I think it would be nice if I could display text in a homebrew application using the 3DS's built-in system font. You know, the one that you see in the home menu, and all the system software. That way I could make it actually look like an official 3DS application, and also make use of the various system icons in the Unicode private use area (such as icons for the buttons on the system.) Since many games use this font as well, I'm guessing there's a way to have the OS render text from a system-wide copy of the font--that way I wouldn't have to get a license to distribute the font with my program, in which case I might as well just use a different font with a free license.
I do have a copy of the official SDK that got leaked a while ago, and that seems to support my theory that it's possible to just load the font from the OS, as one of the examples that displays text in that particular font refers to it as a "shared font".
So what I'm asking is does anyone know of a way to use this functionality from homebrew without having to link with Nintendo's official libnn library?
I do have a copy of the official SDK that got leaked a while ago, and that seems to support my theory that it's possible to just load the font from the OS, as one of the examples that displays text in that particular font refers to it as a "shared font".
So what I'm asking is does anyone know of a way to use this functionality from homebrew without having to link with Nintendo's official libnn library?