1. Cyan

    Cyan GBATemp's lurking knight
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    native control should affect only the controller. you can still use memory card emulation.
    it's been a long time I didn't use nintendont, so I'm maybe wrong, but it should be explained in nintendont first post (I detailed what native control allowed and affected when I wrote that guide)
     
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  2. GreyWolf

    GreyWolf GBAtemp Guru
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    Native controls and memory card emulation are separate so you can use either without affecting the other. The only disadvantage to native controls is you can't use a button combination to return to your loader, you have to power down the console and restart it.

    Native Control Off is a patch that intercepts the gamepad polls and lets you use USB/BT controllers. Leaving it off makes the game use the standard GC ports on a Wii.
     
    Last edited by GreyWolf, Dec 14, 2016
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  3. Procyon

    Procyon TheRealProcyon
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    Awesome, I couldn't order the cable yet, but I'll do when I can. I really enjoy this application.
     
  4. Thisispow

    Thisispow Newbie
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    Hey thanks for the guide but I need some help with the Game ID.
    This game's ID is not in the Gecko games list which is why I am the ar code to gecko.
    Is there a way to know the game's ID?
     
    Last edited by Thisispow, Jan 8, 2017
  5. GreyWolf

    GreyWolf GBAtemp Guru
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    Open the game disc with a hex editor. The game ID is the first 6 characters on the disc.
     
  6. Portal2player56

    Portal2player56 GBAtemp Regular
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    i am trying to get codes for pm:TTYD and Luigi's mansion to work but here are my problems i am experiencing atm:
    1. Pm:ttyd hasn't been covered by gecko yet so i can't get the list automatically from usbloader.
    2. even if it was for some reason when i try to use codes for luigi's mansion and set ocarina to on and cheats and everything needed for the cheats to work on,i load the game and nothing happens.no notification,no changes to the game whatsoever.
    3.ar to wiird.jar seems to not be located in the files from the package.
    4.when i try to use already decrypted codes ready for use by ocarina/nintendon't/ectra,same outcome happens as #2,nothing happens.
    help? (i even have nintendon't up to latest version and all the required files and in the right folders and pathways too.)
     
    Last edited by Portal2player56, Mar 30, 2017
  7. ProfessorCreepypasta

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    How do I use the codes with Nintendont? I looked up tutorials but nothing's working.
     
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  8. Nokia9000000000000

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    Help! I am confused! My pc crashes!
     
  9. jstatic46

    jstatic46 Newbie
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    Is there a way to do this with GBA codes instead Gamecube?
     
  10. EliteMario97

    EliteMario97 Newbie
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    Where do i need to save the GCT then?
     
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  11. Avary

    Avary Newbie
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    So I know this is a bit of an older article but I use Nintendon't and I've done all of the steps but I can't find the codes folder. Where would it be located?
     
  12. GreyWolf

    GreyWolf GBAtemp Guru
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  13. jakepool2000

    jakepool2000 Newbie
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    i dont know if im the only one but i can not for the life of me get that jar file for ARTOWIIRD open at all i have tried absolutely everything

    — Posts automatically merged - Please don't double post! —

    did you get the ARTOWIIRD jar file to open?
     
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  14. pz64

    pz64 Member
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    where can I find a good selection of codes for gamecube games?
     
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  15. MaeseJesus

    MaeseJesus GBAtemp Advanced Fan
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  16. Natural

    Natural GBAtemp Regular
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    Have you updated Java?
     
  17. rpg4e

    rpg4e Newbie
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    Hi, I tried to follow the instructions. Unsuccessful ... Kaspersky always cuts in first, but the browser (IE, Chrome, Firefox) also stopped me from downloading it first. After a bit of fumbling, it ended with the fact that although I had decrypted AR codes, I could not hack them into the code manager. For some reason, it just does not want to work, no matter from which source I download it. (Have already disabled all antivirus and firewall programs ect completely, temp files deleted blah ...)

    Can someone bring me the codes from codejunkies the following games to the GCT format for use with USBLoader GX?
    It would suffice in txt format so that the USBLoader GX can create the GCT itself after my selection.

    If there is a subforum that I have missed, excuse me, please postpone it.

    Zelda - Twilight -Princess GC GZ2P01
    Zelda - Ocarina of Time CE GC PZLP01
    Zelda - Majoras Mask CE GC PZLP01
    Zelda - CE GC PZLP01
    Zelda 2 - CE GC PZLP01

    I thank you in advance,
    rpg4e

    Edit:
    ... if I see it right, I already have my solution. ^_^ Thank you
     
    Last edited by rpg4e, Apr 11, 2019
  18. FancyNintendoGamer567

    FancyNintendoGamer567 GBAtemp Advanced Fan
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    @rpg4e You're purpose to decrypt the AR code then convert it into WiiRD before putting it into Code Manager, if you don't, it'll not work.
     
  19. rpg4e

    rpg4e Newbie
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    Hey, don't matter. I got my solution. But this codemanager doesn't start up, so how to put in something?
     
  20. BilehBawb

    BilehBawb Newbie
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    Hey, I’m having trouble with converting the codes into wiird.
    They seem to not appear on the right side.
    Help would be nice.
     
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