Video game now required, by law, to be accessible for EVERYONE

Transdude1996

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http://archive.vn/TaqVk
https://www.dualshockers.com/cvaa-2019-games-to-be-made-accessible-for-disabilities/
Starting from January 1, 2019, games launched in the US must ensure they are accessible to people with disabilities. Here is some more information taken from the IGDA website regarding how games are affected based on their development progress.
  • Games that enter development after this date must be fully compliant.
  • Games already in development after this date but released after it must be as compliant as possible, how far through development the game was at Dec 31st may be taken into account in case of a complaint.
  • Games released before this date that receive substantial updates after it must also be compliant.
As well as ensuring that the game is accessible to those with disabilities, the creation of the game must have these conditions in mind early in development and involve disabled people in the design or testing process.

...

(b) Accessible – The term accessible shall mean that:
  1. Input, control, and mechanical functions shall be locatable, identifiable, and operable in accordance with each of the following, assessed independently:
    1. Operable without vision. Provide at least one mode that does not require user vision.
    2. Operable with low vision and limited or no hearing. Provide at least one mode that permits operation by users with visual acuity between 20/70 and 20/200, without relying on audio output.
    3. Operable with little or no color perception. Provide at least one mode that does not require user color perception.
    4. Operable without hearing. Provide at least one mode that does not require user auditory perception.
    5. Operable with limited manual dexterity. Provide at least one mode that does not require user fine motor control or simultaneous actions.
    6. Operable with limited reach and strength. Provide at least one mode that is operable with user limited reach and strength.
    7. Operable with a Prosthetic Device. Controls shall be operable without requiring body contact or close body proximity.
    8. Operable without time dependent controls. Provide at least one mode that does not require a response time or allows response time to be by passed or adjusted by the user over a wide range.
    9. Operable without speech. Provide at least one mode that does not require user speech.
    10. Operable with limited cognitive skills. Provide at least one mode that minimizes the cognitive, memory, language, and learning skills required of the user.
  2. All information necessary to operate and use the product, including but not limited to, text, static or dynamic images, icons, labels, sounds, or incidental operating cues, [shall] comply with each of the following, assessed independently:
    1. Availability of visual information. Provide visual information through at least one mode in auditory form.
    2. Availability of visual information for low vision users. Provide visual information through at least one mode to users with visual acuity between 20/70 and 20/200 without relying on audio.
    3. Access to moving text. Provide moving text in at least one static presentation mode at the option of the user.
    4. Availability of auditory information. Provide auditory information through at least one mode in visual form and, where appropriate, in tactile form.
    5. Availability of auditory information for people who are hard of hearing. Provide audio or acoustic information, including any auditory feedback tones that are important for the use of the product, through at least one mode in enhanced auditory fashion (i.e., increased amplification, increased signal to noise ratio, or combination).
    6. Prevention of visually induced seizures. Visual displays and indicators shall minimize visual flicker that might induce seizures in people with photosensitive epilepsy.
    7. Availability of audio cutoff. Where a product delivers audio output through an external speaker, provide an industry standard connector for headphones or personal listening devices (e.g., phone like handset or earcup) which cuts off the speaker(s) when used.
    8. Non interference with hearing technologies. Reduce interference to hearing technologies (including hearing aids, cochlear implants, and assistive listening devices) to the lowest possible level that allows a user to utilize the product.
    9. Hearing aid coupling. Where a product delivers output by an audio transducer which is normally held up to the ear, provide a means for effective wireless coupling to hearing aids.

Long story short, any video game (Updated or newly released) after January 1st, 2019 in the U.S., that cannot be played by a person who is literally incapable of even playing video games, will be fined by the FCC.
 
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Deleted_413010

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Not to be insensitive but I think they're going too far with this.

Instead of supporting those with disabilities I have to wonder if this isn't really just a way to get more money for the FTC.

...They are supporting those with disabilities. The FTC may sound greedy but they're not. They're a flipping government agency. They get all the money in the world.
 

EmulateLife

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...They are supporting those with disabilities. The FTC may sound greedy but they're not. They're a flipping government agency. They get all the money in the world.

They may have good intentions but I don't agree that a developer has to come up with 25 different ways to play a video game just so everyone can play it. Games take long enough to make now it'll be worse.
 
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Deleted_413010

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They may have good intentions but I don't agree that a developer has to come up with 25 different ways to play a video game just so everyone can play it. Games take long enough to make now it'll be worse.

Well i do agree. While it may be a bit outrageous its worth it. And i think "25 different ways" is a bit crazy. I wouldn't say 25. It would be like up to 5 ways.
 

