Visualboy Advance 1.7

Discussion in 'GBAtemp & Scene News' started by Shogun of Truth, Dec 11, 2003.

  1. Shogun of Truth

    Shogun of Truth Newbie

    Dec 11, 2003
    United States

    Visualboy Advance 1.7 Released

    Forgotten has just released the final version of Visualboy Advance 1.7!

    Click 'View Comments' to see the release notes, or visit the
    Visualboy Advance homepage.

    Download it on the official website.[/p]
  2. shaunj66

    shaunj66 Administrator

    Oct 24, 2002
    United Kingdom
    South England
    Release notes:

    Version 1.7:

    Core changes:
    - added fixes to video filters done by Flea for Mac OS X
    - added/fixed ArcTan/ArcTan2 emulation
    - added sound volume .25 and.50
    - added hq2x/lq2x filters
    - aded global cheat disable
    - some code clean up
    - fixed some CBA cheat support
    - fixed ARM/Thumb instruction timing, including memory access
    - fixed minor bugs in STMDx ARM instructions
    - fixed ARM LDRx instructions when base equals dest

    - added support for 8M roms
    - (re)added support for 2-4 playes in SGB mode
    - added sprite limit emulation (thanks Ricky of KiGB)
    - cancel pending EI when imediately followed by DI
    - implemented DI/HALT bug
    - implemented STAT write bug during VBLANK or HBLANK when in GB mode
    - implemented GDMA delay in GBC mode (thanks TM of GEST)
    - fixed priority between OBJ and Window
    - fixed some SGB border problems
    - fixed window rendering problems in some cases
    - fixed CGB initial background palette to white
    - fixed initial save memory value to 0xFF instead of 0x00 (thanks TM of GEST)
    - fixed LCD interrupts to only occur once per line
    - fixed incorrect display when BG is off
    - modified interrut delay to 6 clock ticks instead of 2
    - moved scanline update to beginning of HBLANK

    - added predefined Gameboy palettes (thanks Kojote)
    - added GBA IO Viewer to view/modify GBA hardware registers
    - added menu entry to load most recent save state
    - added menu entry to save state into oldest slot
    - added option to auto load the most recent save state upon loading
    - added fullscreen max scale option
    - chnaged the bug report option to be a little more friendly
    - enhanced save state submenus to show date/time of when save was made
    - enhanced logging window to capture data even if not being displayed
    - fixed Direct3D/OpenGL "green" bug with Motion Blur Interframe Blending
    - fixed Direct3D full screen with Gameboy roms
    - fixed minor bugs when saving images in the different viewers
    - fixed power management disabling: should avoid monitor turning off now
    - improved cheat input to be more flexible and easy to enter
    - migrated whole GUI code to MFC

  3. GoodKupo

    GoodKupo It Was Me!

    Aug 27, 2003
    United States
    Lol the beta just came oiut this weak

    yay no more betas of 1.7
  4. K-One

    K-One Newbie

    Dec 11, 2003
    Visualboy was always a favourite emulator of mine. GJ, Forgotten! [​IMG]
  5. KenshinMan

    KenshinMan GBAtemp Regular

    Oct 30, 2002
    United States
    YAY!!! even though I don't understand half of the stuff mentioned up there! @_@
  6. .Ken^

    .Ken^ The Idiot in Red

    Dec 1, 2003
    Bonnyrigg, Sydney, NSW, Australia
    yay the final 1.7 is out [​IMG]
  7. El Bastardo

    El Bastardo GBAtemp Regular

    Nov 24, 2003
    United States
    Yes fixed the D3D-Full screen bug... I waited for this gonna test it now...

    Wait good time to ask this:

    Relaiting to "- (re)added support for 2-4 playes in SGB mode": What is this SGB and also in the extra menu this GBD playing and support stuff??
  8. mynimal

    mynimal Kyoji sux.

    Jul 11, 2003
    Yay, finally. [​IMG] Go Forgoteen, Go, that sounds odd. o.o; *Downloads* [​IMG]
  9. Inu268

    Inu268 woof

    Dec 16, 2002
    right here
    what does this means?
  10. Hexidecimal

    Hexidecimal GBAtemp Ender of Worlds

    Aug 25, 2003
    United States
    SGB = Super Game Boy, IE, the old converter for SNES.
  11. TonyCool

    TonyCool GBAtemp Fan

    May 19, 2003
    Does this version fix control hangs on mode7 games?
  12. Littel_Devill

    Littel_Devill GBAtemp Regular

    Aug 1, 2003
    In this version of vba can we play dragon ball taikestu normal ?
  13. Shogun of Truth

    Shogun of Truth Newbie

    Dec 11, 2003
    United States
    Great, now I look like like a stupid n00b.

    I thought for sure that this is where I should post it.

    Oh well, so much for good first impressions.

    EDIT: whoa, the mod merged my thread with the other one.
    now I really look stupid.
  14. shaunj66

    shaunj66 Administrator

    Oct 24, 2002
    United Kingdom
    South England
    Ah crap. I messed that up. Damn, stupid thread merging chronological order... :S

    See? That's what playing too many video games does to your concentration!

    *Goes back to play GBASP*
  15. Costello

    Costello Headmaster

    Oct 24, 2002
    mind, guys
    forgotten is used to browsing this forum (hey forgotten if you read this [​IMG] you're the best)
    so take care of what you write!

    (i think i'm gonna translate VBA in fr... we'll see)
  16. TyrianCubed

    TyrianCubed Gamer 1989 to present

    Oct 26, 2003
    Yeah, I'm happy to see the final 1.7version [​IMG] I love vba...the only thing I'm missing is something that allows me to do my strange pokemon transfers, but I know that isn't a function vba supports...just to talk [​IMG]

    EDIT: i forgot: Thanks Forgotten!! Your work makes me happy and I thank you [​IMG]
  17. KrAjO720

    KrAjO720 KrAjO720!!!...

    Apr 5, 2003
    Cote d'Ivoire
    Santiago, Chile
    yahooo, finally it's out... and it fixed a lot of bugs and things... GREAT JOB FORGOTTEN!!!
  18. whatgives

    whatgives Newbie

    wooha, nice early xmas prezzy [​IMG]
  19. X-Gamer

    X-Gamer GBATemp RPG Master

    Former Staff
    Feb 8, 2003
    Prévost, Québec
    You made a good first impression by letting us know about this before anyone else. True, such topics belong here in the news section but only specific mods can create threads here so there's no harm done anyway. [​IMG]

    Now that I have some free time, I'll download it right away. Now that the official version's out, I guess Forgotten will take some time off and enjoy the holidays, he certainly deserve it considering that he kept improving his emulator for a long time now.
  20. Opium

    Opium PogoShell it to me ™

    Former Staff
    Dec 22, 2002
    Great work forgotten! Your emulator keeps getting better and better [​IMG] I'd have thought there was nothing left too do but it's still going [​IMG]