Using a Desmume LoZ:ST Save With Cyclods can get you later?

Discussion in 'NDS - ROM Hacking and Translations' started by Ericthegreat, Dec 5, 2009.

  1. Ericthegreat
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    Ericthegreat Not New Member

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    Currently the only way to get LoZ:ST to save on Cyclods is to first make a save with Desmume (just up to where you make the file with your name) and rename it from dsv(desmume save) to .sav and then it will play on the cyclods and it is 980kb (cyclods is 512) does this matter/will it mess up later in the game?
     
  2. john.jingle

    john.jingle GBAtemp Regular

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    Doesn't seem to work for me. It freezes after I get to Zelda's castle.
     
  3. Ericthegreat
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    Ericthegreat Not New Member

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    im almost there so ill check in a min but guy from teamcyclops forums says hes at first temple so maybe mess with power saver ect
     
  4. Soulshine

    Soulshine Advanced Member

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    Really? I never knew you have to use Desmume. I just use the patch. Or am I wrong?
    I can save normally and use the train. I'm now up to the 1st dungeon; just recently learned a new song.
     
  5. Ericthegreat
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    Ericthegreat Not New Member

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    heh if it works dont question it I guess :) (this is a cyclods issue)
     
  6. Soulshine

    Soulshine Advanced Member

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    I do have a CycloDs, and it works fine. Lucky me, I guess.
    Or will my Save file get delete later on?