Valve Unveils "Pipeline", Training Teens to Develop Games

Discussion in 'User Submitted News' started by Gahars, Jul 14, 2013.

  1. Gahars
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    Gahars Bakayaro Banzai

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    Valve is beloved for its quality titles and excellent games distribution service (Steam, if you're not hip and in the know like me), but they're also infamous for constant delays and excruciatingly long development cycles. They're also incredibly secretive, so while we may know they have some serious stuff in the works, we can't be certain of exactly what it is.

    Well, as it turns out, one of the projects Valve had in the pipeline was... well, Pipeline.

    Read more at The Escapist

    Idealistic project to encourage young people towards video game development, or a sinister front for the ritualistic sacrifices fueling Half Life 3's development? You decide.

    Valve is known for hiring only the best and brightest in the industry; getting the chance to "work" in the company's offices is a serious privilege and an honor. This is a huge opportunity for these kids; I must admit, I am most "jelly" at this moment.

    I do have to say that I'm a bit skeptical. I mean, it's a nice thought, Gabe, but I think the youngsters of today are into a different sort of "pipe line", if you know what I am saying.
     


  2. king_leo

    king_leo Real Hero

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    Valve now has an excuse if Half-Life 3 is shit.
     
  3. nukeboy95

    nukeboy95 Leave luck to heaven.

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    not sure
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  4. ilman

    ilman Gbatemp's Official Noise Eraser

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    I wonder what they'll teach. If it's free, I'd gladly go down the Pipeline.
     
  5. FAST6191

    FAST6191 Techromancer

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    Valve makes steamship internship and gives them busywork that has already been done and it amounts to news*?

    *If it was not I would have moved it already.
     
  6. TyBlood13

    TyBlood13 Weeaboo Trash

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    So that's where HL3 is...


    Stuck in the pipeline
     
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  7. Taleweaver

    Taleweaver Storywriter

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    ...and those youngsters of today will be the gamers of tomorrow (insofar that they aren't already the gamers of today, that is). It could very well be a good learning process for valve as well.

    I would think they expand on the technical side of what extra creditz is taking a stand on each week. Probably (and in fact: hopefully) they don't get into actually learning programming code - that should be basic entry stuff - but more on what comes to the daily life. Learning to work with others, how to get your game greenlighted (yeah: that's obviously a given), standards that has to be followed for a game to be good, how to make a name for it, what to do if you want to publish it to one of the big three, game theory...it's a huge-ass profession if you look at it from afar.
     
  8. Clydefrosch

    Clydefrosch GBAtemp Psycho!

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    I'd guess they somehow save millions doing this.
     
  9. FAST6191

    FAST6191 Techromancer

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    There are reasons other than cheap/subsidised labour to hire interns?
     
  10. Sop

    Sop groovy dude lmao

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    what the fuck is that black ide I always see in these sorts of videos
     
  11. shakirmoledina

    shakirmoledina Legend

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    with scratch and app inventor from MIT, can these guys beat the simplicity and 'funness' that they have?

    OKAY after looking at the video, its just going to teach you how games are made... theoretically

    PS - why is everyone just talking about half life 3
     
  12. Clydefrosch

    Clydefrosch GBAtemp Psycho!

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    While I'm not strictly thinking about labor costs, I don't think there's any other reason than saving money here. But enlighten me if you got a good idea.
     
  13. Taleweaver

    Taleweaver Storywriter

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    Erm...no. Sorry. I honestly try to follow that train of thought, but I can't catch on. Why don't you enlighten us on that idea?

    See...most jobs have routine, administration and certain routines that could be outsourced so the ones working it could focus on their task more. But unless you're talking bureaucratic sorts of jobs (like the ones governments sometimes tend to have), that side of the job is pretty minimal. You claim it to be millions. That would, in effect, mean that valve is currently wasting millions of dollars by having inefficient processes. It would also mean that those interns are NOT learning about making games, but to actually do the dull, tedious work of bug fixing, stack pointer localisations, version checks and that sort of things.

    Now...I do NOT believe that is the case. And I do not believe that on the reason that they are hiring teens. The average teen today has a knack with technology and social networks (ESPECIALLY the ones they're aiming to recruit). If Valve is really using a sort of propaganda to lure in youngsters to do the "down and dirty work" of gaming...correction: to do JUST the "down and dirty work" of gaming*...then the world will know this soon enough.

    And even then...millions? Jeez...talk about exaggeration. I'd actually be amazed if they can get the effort valve has put into creating those lessons into an actual profit somehow (after all: most if not the only part of their income is in revenue from games).






    *of course there will be bug fixing, planning, meetings on art style and distributors and everything else that isn't designing or coding the actual game. But there's a huge difference if you're doing it for you own game, or if you're doing it because some senior programmer has thrown it your way.
     
  14. The Milkman

    The Milkman GBATemp's Official Asshat Milkman

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    Throwing milk at the bitches!
    Because nobody on GBAtemp PC games enough to know anything about Valve other than HL3.
     
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  15. Jaems

    Jaems GBAtemp Advanced Fan

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    From most of the shots it's hard to tell, but they look like they're using regular text editors with syntax highlighting and the color schemes changed to dark.
    At 1:10 he's using Sublime Text for sure. Not an IDE, but a nice text editor for editing single files.

    Kinda amusing how this video is all about Valve and game development/programming, but you can see in that shot they were just doing the CSS for the Pipeline website.
     
  16. Ericthegreat

    Ericthegreat Not New Member

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    I like the idea, but I wonder if they are just teaching them web development.... I have seen many places say that people should at least know html/javascript before going into somthing like java, or c++ but in the end there is a big difference between web development/design and programming in general. For game development I find it much better to get the students and let them create a small game together. As then they learn how to debug program, and the idea behind taking a concept to reality. Tho it does say that they will learn game design concepts from the best, so maybe.
     
  17. Jaems

    Jaems GBAtemp Advanced Fan

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    I sincerely doubt Valve would attract young students under the guise of preparing them for working in the gaming industry and then just teach them... web development. That would seem counter-productive.

    Anyway, it's not necessary at all to learn web markup prior to getting into programming/game development. As you said, they are completely different fields.
     
  18. Enchilada

    Enchilada GBAtemp Regular

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    Valve is full of surprises...
     
  19. McHaggis

    McHaggis Fackin' Troller

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    I wish Team17 (local to me) had done something like this when I was a kid trying to code in AmigaBasic... sadly, the closest I got to working with them was securely wiping data from one of their laptops before sending it away for repair. Not that they've done anything good lately, but I always thought it would be an easy route into games development.
     
  20. nukeboy95

    nukeboy95 Leave luck to heaven.

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    not sure
    After reading the new employee handbook it looks like it would be fun to work there
    I might try to get in after college