[VIDEO] I managed to mess with the GardenSound.bcsar file in ACNL

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Roxerism, Jan 29, 2016.

  1. Roxerism
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    Roxerism Advanced Member

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    it took all day
     
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  2. I pwned U!

    I pwned U! GBAtemp Advanced Fan

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    Can you please go into more detail about the BCSAR editing process? I have been wanting to edit them for a long time, and so have many other users.
     
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  3. Roxerism
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    Roxerism Advanced Member

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    I'm still learning
    I can't recompile a CSEQ file
    but I can do BCWAV files
    I used "3ds audio ripper 0.5" to extract the gardensound
    then made edits
    found the addresses for the sound in hxd(gardensound)
    used 3ds-sdk to make my own bcwav and to replace it
    that was a pretty bad explanation, but it's the best I can do.
     
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  4. KHDecoder

    KHDecoder Member

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    I want to modify BCSAR files too, but for KH 3D. Do I need to hex them back in?
     
  5. Roxerism
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    Roxerism Advanced Member

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    I've only done this for ACNL, sorry.
     
  6. KHDecoder

    KHDecoder Member

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    I'm pretty sure they are similar.
     
  7. Roxerism
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    Roxerism Advanced Member

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    they're similar but i just don't wanna take chances i guess haha
    and i'm pretty lazy
     
  8. KHDecoder

    KHDecoder Member

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    I want to take chances. I could make Billy Zane as Ansem for battle voices for him haha. I think I just convert a wav to bcwav, then hex edit the new one in.
     
  9. Roxerism
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    Roxerism Advanced Member

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    pretty much, to turn a wav into bcwav, i used the YATA+ menu creator with the nintendo 3ds sdk(can't exactly give that legally... do some searching for leaked ones on google :))
     
  10. KHDecoder

    KHDecoder Member

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    I got Yata + so am I good? The 3ds sdk is separate?