EmulateLife

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Every game that's made a developer will have to decide if it's worth it to make it inclusive or just pay the fine. If they pay the fine then nobody with a disability benefited, just more money went to the FTC. Regardless of how much money they may have that's the fact they would just get more money. Now if they're doing something with that money like funding research for cures great, but that isn't stated.
 
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Deleted_413010

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Every game that's made a developer will have to decide if it's worth it to make it inclusive or just pay the fine. If they pay the fine then nobody with a disability benefited, just more money went to the FTC. Regardless of how much money they may have that's the fact they would just get more money. Now if they're doing something with that money like funding research for cures great, but that isn't stated.

Well the FTC does give some of the profits (i hope) to the people who passed it. According to the article it wasn't the FTC who passed it. They only were chosen to be the controllers.

The FTC also protects us from fraud and etc.
 

Transdude1996

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While it may be a bit outrageous its worth it.
How is it worth it to create games where the player doesn't even PLAY the damn thing:
5. Operable with limited manual dexterity. Provide at least one mode that does not require user fine motor control or simultaneous actions.
8. Operable without time dependent controls. Provide at least one mode that does not require a response time or allows response time to be by passed or adjusted by the user over a wide range.
 
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EmulateLife

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I'm not someone who just says "it's the government, I trust what they do with the money" when they put their hands into things like social security when they're not supposed to.
 
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Milenko

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So for example how will the next call of duty comply with this

They say at least one mode, so they could have a mode where you shoot slow moving targets?
 
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EmulateLife

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So for example how will the next call of duty comply with this

I would say just continue with what they're doing and continue making their games unplayable for everyone so it's fair, but I know the games sell through the roof somehow but I don't know how.
 

ThoD

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Are they retarded? Seems like the people who passed this have disabled brains...

Let's see...
  1. Input, control, and mechanical functions shall be locatable, identifiable, and operable in accordance with each of the following, assessed independently:
    1. Operable without vision. Provide at least one mode that does not require user vision.
    2. Operable with low vision and limited or no hearing. Provide at least one mode that permits operation by users with visual acuity between 20/70 and 20/200, without relying on audio output.
    3. Operable with little or no color perception. Provide at least one mode that does not require user color perception.
    4. Operable without hearing. Provide at least one mode that does not require user auditory perception.
    5. Operable with limited manual dexterity. Provide at least one mode that does not require user fine motor control or simultaneous actions.
    6. Operable with limited reach and strength. Provide at least one mode that is operable with user limited reach and strength.
    7. Operable with a Prosthetic Device. Controls shall be operable without requiring body contact or close body proximity.
    8. Operable without time dependent controls. Provide at least one mode that does not require a response time or allows response time to be by passed or adjusted by the user over a wide range.
    9. Operable without speech. Provide at least one mode that does not require user speech.
    10. Operable with limited cognitive skills. Provide at least one mode that minimizes the cognitive, memory, language, and learning skills required of the user.
  2. All information necessary to operate and use the product, including but not limited to, text, static or dynamic images, icons, labels, sounds, or incidental operating cues, [shall] comply with each of the following, assessed independently:
    1. Availability of visual information. Provide visual information through at least one mode in auditory form.
    2. Availability of visual information for low vision users. Provide visual information through at least one mode to users with visual acuity between 20/70 and 20/200 without relying on audio.
    3. Access to moving text. Provide moving text in at least one static presentation mode at the option of the user.
    4. Availability of auditory information. Provide auditory information through at least one mode in visual form and, where appropriate, in tactile form.
    5. Availability of auditory information for people who are hard of hearing. Provide audio or acoustic information, including any auditory feedback tones that are important for the use of the product, through at least one mode in enhanced auditory fashion (i.e., increased amplification, increased signal to noise ratio, or combination).
    6. Prevention of visually induced seizures. Visual displays and indicators shall minimize visual flicker that might induce seizures in people with photosensitive epilepsy.
    7. Availability of audio cutoff. Where a product delivers audio output through an external speaker, provide an industry standard connector for headphones or personal listening devices (e.g., phone like handset or earcup) which cuts off the speaker(s) when used.
    8. Non interference with hearing technologies. Reduce interference to hearing technologies (including hearing aids, cochlear implants, and assistive listening devices) to the lowest possible level that allows a user to utilize the product.
    9. Hearing aid coupling. Where a product delivers output by an audio transducer which is normally held up to the ear, provide a means for effective wireless coupling to hearing aids.
1.1) If you can't even see, WHY would you be playing video games in the first place?
1.2) Again, if you are THAT handicapped, you have no reason to be playing games, you got bigger things to worry about and on top of that such implementations require additional hardware just for them to be used!
1.3) If they mean games that simply use hues or have very limited colors, that's not hard to implement. People who can't tell colors apart can still differentiate them, just don't know what they actually are.
1.4) Games can be played without sound just fine as is 99% of the time, so why even mention this?
1.5) Should we include an "autoplay" too? Fucking hell, if you don't even have basic motor skills, just pick games with simpler controls, that's all there is to it, we can't be dumbing down games for the sake of "inclusion"
1.6) Same point as above, only I didn't know it took THAT much strength to press some buttons... Also, special controllers/keyboards are a thing already for such issues...
1.7) What a great idea, time to implement telekinetic controls, it's not like our technology on that is a bit lacking:/
1.8) Again, why dumb down games? QTEs can be annoying but in some cases they are important in making the game feel natural (eg: The Walking Dead S1/S2)
1.9) Hardly any game uses speech to operate functions and pretty much almost all that do are Nintendo games
1.10) Just say it straight, you want a game for retards and not just one, ALL the games to be for retards! It's not like handicapped people or mentally challenged ones already got about 50000 different games that they CAN play that are meant for people with such issues, right?

