edited by monodevil,

duduzx1

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Nah, I saw the same problem he's having when I tried it. The code partially works as if the address shifted a bit but then I restarted my game and it worked normally again. Its really strange. I don't know how to recreate this because its been working fine for me ever since, even after restarting the game multiple times. There's nothing special about the code, all it does is change the stats on an item.

So my only guess is its something else on the vita is missing with the address. Could be plugins or something. I had a another strange experience last year with another game where I found out that messing with the vita's game save folder could cause addresses to shift in 1 game and I was able to recreate that shift multiple times. Little things like that can really screw with your addresses

Its little things like this is why I hate vitacheat, all your hard work could be for nothing.


This is what its suppose to look like, I used the Pizza item on the left in the first item slot in the item bag.

View attachment 237569

To show I used the same code
View attachment 237570


And this is what it should look like
View attachment 237571


If it looks anything like this then its good. The item turning gold text along with Rarity 0 and POP. 6 is all you're going to see with this code, the code is also doing things you can't see in game to make it act like a Legendary item. Legendary items don't give any kind of stat boosts, they are basically the same as any normal item except they can go deeper into item world, which is how you make them stronger. Your stats come from something called Innocents, that box on the right side of every item where you see Gladiator in the top pic.

Here's some more example pics
good night thanks for the attention you have given to this issue.

expect to see a code that changes the status of an item or through the menus accelerate the item words to increase status quickly.

that would be a show.

I know more and it was hard to do.

if you ever do it, let me know. ok obg for everything

I will play with what I give.

Just one more doubt ?

that code of floor item words, floors that you can advance, how does it work for real?
 

monodevil

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good night thanks for the attention you have given to this issue.

expect to see a code that changes the status of an item or through the menus accelerate the item words to increase status quickly.

that would be a show.

I know more and it was hard to do.

if you ever do it, let me know. ok obg for everything

I will play with what I give.

Just one more doubt ?

that code of floor item words, floors that you can advance, how does it work for real?
Yeah the turn any item into Legendary code is for if you don't want to hunt for a Legendary because it takes forever to find one and the code just cuts time to find one in half.

As for the item world floor mod, its another tricky code to use and you can really mess up your game if you use it wrong. The flood mod will allow you to skip floors. You basically change the xx in 0038BFD8 000000xx to the floor number you want to go to HOWEVER the game reads the floor level differently. If you are currently on floor 1 then the game reads it at 02 in hex, so floor 2 would be 03, floor 4 would be 05, etc. The floor is 1 number higher in hex than whatever floor you are on.

Also only use the code in item world so for example, if you used the code while on floor 2 in item world and you want to go to floor 5, you would first change the current floor you're on to floor 4 which is 00000005 and then move to the next floor which will be floor 5.

There is a HUGE problem with the code, for one is that you don't gain any stat boosts when skipping floors, so the code is kind of pointless and if you continue using it, you WILL mess up your item. I haven't figured out how to make it gain stats boosts so I would advise not using it for item leveling. It does have its uses though and its mostly used for grabbing the high level items off of the Item God on floor 100. So instead of running through 100 floors to get a rank 39 or higher item, you can skip to the 100th floor and steal the high rank item off the boss. You'll end up wasting the item you used but in return you'll get a far better item.

That's the only way you can use that code sadly but its still pretty useful
 
D

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excuse,after doing the subtraction, how to compile it, tempar in the third box "vitacheat"?
 

Raegum

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Tomberyx can you make cheat code for Jak and Daxter Collection (Jak 3) i want Get all 600 orbs or Eggs cheats,the stuff that unlocks all secrets please
 
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D

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i did dump PCSE01283_0x81000000_0x82000000_0. with these 81D83E4C or similar, but not results
 

duduzx1

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Some more Disgaea 4 codes. Starting to wrap things up, I've spent way too much time on this game.

