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Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Roxerism, Jan 29, 2016.
it took all day
Can you please go into more detail about the BCSAR editing process? I have been wanting to edit them for a long time, and so have many other users.
I'm still learning
I can't recompile a CSEQ file
but I can do BCWAV files
I used "3ds audio ripper 0.5" to extract the gardensound
then made edits
found the addresses for the sound in hxd(gardensound)
used 3ds-sdk to make my own bcwav and to replace it
that was a pretty bad explanation, but it's the best I can do.
I want to modify BCSAR files too, but for KH 3D. Do I need to hex them back in?
I've only done this for ACNL, sorry.
I'm pretty sure they are similar.
they're similar but i just don't wanna take chances i guess haha
and i'm pretty lazy
I want to take chances. I could make Billy Zane as Ansem for battle voices for him haha. I think I just convert a wav to bcwav, then hex edit the new one in.
pretty much, to turn a wav into bcwav, i used the YATA+ menu creator with the nintendo 3ds sdk(can't exactly give that legally... do some searching for leaked ones on google )
I got Yata + so am I good? The 3ds sdk is separate?