Homebrew Use slot 1 card to use AR codes on regular game?

em2241992

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Is there a way to make a slot 1 card apply AR codes to an actual game that you have? Like I have pokemon diamond, can I use my supercard to enable actual codes on it?
 

Hakoda

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Jakob95 said:
Yes you could. Download this. http://filetrip.net/file.php?id=3961

The cheat file has to be less than 3Mb though.
Dude you're amazingggggggggggg. Nice find. XML version of the TempDB freezes it though. Too many codes I guess.

EDIY: NO duh it'll crash TempDB, its 14.8MB. lolol. Delete codes with R4CCE to shrink.
 

mewtwo-EX

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Just discovered this yesterday! I pulled out only the cheats I want from the XML and it now loads in milliseconds. One problem I have is that it tends to hang if the flash card is not ejected in just the right fashion. Does anyone know why this is?
 

Xenon++

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mewtwo-EX said:
Just discovered this yesterday! I pulled out only the cheats I want from the XML and it now loads in milliseconds. One problem I have is that it tends to hang if the flash card is not ejected in just the right fashion. Does anyone know why this is?
You are enabling too many cheats?
Applying cheats means to write assembly to NDS memory. So too many code hangs the game.
 

mewtwo-EX

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Xenon++ said:
You are enabling too many cheats?
Applying cheats means to write assembly to NDS memory. So too many code hangs the game.

Your point is true, but not correct in my case. If I eject the Flash card and it still says "Insert Game Card", choosing any folder will cause it to hang. If when the Flash card is ejected, the game list shows up, there are no problems. I've gotten good at ejecting it properly, but it's still weird.
 

ProtoKun7

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Jakob95 said:
Yes you could. Download this. http://filetrip.net/file.php?id=3961

The cheat file has to be less than 3Mb though.
3 megabits?
unsure.gif
 

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