Code:
# ID: PCSE00360
# Title: Disgaea 4: A Promise Revisited
# Region: US
# Version: 1.02
# Type: NoNpDrm
# Code Author: monodevil
# Source: https://gbatemp.net/threads/vitacheat-finalcheat-database.485343/page-191#post-8990349
# Source: https://gbatemp.net/threads/vitacheat-finalcheat-database.485343/page-195#post-9008833
# Source: Address Map https://gbatemp.net/threads/vitacheat-finalcheat-database.485343/page-201#post-9051773


_V0 Infinite Dispatch
$B200 00000001 00000000
$0000 0038BBA4 0000000A

_V0 Infinite HL
$B200 00000001 00000000
$0200 0024E978 4E729FFF
$0200 0024E97C 00000918

_V0 Bonus Gauge always lvl 9
$B200 00000001 00000000
$0000 0038BB9E 00000009

_V0 Item Bag Slot 1 codes
$0000 00000000 00000000

_V0 Turn 1st Unsubdued Subdued Innocents into Subdued Innocents
$B200 00000001 00000000
$0000 003116EB 00000001

_V0 Turn all Unsubdued Subdued Innocents into Subdued Innocents
$B200 00000001 00000000
$4201 003116EB 00000001
$0008 00000008 00000000

_V0 Innocent type mod 1st slot
$B200 00000001 00000000
$0000 003116E8 000000xx

_V0 Innocent type mod v2 =FULL Slot=
$B200 00000001 00000000
$0000 003116E8 000000xx #1st slot
$0000 003116F0 000000xx #2nd slot
$0000 003116F8 000000xx #3rd slot
$0000 00311700 000000xx #4th slot
$0000 00311708 000000xx #5th slot
$0000 00311710 000000xx #6th slot
$0000 00311718 000000xx #7th slot
$0000 00311720 000000xx #8th slot

_V0 Innocent number mod 1st slot
$B200 00000001 00000000
$0100 003116E4 0000xxxx
 
_V0 Innocent number mod v2 =FULL Slot=
$B200 00000001 00000000
$0100 003116E4 0000xxxx #1st slot
$0100 003116EC 0000xxxx #2nd slot
$0100 003116F4 0000xxxx #3rd slot
$0100 003116FC 0000xxxx #4th slot
$0100 00311704 0000xxxx #5th slot
$0100 0031170C 0000xxxx #6th slot
$0100 00311714 0000xxxx #7th slot
$0100 0031171C 0000xxxx #8th slot
 
_V0 Max Mana Character slot 1
$B200 00000001 00000000
$0200 0024F6A8 0098967F

_V0 Max Mana Character All slots
$B200 00000001 00000000
$4201 0024F6A8 0098967F
$004C 000021F8 00000000

_V0 Exp mod 1st character slot
$B200 00000001 00000000
$0200 0024EA30 xxxxxxxx
$0200 0024EA34 000000xx

_V0 Level 9999 1st character slot
$B200 00000001 00000000
$0200 0024EA30 FFFFFFFF
$0200 0024EA34 00000030

_V0 Level 9999 All characters     ==Need testing=
$B200 00000001 00000000
$4202 0024EA30 FFFFFFFF
$0200 0024EA34 00000030
$004C 000021F8 00000000
 
_V0 Rarity MOD Item bag slot 1
$B200 00000001 00000000
$0000 003117C6 000000xx

_V0 Turn any item into a Legendary  ==Need testing=
$B200 00000001 00000000
$0000 003117AC 00000063 #Number of Item World Floors you can travel
$0200 003117B0 03000003 #Number of bills you can pass
$0000 003117C6 00000000 #Rarity
$0000 003117C9 00000006 #Population
$0000 003117D2 00000002 #Item rank symbol

_V0 Infinite Turns
$B200 00000001 00000000
$0000 0038BB94 000000xx

_V0 Item World Floor mod
$B200 00000001 00000000
$0000 0038BFD8 000000xx

Thought I'd make it a littler easier to see for mod codes. Some codes I haven't really tested, the Level 9999 All characters is one of them. I found out you can have 76 characters not counting the reserve characters however, each facility you place in the HQ takes up a space so more facilities = less characters(which is really dumb) so I don't know the effects of using this code when you have too many facilities in place also, I hope I formatted that code right, exp values stretches a little over 32bits so I wasn't sure how to make a pointer for that.

I added the Turn any item into a Legendary code, which I still haven't tested fully yet and also added Infinite Turns for Reverse Pirating.

