Use slot 1 card to use AR codes on regular game?

Discussion in 'NDS - Emulation and Homebrew' started by em2241992, Mar 16, 2010.

  1. em2241992
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    em2241992 GBAtemp Regular

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    Is there a way to make a slot 1 card apply AR codes to an actual game that you have? Like I have pokemon diamond, can I use my supercard to enable actual codes on it?
     
  2. Hakoda

    Hakoda GBAtemp Addict

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    Not that I know of, but that'd be amazing.
     
  3. Jakob95

    Jakob95 I am the Avatar

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  4. Hakoda

    Hakoda GBAtemp Addict

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    Dude you're amazingggggggggggg. Nice find. XML version of the TempDB freezes it though. Too many codes I guess.

    EDIY: NO duh it'll crash TempDB, its 14.8MB. lolol. Delete codes with R4CCE to shrink.
     
  5. mewtwo-EX

    mewtwo-EX Member

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    Just discovered this yesterday! I pulled out only the cheats I want from the XML and it now loads in milliseconds. One problem I have is that it tends to hang if the flash card is not ejected in just the right fashion. Does anyone know why this is?
     
  6. Xenon++

    Xenon++ Taiju Yamada

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    You are enabling too many cheats?
    Applying cheats means to write assembly to NDS memory. So too many code hangs the game.
     
  7. GreatZimkogway

    GreatZimkogway Still a Touhou Fanatic

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    This doesn't work on a DSi, I believe
     
  8. em2241992
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    em2241992 GBAtemp Regular

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    Awesome, going to test this out, thanks a lot.
     
  9. mewtwo-EX

    mewtwo-EX Member

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    Your point is true, but not correct in my case. If I eject the Flash card and it still says "Insert Game Card", choosing any folder will cause it to hang. If when the Flash card is ejected, the game list shows up, there are no problems. I've gotten good at ejecting it properly, but it's still weird.
     
  10. ProtoKun7

    ProtoKun7 GBAtemp Time Lord Regenerations: 3

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  11. Jakob95

    Jakob95 I am the Avatar

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    No megabytes.
     
  12. ProtoKun7

    ProtoKun7 GBAtemp Time Lord Regenerations: 3

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    Big B then.