Using XNA Studio for game developing

Discussion in 'Xbox 360 - Games & Content' started by zeldarocks, Jul 18, 2008.

  1. zeldarocks
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    zeldarocks Advanced Member

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    Do you guys think XNA studio is a viable program to develop Xbox and PC games without much, if any coding expertise?
     
  2. michaelf

    michaelf Advanced Member

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    The easy answer is "no."

    You should look in to Game Maker. It has a graphical, drag-and-drop interface and will get you started with simple 2D games with the option to do things manually to a degree. I think it's easy to get things running but can't do very complex mechanics which is exactly what you need.

    I already saw the huge mess you were piling up on the Wii dev kit thread so let's not start that again.
     
  3. zeldarocks
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    zeldarocks Advanced Member

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    I want an unbiased answer regardless of what happened in the Wii Hacking forum... It sure looks easier than developing in DevKit Pro...

    Besides, somebody already told me in the Wii Hacking forums that XNA would be a good place to start...
     
  4. michaelf

    michaelf Advanced Member

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    I honestly was giving you unbiased advice. You say in your own post that you don't have much expertise so I'm going by that. Game Maker is a legit stepping stone that I really think could help you develop your skills. There are other options but having only really seen GM, it's the only one I can recommend. The known drawback is that it can create some bad habits later on so don't rely on it too much once you start advancing and with some hard work you should quickly outgrow it. Without a grasp on the fundamentals it is very easy to get lost in a real dev environment. GM even has a really easy art pipeline to actually get what you want in there. That is another thing you won't see with things like XNA and especially the Wii dev kit.

    There's nothing more satisfying or motivating that seeing results. If you jump right in and get over your head there's a much greater chance you won't keep going.

    In all honesty, though, there is no replacement for a proper education and training so keep that in mind as well.

    I really hope that helps.
     
  5. Zendrik

    Zendrik GBAtemp Fan

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    If I were you, I'd grab a C# for Dummies book and start learning the code. Also, I don't know for sure, but hopefully Microsoft was smart enough to put a nice FAQ or a Getting Started section somewhere on their site for XNA. Between books about C# and some help from Microsoft, you should easily be able to make a Pong Clone or a Space War Clone. In fact, when my Dad became a part of the XNA Club(or whatever that is) they gave him a complete Space War Clone and told him to alter it however he wants. So if you can find that, that is a complete game ready to run on a 360 that you can mess around with and see how certain commands work.

    As for Game Maker, it's a good place to start if you want to get your ideas out on the table now. But, personally, I would prefer to take your route and diving straight in.
     
  6. Linkiboy

    Linkiboy GBAtemp Testing Area

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    You really should start with GM. And before making a game with a flexible language, make a game entirely out of GML script.

    People have made even MMORPGs with gamemaker. It even has basic support for 3D which is pretty slow, but you can make a doom clone or somethin.