The Item World Floor mod is pretty funny and works pretty much the same as with D3, so it won't work to gain levels, it just turns whatever floor you're on into something else. Just use it to grab Rank 40 and 41 weapons and armors from Item God and also be sure to dupe a copy of that item before you use that code. It also works for Character World too but not really worth it since you don't gain and stat increases. Doing searches for Floor codes seems to give me 2 results and both seems to be related to each other, for Character World I definitely noticed that the 2 addresses are needed but still doesn't help with gaining stats increases. For Item World, the 2 addresses together doesn't seem to do anything, from what I noticed at least but they definitely are related to each other if that makes sense.

And finally added my up to date Innocent Table

01 Dietician: HP
02 Master: SP
03 Gladiator: ATK
04 Sentry: DEF
05 Tutor: INT
06 Coach: SPD
07 Marksman: HIT
08 Physician: RES
0B Muscleman: ATK+HP
0C Sprinter: ATK+SPD
0D Nerd: INT+SP
0E Hard Worker: ATK+INT
0F Patient: DEF+RES
10 Pugilist: ATK+HIT
11 Sniper: HIT+SPD

15 Alchemist: Add Poison effect
16 Hypnotist: Add Sleep effect
17 Witch Doctor: Add Paralysis effect
18 Amnesiac: Add Forget effect
19 Gangster: Add Deprave effect
1A Professional: Increases Critical chance
1F Collector: Increases the rarity value by 1
20 Collector: Increases the rarity value by 2
21 Collector: Increases the rarity value by 4
22 Collector: Increases the rarity value by 8

29 Pharmacist: Increases Poison resistance
2A Coffee Maker: Increases Sleep resistance
2B Medicine Man: Increases Paralysis resistance
2C Psychologist: Increases Forget resistance
2D Social Worker: Increases Deprave resistance
2E Firefighter: Increases Fire resistance, Increases Fire Damage
2F Aeronaut: Increases Wind resistance, Increases Wind Damage
30 Cryophile: Increases Water resistance, Increases Water Damage

33 Fist Fighter: Increases the stats on the Fist this lives in by 1% per level
34 Fencer: Increases the stats on the Sword this lives in by 1% per level
35 Lancer: Increases the stats on the Spear this lives in by 1% per level
36 Eros: Increases the stats on the Bow this lives in by 1% per level
37 Deadeye: Increases the stats on the Gun this lives in by 1% per level
38 Lumberjack: Increases the stats on the Axe this lives in by 1% per level
39 Cane Man: Increases the stats on the Staff this lives in by 1% per level
3A Monster Hunter: Increases the stats on the Monster Weapon this lives in by 1% per level
3B Guardian: Increases the stats on the armor this lives in by 1% per level

3D Broker: Increases Hell gained from enemy kills by 1% per level
3E Statistician: Increases EXP gained from enemy kills by 1% per level
3F Manager: Increases Mana gained from enemy kills by 1% per level
41 Mentor: Increases Skill Exp by 1% per level

42 Lose-Lose: Increase the EXP earned by the attacker who defeats you.
47 Fusion Lover: Increase the Fusion effect.
48 Magichange Lover: Increases the stats of the ma-changed weapon by 1% per level
6F Mediater: Creates dual stat boosters
70 Teacher: Increases level of other specialists by 5%
71 Enforcer: Kick out unruly Innocents
72 Mystery Innocent:

