Homebrew RELEASE VBA-next for Switch(works 4.1)

JJTapia19

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on retroarch the save format is .srm and on this vba the sav format is sav / +ram for savestate. I`ve changed it but not works "failed to read save state"
.srm is the normal save of retroarch right? Then that's not it. You can do save states with retroarch also with the quick menu.
 
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JJTapia19

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How to configure it? Where to put the emulator file and where to put the roms? i couldnt find any hint here or in the project git page
The file ending with .nro goes in the switch folder. The roms go anywhere you want inside the sd card. Thry must be uncompressed .gba files. The emulator haves a file selector to look for your roms and a sexy GUI.
 
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Dionicio3

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The GUI doesn't work well when docked outputting to 1080p. Also, I was wondering if it was possible to add rumble support for the games that have it (rumble support was a GameBoy Player feature that made the gc controller rumble)
 

DocKlokMan

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Thank you so much for this. I get to experience some fond memories in an all new way now.

IMG_2457.jpeg
 

raphzthename

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does it atleast work on some games or not all?

EDIT: also it's very likely that TX is responsible for the homebrew not working. Think about it for a second. The homebrew worked flawlessly for most people on all firmwares tested with hekate or with the 3.0 hb menu entry. Now TX OS enters the game and hb apps don't work anymore. What has changed compared to the previous situation? Only TX OS, ergo it's most likely the cause of the problem.

It does not seem to work at all. I'm not using TX OS.

Completely wiped my microsd card and started with fresh files. Pressing A to load/save state still does absolutely nothing, with no error message. Really confused about this behavior and I can't seem to track down why the issue is occurring.

My microsd card files in case that helps:
Code:
sdcard:/atmosphere/titles/010000000000100D/exefs/main
sdcard:/atmosphere/titles/010000000000100D/exefs/main.npdm
sdcard:/atmosphere/titles/010000000000100D/exefs/rtld.stub
sdcard:/atmosphere/titles/0100000000010000/exefs/main
sdcard:/gba/pokemon_emerald.gba
sdcard:/gba/pokemon_emerald.ram
sdcard:/gba/pokemon_emerald.sav
sdcard:/Nintendo/Album
sdcard:/Nintendo/Contents/placehld
sdcard:/Nintendo/Contents/registerd
sdcard:/Nintendo/Contents/private
sdcard:/Nintendo/save/8000000000000000
sdcard:/Nintendo/save/8000000000000124
sdcard:/switch/appstore/res/*.png
sdcard:/switch/appstore/appstore.nro
sdcard:/switch/vba_next/LICENSE
sdcard:/switch/vba_next/LICEENSE.thirdparty
sdcard:/switch/vba_next/vba-next.nro
sdcard:/hbmenu.nro
sdcard:/hekate_ipl.ini
sdcard:/loader.kip1
sdcard:/sm.kip1
 
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DocKlokMan

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Anyone have insight into this issue? Still cannot get load/write save states to do anything.
No issues here. While choosing the Write Savestate shows nothing, if I go back to the game, play a bit and then choose Load Savestate, then go back to the game it will have brought me back to my save state I previously had written.

Suggestion, maybe automatically go back to the game when using Write Savestate and Load Savestate?
 

raphzthename

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Suggestion, maybe automatically go back to the game when using Write Savestate and Load Savestate?

Omg... I feel so dumb. I kept waiting on visual confirmation within the menu and never thought to just exit back out. Sorry to fill this thread with a non-issue.

Brings me to my next question though, are multiple save states supported yet?
 
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