Video demo of Spine 2D Skeleton animation on 3DS

Discussion in '3DS - Homebrew Development and Emulators' started by TheCruel, Sep 2, 2015.

  1. TheCruel
    OP

    TheCruel Developer

    Banned
    1,351
    2,882
    Dec 6, 2013
    United States
    Source will be released soon. Just thought some people may enjoy this.



    Spine is a commerical quality 2D skeleton animation software, similar to that used by Ubisoft for games like Rayman Origins/Legends. I didn't make the animations, they're from the software authors. They're found elsewhere too: http://esotericsoftware.com/files/runtimes/spine-libgdx/raptor/
     
    Last edited by TheCruel, Sep 2, 2015
    cebolleto, Rinnegatamante and SLiV3R like this.
  2. LinkMain111

    LinkMain111 GBAtemp Regular

    Member
    125
    54
    Jul 21, 2015
    Explain what this can do, does this mean I can port the 2d crazy frog intro. Please say yes!
     
  3. TheCruel
    OP

    TheCruel Developer

    Banned
    1,351
    2,882
    Dec 6, 2013
    United States
    Means you can import and use animations made with Spine.



    You can do a lot with it. You can move any joint you want independently in code as well, for instance, so that your player's face (or gun) is aim in the direction of the circle pad. Or you can also use event callbacks that trigger during certain animation frames: I did that do that a footstep.wav sound played every time the step animation was flat on the ground. So my character can walk / run at any varied rate and the footstep sounds always match when his foot touches the ground, and then you can set the sound playerback volume to match the walk speed to get some more realistic *hard* footsteps. Anyways, there's a lot of animation step that can be done, look up the software for yourself if you're interested. I'm also going to be implementing DragonBones probably, which is free software.
     
  4. LinkMain111

    LinkMain111 GBAtemp Regular

    Member
    125
    54
    Jul 21, 2015
    And then these animations will be able to be imported into 3ds homebrew?
     
  5. TheCruel
    OP

    TheCruel Developer

    Banned
    1,351
    2,882
    Dec 6, 2013
    United States
    Yes.
     
    SLiV3R likes this.
  6. Suikoden77

    Suikoden77 Member

    Newcomer
    19
    3
    Feb 5, 2010
    So this libraries well used have a lot of potential in platformers !! hope to see one of those soon! for me the video was impressive :DDD
     
  7. SLiV3R

    SLiV3R 3DS Friend Code: 0473-9069-2206

    Member
    2,170
    1,030
    Jan 9, 2006
    Looks great :)
     
  8. cebolleto

    cebolleto GBAtemp Regular

    Member
    148
    206
    Mar 5, 2010
    Good job
     
  9. TheCruel
    OP

    TheCruel Developer

    Banned
    1,351
    2,882
    Dec 6, 2013
    United States
    Can you guys please test the 3dsx build for this, especially n3ds users: http://filetrip.net/dl?YuqSTsPFWQ

    Press Select to exit, press L/R to zoom, press R+Dpad-down to toggle console, press A to trigger gun pull animation.
     
    Last edited by TheCruel, Sep 14, 2015
  10. TheCruel
    OP

    TheCruel Developer

    Banned
    1,351
    2,882
    Dec 6, 2013
    United States
    BUMP. Please test this.
     
  11. Caseyfam

    Caseyfam GBAtemp Regular

    Member
    153
    82
    Aug 1, 2015
    United States
    Tested it on my N3DS (9.9.0-26U) using Ironhax 2.1.
    Runs at 60 fps.
     
  12. TheCruel
    OP

    TheCruel Developer

    Banned
    1,351
    2,882
    Dec 6, 2013
    United States
    Thanks a ton. I'm content now. :)
     
  13. JJTapia19

    JJTapia19 I fight for my friends.

    Member
    1,699
    1,064
    May 31, 2015
    Puerto Rico
    Tested on new 3ds xl 9.0 and it works great. 60.1 fps and sometimes it drops really fast but just to 58.4 fps. To exit I hold R, L, Start and Select
     
  14. VegaRoXas

    VegaRoXas GBAtemp Regular

    Member
    290
    158
    Mar 29, 2015
    Gambia, The
    Works on the 2ds too at 60 fps. Nice job mate.