C9 Kinder Gardender*: Reduce damage by 50%
CA Berry Picker*: 100% Chance for a Team Attack
CB Secret Trainer*: Stat growth increases by 10% at level up
CC Chalkboard Scraper*: Decrease opponent's accuracy by 50% upon damaging
CD High Spiriter*: Normal attack may cure an ailment
CE Glutton*: Normal attack heals HP instead
CF Punisher*: Normal attack from behind reduces HP by 1/2
D0 Sweet Tempter*: Recover 50% HP at the end of a turn
D1 Mana Robber*: Gain 10% of target's Mana from normal attack
D2 Cat Burglar*: Randomly get defeated enemy's equipment
D3 All Digger*: Normal attack from behind causes paralysis
D4 Trash Talker*: Normal attack from behind causes poison
D5 Rubber*: Normal attacks are executed twice in a row
D6 Sensationalist*: Normal attack from behind causes deprave
D7 Wuss*: Physical attack damage down 40%
D8 Town Crier*: Counter Attack +5
D9 Sun Bather*: Normal attack from behind causes sleep
DA Joke Slapper*: Normal attack from behind causes forget
DB Motivator*: Decrease magic attack damage by 40%
DC Sumo Wrestler*: Increase ATK of an ally monster by 20%
DD Hand Shaker*: Never miss a target
DE Beggar*: Decrease adjacent enemy's ability by 20%
DF Partier*: Restore HP by the amount of damage caused by Geo fall
E0 Mode Changer*: Null physical attacks on odd turns, magic on even
E1 Eraser*: 20% chance of Deathblow when HP is below 25%
E2 Killer*: Deathblow enemies under 25% SP with normal attacks.
good evening.
do you still think about making more codes from him?

it would be a show, of course if you have time for that.

explain to me about the item code?
_V0 Stock exchange slot codes 1
$ 0000 00000000 00000000

tava querebdi a character status code or faster item.

do you have any idea about this, or is it impossible because of the difficulty of the game's codes?

good evening.
Some more Disgaea 4 codes. Starting to wrap things up, I've spent way too much time on this game.

Code:
# ID: PCSE00360
# Title: Disgaea 4: A Promise Revisited
# Region: US
# Version: 1.02
# Type: NoNpDrm
# Code Author: monodevil
# Source: https://gbatemp.net/threads/vitacheat-finalcheat-database.485343/page-191#post-8990349
# Source: https://gbatemp.net/threads/vitacheat-finalcheat-database.485343/page-195#post-9008833
# Source: Address Map https://gbatemp.net/threads/vitacheat-finalcheat-database.485343/page-201#post-9051773


_V0 Infinite Dispatch
$B200 00000001 00000000
$0000 0038BBA4 0000000A

_V0 Infinite HL
$B200 00000001 00000000
$0200 0024E978 4E729FFF
$0200 0024E97C 00000918

_V0 Bonus Gauge always lvl 9
$B200 00000001 00000000
$0000 0038BB9E 00000009

_V0 Item Bag Slot 1 codes
$0000 00000000 00000000

_V0 Turn 1st Unsubdued Subdued Innocents into Subdued Innocents
$B200 00000001 00000000
$0000 003116EB 00000001

_V0 Turn all Unsubdued Subdued Innocents into Subdued Innocents
$B200 00000001 00000000
$4201 003116EB 00000001
$0008 00000008 00000000

_V0 Innocent type mod 1st slot
$B200 00000001 00000000
$0000 003116E8 000000xx

_V0 Innocent type mod v2 =FULL Slot=
$B200 00000001 00000000
$0000 003116E8 000000xx #1st slot
$0000 003116F0 000000xx #2nd slot
$0000 003116F8 000000xx #3rd slot
$0000 00311700 000000xx #4th slot
$0000 00311708 000000xx #5th slot
$0000 00311710 000000xx #6th slot
$0000 00311718 000000xx #7th slot
$0000 00311720 000000xx #8th slot

_V0 Innocent number mod 1st slot
$B200 00000001 00000000
$0100 003116E4 0000xxxx
 
_V0 Innocent number mod v2 =FULL Slot=
$B200 00000001 00000000
$0100 003116E4 0000xxxx #1st slot
$0100 003116EC 0000xxxx #2nd slot
$0100 003116F4 0000xxxx #3rd slot
$0100 003116FC 0000xxxx #4th slot
$0100 00311704 0000xxxx #5th slot
$0100 0031170C 0000xxxx #6th slot
$0100 00311714 0000xxxx #7th slot
$0100 0031171C 0000xxxx #8th slot
 
_V0 Max Mana Character slot 1
$B200 00000001 00000000
$0200 0024F6A8 0098967F

_V0 Max Mana Character All slots
$B200 00000001 00000000
$4201 0024F6A8 0098967F
$004C 000021F8 00000000

_V0 Exp mod 1st character slot
$B200 00000001 00000000
$0200 0024EA30 xxxxxxxx
$0200 0024EA34 000000xx

