Video game now required, by law, to be accessible for EVERYONE

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Deleted_413010

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You're blissfully unaware of how many disabilities there are in the world... While companies like Microsoft released an official product to aid disabled gamers, it requires a fair bit of work to comfortably use.... And incorporating disability-friendly playstyles and control options isn't an easy task. I don't disagree with the notion of the law, I just don't think it should be at such an extreme.

True but hey...atleast now i know the truth. Some disability helpings can go a bit too far. And this one crossed way past that.
 

Scarlet

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Gamasutra Article said:
As explained by video game accessibility specialist Ian Hamilton, the area of CVAA that applies to games deals solely with communication. As such, the requirements don’t necessarily mean that games in general must become fully accessible. Rather, the CVAA requires any communication functionality like in-game chat and any UI used to navigate and operate communications functionality must be accessible to people of varying sight, motor, speech, cognitive, and hearing ability. Those stipulations are fully explained under section 14.21 here.
When you look at it like that, it isn't half as drastic as what people seem to think here.

Interestingly though, this has been something that's been put off for a while. A bit of extra reading from last year if anybody's interested: https://www.gamasutra.com/view/news..._for_video_game_CVAA_accessibility_waiver.php
 

Kioku

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Scarlet

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I see. Definitely not as bad as it initially sounded..
I have to wonder whether Microsoft's accessibility controller would satisfy a lot of what this is asking, assuming the games accommodate its use without any extreme difficulty? If so, it'd be cool to see the same kinda thing from Nintendo and Sony.
 
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Kioku

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I have to wonder whether Microsoft's accessibility controller would satisfy a lot of what this is asking, assuming the games accommodate its use without any extreme difficulty? If so, it'd be cool to see the same kinda thing from Nintendo and Sony.
I'm ecstatic to see Microsoft embrace this type of diversity.. Hopeful to see what the other 2 of the big 3 may have planned as well.
 
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Scarlet

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I'm ecstatic to see Microsoft embrace this type of diversity.. Hopeful to see what the other 2 of the big 3 may have planned as well.
Nintendo's an interesting one to watch. For how much I enjoyed Let's Go, it did surprise me to see the controversy that came from the forced motion controls making the game unplayable to people with disabilities. For a company about family friendly fun, it's the kind of thing you almost expect them to have taken into account. It's possible something like this could have positive repercussions for the average player in move available options. That is of course just speculation, it'll be fun to watch play out.
 
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Edit: as explained here this thread is quite misleading.

1.1 Operable without vision. Provide at least one mode that does not require user vision.
Umm... did someone fuck you up in the head?

1.2 Operable with low vision and limited or no hearing. Provide at least one mode that permits operation by users with visual acuity between 20/70 and 20/200, without relying on audio output.
While nice, why should developers be forced to comply?

1.3 Operable with little or no color perception. Provide at least one mode that does not require user color perception.
Most games can already be played by colourblind people. Why should developers be forced to comply?

1.4 Operable without hearing. Provide at least one mode that does not require user auditory perception.
Most games can already be played by deaf people. Why should developers be forced to comply?

1.5 Operable with limited manual dexterity. Provide at least one mode that does not require user fine motor control or simultaneous actions.
You are missing the point of Dark Souls.

1.6 Operable with limited reach and strength. Provide at least one mode that is operable with user limited reach and strength.
In most cases this is to do with the controller, not the game itself. Use a Steam controller. You are missing the point of games like Just Dance and Wii Sports.

1.7 Operable with a Prosthetic Device. Controls shall be operable without requiring body contact or close body proximity.
While nice, why should developers be forced to comply?

1.8 Operable without time dependent controls. Provide at least one mode that does not require a response time or allows response time to be by passed or adjusted by the user over a wide range.
You are missing the point of fighting games.

1.9 Operable without speech. Provide at least one mode that does not require user speech.
Most games can already be played by dumb people. Why should developers be forced to comply?

1.10 Operable with limited cognitive skills. Provide at least one mode that minimizes the cognitive, memory, language, and learning skills required of the user.
Not every game is for everyone.

TL;DR Not every game is for everyone.

This is going to fuck over some indie developers with limited funds. While I don't live in America, most games are released in America therefore they will affect games released in other parts of the world. Lengthier and more costly development along with restrictions on how a game is presented leading to potential performance drops and less pleasing visual and auditory effects. There are plenty of games out there to choose from, why should every game have to comply to such strict guidelines? I don't play Dark Souls but there shouldn't be a law requiring Dark Souls to have an easy mode.

TL;DR Few people benefit from these regulations but they reduce the quality of games for everyone.
 
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Robert McCoy

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They could just put a mini game in the options that even disabled people could play if they're wanting to make a normal game.
 

Scarlet

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Look at Britain as a primary example of why that's a bad idea.

London's murder rate is high than New York's.
London's murder rate is higher than New York's for the first time ever for a period of two months and that's your primary example of why no guns is a bad idea? Look at the bigger picture. Anyway, you should make a separate post or even a blog for this, it's off-topic to the main post at hand.
 

Condarkness_XY

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A dumb stupid idea made by dumb stupid people. I get that it's supposed to be for disabled peoples but that should not be the primary focus of making a video game. I feel like this is going to take away from making the game as good as possible to instead focus on ways to play. Nothing good is going to come of that.
 
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Nerdtendo

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Imagine having to actually play a video game


This post was made by cognitive disability gang



Okay maybe that was in poor taste but come, games can only be so accessible. There are plenty of ways to make games MORE accessible (see Mark Brown's "Designing for Disability" series) but if you don't have physical capabilities to press few buttons then games will remain inaccessible until we can control games with thoughts.
 
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I get you are trying to be funny while thinking you are proving a point, but the real reason why rape is so prevelant in many parts of EU is because the EU has ridiculously loose borders and the muslims we recently took in didn't help, instead almost doubled rapes in places like the UK! Japan on the other hand, up until 2 years ago, had SO tight borders you were lucky if you were allowed in for 3 months, with permanent residency being next to impossible to attain unless you got married or made major contributions on some field. Even with loosened control, Japan still has some of the tightest legislation for going there as the only thing they changed was pretty much making the 3-month visitor visa easier to get, still hard to even rent an appartment if you have one though...
Anyway, you should make a separate post or even a blog for this, it's off-topic to the main post at hand.
 
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