As for pretty much all points in number 2, well, after they tell devs to do everything that will make games shitty, they then go and say "but also include everything you have already been doing"...

I'm kinda pissed because knowing how shit works, the EU could follow as they always follow with this garbage! NO GAME IS FOR EVERYONE, why can't people realize that? There are MILLIONS of games out there, MANY catering to handicapped people, this is just a new low for the US after taxing "fun"... Really feels like most things they do in the US lately are literally picked from a pool of random retarded ideas
 
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Milenko

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I would say just continue with what they're doing and continue making their games unplayable for everyone so it's fair, but I know the games sell through the roof somehow but I don't know how.

Thanks for your unnecessary opinion, I was just using a popular game that required motor skills as an example
 

wormdood

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How is it worth it to create games where the player doesn't even PLAY the damn thing:
5. Operable with limited manual dexterity. Provide at least one mode that does not require user fine motor control or simultaneous actions.
so mario kart is not worth it because there is a auto-accelerate and assisted steering :rofl: . . . and i wont even mention amiibos in smash
8. Operable without time dependent controls. Provide at least one mode that does not require a response time or allows response time to be by passed or adjusted by the user over a wide range.
oh no not the use of a c-stick making smash attacks faster and easier . . . is smash not worth it to create:rolleyes:
 
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ehh I think people take for granted you have a fully functional body and two arms so you can play videogames. I mean every game up to date does that.

So I think this initiative is great, and other kind of research such as https://www.conicet.gov.ar/the-firs...ciences-and-behavioral-sciences-was-launched/

of which I know these guys know their stuff, such research will allow everyone to explore other kind of input controls.

I mean the brain is somewhat understood so you move objects if desired, to a certain location. Now map that to VR games.

Same for blind people. Research like: https://www.technologyreview.com/s/608844/blind-patients-to-test-bionic-eye-brain-implants/

So it's obviously a step in the right direction.


from a coder perspective for the input controls: just map some matrix-like projection by a margin of whatever the brain accounts for a move at a given range, something like that.
from the legal POV it could just apply for the time being as an experimental feature (since this kind of input control isn't standard), while keeping the usual joystick controls, through an API.
 
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jumpman17

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I work for a company that provides support to people with disabilities, and our goal is to help everyone live as independent a life as they can. But this is just too over the top. Instead of making a reasonable and achievable goal to help create more games people with disabilities can play, they go for the make believe dream land that will result in nothing.

How is this supposed to work? How do you make a game playable for those who are blind? Sure, some games you could, but the vast majority? How? I guess you could have a voice read everything to you:

Voice: You are Spider-Man. Press A to swing on a web. You swing by a building on a web. Uh oh, here comes the bad guy. Press A to punch him. You punch the bad guy. You save the day. Congrats. You've beat the game.

Instead, they need to work towards small, easy to implement changes. When I think of a great example of this, I always think of Meteos (I think it was Meteos, it was a DS puzzle game for sure). In addition to colored squares, each color also had a corresponding symbol. So all yellow blocks had a triangle, all red blocks had a circle, etc, that made it playable for those who are colorblind. They also had an option for those color blind to certain colors to change the color schemes to ones that work work with what you could see. These options were simple to implement, yet allowed more people to play their game.
 

Kioku

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Well i do agree. While it may be a bit outrageous its worth it. And i think "25 different ways" is a bit crazy. I wouldn't say 25. It would be like up to 5 ways.
You're blissfully unaware of how many disabilities there are in the world... While companies like Microsoft released an official product to aid disabled gamers, it requires a fair bit of work to comfortably use.... And incorporating disability-friendly playstyles and control options isn't an easy task. I don't disagree with the notion of the law, I just don't think it should be at such an extreme.
 
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