_V0 Level 9999 1st character slot
$B200 00000001 00000000
$0200 0024EA30 FFFFFFFF
$0200 0024EA34 00000030

_V0 Level 9999 All characters     ==Need testing=
$B200 00000001 00000000
$4202 0024EA30 FFFFFFFF
$0200 0024EA34 00000030
$004C 000021F8 00000000
 
_V0 Rarity MOD Item bag slot 1
$B200 00000001 00000000
$0000 003117C6 000000xx

_V0 Turn any item into a Legendary  ==Need testing=
$B200 00000001 00000000
$0000 003117AC 00000063 #Number of Item World Floors you can travel
$0200 003117B0 03000003 #Number of bills you can pass
$0000 003117C6 00000000 #Rarity
$0000 003117C9 00000006 #Population
$0000 003117D2 00000002 #Item rank symbol

_V0 Infinite Turns
$B200 00000001 00000000
$0000 0038BB94 000000xx

_V0 Item World Floor mod
$B200 00000001 00000000
$0000 0038BFD8 000000xx

Thought I'd make it a littler easier to see for mod codes. Some codes I haven't really tested, the Level 9999 All characters is one of them. I found out you can have 76 characters not counting the reserve characters however, each facility you place in the HQ takes up a space so more facilities = less characters(which is really dumb) so I don't know the effects of using this code when you have too many facilities in place also, I hope I formatted that code right, exp values stretches a little over 32bits so I wasn't sure how to make a pointer for that.

I added the Turn any item into a Legendary code, which I still haven't tested fully yet and also added Infinite Turns for Reverse Pirating.

The Item World Floor mod is pretty funny and works pretty much the same as with D3, so it won't work to gain levels, it just turns whatever floor you're on into something else. Just use it to grab Rank 40 and 41 weapons and armors from Item God and also be sure to dupe a copy of that item before you use that code. It also works for Character World too but not really worth it since you don't gain and stat increases. Doing searches for Floor codes seems to give me 2 results and both seems to be related to each other, for Character World I definitely noticed that the 2 addresses are needed but still doesn't help with gaining stats increases. For Item World, the 2 addresses together doesn't seem to do anything, from what I noticed at least but they definitely are related to each other if that makes sense.

And finally added my up to date Innocent Table

01 Dietician: HP
02 Master: SP
03 Gladiator: ATK
04 Sentry: DEF
05 Tutor: INT
06 Coach: SPD
07 Marksman: HIT
08 Physician: RES
0B Muscleman: ATK+HP
0C Sprinter: ATK+SPD
0D Nerd: INT+SP
0E Hard Worker: ATK+INT
0F Patient: DEF+RES
10 Pugilist: ATK+HIT
11 Sniper: HIT+SPD

15 Alchemist: Add Poison effect
16 Hypnotist: Add Sleep effect
17 Witch Doctor: Add Paralysis effect
18 Amnesiac: Add Forget effect
19 Gangster: Add Deprave effect
1A Professional: Increases Critical chance
1F Collector: Increases the rarity value by 1
20 Collector: Increases the rarity value by 2
21 Collector: Increases the rarity value by 4
22 Collector: Increases the rarity value by 8

29 Pharmacist: Increases Poison resistance
2A Coffee Maker: Increases Sleep resistance
2B Medicine Man: Increases Paralysis resistance
2C Psychologist: Increases Forget resistance
2D Social Worker: Increases Deprave resistance
2E Firefighter: Increases Fire resistance, Increases Fire Damage
2F Aeronaut: Increases Wind resistance, Increases Wind Damage
30 Cryophile: Increases Water resistance, Increases Water Damage

33 Fist Fighter: Increases the stats on the Fist this lives in by 1% per level
34 Fencer: Increases the stats on the Sword this lives in by 1% per level
35 Lancer: Increases the stats on the Spear this lives in by 1% per level
36 Eros: Increases the stats on the Bow this lives in by 1% per level
37 Deadeye: Increases the stats on the Gun this lives in by 1% per level
38 Lumberjack: Increases the stats on the Axe this lives in by 1% per level
39 Cane Man: Increases the stats on the Staff this lives in by 1% per level
3A Monster Hunter: Increases the stats on the Monster Weapon this lives in by 1% per level
3B Guardian: Increases the stats on the armor this lives in by 1% per level

