Visualboy Advance 1.7

Discussion in 'GBAtemp & Scene News' started by Shogun of Truth, Dec 11, 2003.

Dec 11, 2003

Visualboy Advance 1.7 by Shogun of Truth at 6:19 PM (7,721 Views / 0 Likes) 34 replies

  1. Shogun of Truth
    OP

    Newcomer Shogun of Truth Newbie

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    [​IMG]

    Visualboy Advance 1.7 Released

    Forgotten has just released the final version of Visualboy Advance 1.7!

    Click 'View Comments' to see the release notes, or visit the
    Visualboy Advance homepage.

    Download it on the official website.[/p]
     


  2. shaunj66

    Administrator shaunj66 Administrator

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    Release notes:

    Version 1.7:

    Core changes:
    - added fixes to video filters done by Flea for Mac OS X
    - added/fixed ArcTan/ArcTan2 emulation
    - added sound volume .25 and.50
    - added hq2x/lq2x filters
    - aded global cheat disable
    - some code clean up
    - fixed some CBA cheat support
    - fixed ARM/Thumb instruction timing, including memory access
    - fixed minor bugs in STMDx ARM instructions
    - fixed ARM LDRx instructions when base equals dest

    Gameboy:
    - added support for 8M roms
    - (re)added support for 2-4 playes in SGB mode
    - added sprite limit emulation (thanks Ricky of KiGB)
    - cancel pending EI when imediately followed by DI
    - implemented DI/HALT bug
    - implemented STAT write bug during VBLANK or HBLANK when in GB mode
    - implemented GDMA delay in GBC mode (thanks TM of GEST)
    - fixed priority between OBJ and Window
    - fixed some SGB border problems
    - fixed window rendering problems in some cases
    - fixed CGB initial background palette to white
    - fixed initial save memory value to 0xFF instead of 0x00 (thanks TM of GEST)
    - fixed LCD interrupts to only occur once per line
    - fixed incorrect display when BG is off
    - modified interrut delay to 6 clock ticks instead of 2
    - moved scanline update to beginning of HBLANK


    Windows:
    - added predefined Gameboy palettes (thanks Kojote)
    - added GBA IO Viewer to view/modify GBA hardware registers
    - added menu entry to load most recent save state
    - added menu entry to save state into oldest slot
    - added option to auto load the most recent save state upon loading
    - added fullscreen max scale option
    - chnaged the bug report option to be a little more friendly
    - enhanced save state submenus to show date/time of when save was made
    - enhanced logging window to capture data even if not being displayed
    - fixed Direct3D/OpenGL "green" bug with Motion Blur Interframe Blending
    - fixed Direct3D full screen with Gameboy roms
    - fixed minor bugs when saving images in the different viewers
    - fixed power management disabling: should avoid monitor turning off now
    - improved cheat input to be more flexible and easy to enter
    - migrated whole GUI code to MFC

    Forgotten
     
  3. GoodKupo

    Member GoodKupo It Was Me!

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    Lol the beta just came oiut this weak

    yay no more betas of 1.7
     
  4. K-One

    Newcomer K-One Newbie

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    Visualboy was always a favourite emulator of mine. GJ, Forgotten! [​IMG]
     
  5. KenshinMan

    Member KenshinMan GBAtemp Regular

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    YAY!!! even though I don't understand half of the stuff mentioned up there! @_@
     
  6. .Ken^

    Newcomer .Ken^ The Idiot in Red

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    yay the final 1.7 is out [​IMG]
     
  7. El Bastardo

    Member El Bastardo GBAtemp Regular

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    Yes fixed the D3D-Full screen bug... I waited for this gonna test it now...

    Wait good time to ask this:

    Relaiting to "- (re)added support for 2-4 playes in SGB mode": What is this SGB and also in the extra menu this GBD playing and support stuff??
     
  8. mynimal

    Member mynimal Kyoji sux.

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    Yay, finally. [​IMG] Go Forgoteen, Go Forgotten...hm, that sounds odd. o.o; *Downloads* [​IMG]
     
  9. Inu268

    Member Inu268 woof

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    what does this means?
     
  10. Hexidecimal

    Member Hexidecimal GBAtemp Ender of Worlds

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    SGB = Super Game Boy, IE, the old converter for SNES.
     
  11. TonyCool

    Member TonyCool GBAtemp Fan

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    Does this version fix control hangs on mode7 games?
     
  12. Littel_Devill

    Member Littel_Devill GBAtemp Regular

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    In this version of vba can we play dragon ball taikestu normal ?
     
  13. Shogun of Truth
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    Newcomer Shogun of Truth Newbie

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    Great, now I look like like a stupid n00b.

    I thought for sure that this is where I should post it.

    Oh well, so much for good first impressions.


    EDIT: whoa, the mod merged my thread with the other one.
    now I really look stupid.
     
  14. shaunj66

    Administrator shaunj66 Administrator

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    Ah crap. I messed that up. Damn, stupid thread merging chronological order... :S

    See? That's what playing too many video games does to your concentration!

    *Goes back to play GBASP*
     
  15. Costello

    Administrator Costello Headmaster

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    mind, guys
    forgotten is used to browsing this forum (hey forgotten if you read this [​IMG] you're the best)
    so take care of what you write!

    (i think i'm gonna translate VBA in fr... we'll see)
     
  16. TyrianCubed

    Member TyrianCubed Gamer 1989 to present

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    Yeah, I'm happy to see the final 1.7version [​IMG] I love vba...the only thing I'm missing is something that allows me to do my strange pokemon transfers, but I know that isn't a function vba supports...just to talk [​IMG]

    EDIT: i forgot: Thanks Forgotten!! Your work makes me happy and I thank you [​IMG]
     
  17. KrAjO720

    Member KrAjO720 KrAjO720!!!...

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    yahooo, finally it's out... and it fixed a lot of bugs and things... GREAT JOB FORGOTTEN!!!
     
  18. whatgives

    whatgives Newbie

    wooha, nice early xmas prezzy [​IMG]
     
  19. X-Gamer

    Former Staff X-Gamer GBATemp RPG Master

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    You made a good first impression by letting us know about this before anyone else. True, such topics belong here in the news section but only specific mods can create threads here so there's no harm done anyway. [​IMG]

    Now that I have some free time, I'll download it right away. Now that the official version's out, I guess Forgotten will take some time off and enjoy the holidays, he certainly deserve it considering that he kept improving his emulator for a long time now.
     
  20. Opium

    Former Staff Opium PogoShell it to me ™

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    Great work forgotten! Your emulator keeps getting better and better [​IMG] I'd have thought there was nothing left too do but it's still going [​IMG]
     

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