3D Broker: Increases Hell gained from enemy kills by 1% per level
3E Statistician: Increases EXP gained from enemy kills by 1% per level
3F Manager: Increases Mana gained from enemy kills by 1% per level
41 Mentor: Increases Skill Exp by 1% per level

42 Lose-Lose: Increase the EXP earned by the attacker who defeats you.
47 Fusion Lover: Increase the Fusion effect.
48 Magichange Lover: Increases the stats of the ma-changed weapon by 1% per level
6F Mediater: Creates dual stat boosters
70 Teacher: Increases level of other specialists by 5%
71 Enforcer: Kick out unruly Innocents
72 Mystery Innocent:

C9 Kinder Gardender*: Reduce damage by 50%
CA Berry Picker*: 100% Chance for a Team Attack
CB Secret Trainer*: Stat growth increases by 10% at level up
CC Chalkboard Scraper*: Decrease opponent's accuracy by 50% upon damaging
CD High Spiriter*: Normal attack may cure an ailment
CE Glutton*: Normal attack heals HP instead
CF Punisher*: Normal attack from behind reduces HP by 1/2
D0 Sweet Tempter*: Recover 50% HP at the end of a turn
D1 Mana Robber*: Gain 10% of target's Mana from normal attack
D2 Cat Burglar*: Randomly get defeated enemy's equipment
D3 All Digger*: Normal attack from behind causes paralysis
D4 Trash Talker*: Normal attack from behind causes poison
D5 Rubber*: Normal attacks are executed twice in a row
D6 Sensationalist*: Normal attack from behind causes deprave
D7 Wuss*: Physical attack damage down 40%
D8 Town Crier*: Counter Attack +5
D9 Sun Bather*: Normal attack from behind causes sleep
DA Joke Slapper*: Normal attack from behind causes forget
DB Motivator*: Decrease magic attack damage by 40%
DC Sumo Wrestler*: Increase ATK of an ally monster by 20%
DD Hand Shaker*: Never miss a target
DE Beggar*: Decrease adjacent enemy's ability by 20%
DF Partier*: Restore HP by the amount of damage caused by Geo fall
E0 Mode Changer*: Null physical attacks on odd turns, magic on even
E1 Eraser*: 20% chance of Deathblow when HP is below 25%
E2 Killer*: Deathblow enemies under 25% SP with normal attacks.
good evening.
do you still think about making more codes from him?

it would be a show, of course if you have time for that.

explain to me about the item code?
_V0 Stock exchange slot codes 1
$ 0000 00000000 00000000

tava querebdi a character status code or faster item.

do you have any idea about this, or is it impossible because of the difficulty of the game's codes?

good evening.
 

Jojieb26

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Need some help with SAO: Hollow Fragment US Version (PCSE00465). I have all the DLCs and the patch (i think).

I tried memory searching for the Skill Points of the main character, but it always ends up empty. On first normal search, it will come up with thousands of hits. Then when I reduced the points by activating some skills, and then inputting the new number to the next search, it will always come up with 0 results.

Why is this happening please?

Does anyone here have working codes for this game, especially the skill points part? The one on the github db has the skill point cheat not working, maybe because of the DLCs.
 

Smoker1

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PCSB00420 Blast 'Em Bunnies gold home and missions, fire

sine mora PCSB00161
_V0 speed up
$0200 83E713A8 42A00000

_V0 0 inf time tutorial
$0200 872FA328 4168CD24

_V0 0 inf time tutorial
$0200 86BFA328 4184AAC6

_V0 inf time tutorial
$0200 874FA328 41DF55E8
For Blast 'Em Bunnies - Version 1.00 or 1.01?

EDIT - Pointers are needed.
 
Last edited by Smoker1,
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Smoker1

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Yeah, I looked at the Addresses, and Pointers will be needed. I tried a couple Years ago for both the 3DS and Vita. Went by too fast to get a proper reading.
 
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Deleted User

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tempar reports, that there are 2 addresses of 60%, but they are not colored / displayed
PCSG00633 uppers no eng patch
these are the non-colored addresses
838C1154 00000FA8
838C0EF4 00000FA8
 
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